|
|
@@ -0,0 +1,132 @@
|
|
|
+#pragma once
|
|
|
+
|
|
|
+/*
|
|
|
+ * float3.h, part of VCMI engine
|
|
|
+ *
|
|
|
+ * Authors: listed in file AUTHORS in main folder
|
|
|
+ *
|
|
|
+ * License: GNU General Public License v2.0 or later
|
|
|
+ * Full text of license available in license.txt file, in main folder
|
|
|
+ *
|
|
|
+ */
|
|
|
+
|
|
|
+/// Class which consists of three float values. Represents position virtual RMG (0;1) area.
|
|
|
+class float3
|
|
|
+{
|
|
|
+public:
|
|
|
+ float x, y;
|
|
|
+ si32 z;
|
|
|
+ inline float3():x(0),y(0),z(0){}; //c-tor, x/y/z initialized to 0
|
|
|
+ inline float3(const float X, const float Y, const si32 Z):x(X),y(Y),z(Z){}; //c-tor
|
|
|
+ inline float3(const float3 & val) : x(val.x), y(val.y), z(val.z){} //copy c-tor
|
|
|
+ inline float3 & operator=(const float3 & val) {x = val.x; y = val.y; z = val.z; return *this;} //assignemt operator
|
|
|
+ ~float3() {} // d-tor - does nothing
|
|
|
+ inline float3 operator+(const float3 & i) const //returns float3 with coordinates increased by corresponding coordinate of given float3
|
|
|
+ {return float3(x+i.x,y+i.y,z+i.z);}
|
|
|
+ inline float3 operator+(const float i) const //returns float3 with coordinates increased by given numer
|
|
|
+ {return float3(x+i,y+i,z+i);}
|
|
|
+ inline float3 operator-(const float3 & i) const //returns float3 with coordinates decreased by corresponding coordinate of given float3
|
|
|
+ {return float3(x-i.x,y-i.y,z-i.z);}
|
|
|
+ inline float3 operator-(const float i) const //returns float3 with coordinates decreased by given numer
|
|
|
+ {return float3(x-i,y-i,z-i);}
|
|
|
+ inline float3 operator*(const float i) const //returns float3 with plane coordinates decreased by given numer
|
|
|
+ {return float3(x*i, y*i, z);}
|
|
|
+ inline float3 operator/(const float i) const //returns float3 with plane coordinates decreased by given numer
|
|
|
+ {return float3(x/i, y/i, z);}
|
|
|
+ inline float3 operator-() const //returns opposite position
|
|
|
+ {return float3(-x,-y,-z);}
|
|
|
+ inline double dist2d(const float3 &other) const //distance (z coord is not used)
|
|
|
+ {return std::sqrt((double)(x-other.x)*(x-other.x) + (y-other.y)*(y-other.y));}
|
|
|
+ inline bool areNeighbours(const float3 &other) const
|
|
|
+ {return dist2d(other) < 2. && z == other.z;}
|
|
|
+ inline void operator+=(const float3 & i)
|
|
|
+ {
|
|
|
+ x+=i.x;
|
|
|
+ y+=i.y;
|
|
|
+ z+=i.z;
|
|
|
+ }
|
|
|
+ inline void operator+=(const float & i)
|
|
|
+ {
|
|
|
+ x+=i;
|
|
|
+ y+=i;
|
|
|
+ z+=i;
|
|
|
+ }
|
|
|
+ inline void operator-=(const float3 & i)
|
|
|
+ {
|
|
|
+ x-=i.x;
|
|
|
+ y-=i.y;
|
|
|
+ z-=i.z;
|
|
|
+ }
|
|
|
+ inline void operator-=(const float & i)
|
|
|
+ {
|
|
|
+ x+=i;
|
|
|
+ y+=i;
|
|
|
+ z+=i;
|
|
|
+ }
|
|
|
+ inline void operator*=(const float & i) //scale on plane
|
|
|
+ {
|
|
|
+ x*=i;
|
|
|
+ y*=i;
|
|
|
+ }
|
|
|
+ inline void operator/=(const float & i) //scale on plane
|
|
|
+ {
|
|
|
+ x/=i;
|
|
|
+ y/=i;
|
|
|
+ }
|
|
|
+
|
|
|
+ inline bool operator==(const float3 & i) const
|
|
|
+ {return (x==i.x) && (y==i.y) && (z==i.z);}
|
|
|
+ inline bool operator!=(const float3 & i) const
|
|
|
+ {return !(*this==i);}
|
|
|
+ inline bool operator<(const float3 & i) const
|
|
|
+ {
|
|
|
+ if (z<i.z)
|
|
|
+ return true;
|
|
|
+ if (z>i.z)
|
|
|
+ return false;
|
|
|
+ if (y<i.y)
|
|
|
+ return true;
|
|
|
+ if (y>i.y)
|
|
|
+ return false;
|
|
|
+ if (x<i.x)
|
|
|
+ return true;
|
|
|
+ if (x>i.x)
|
|
|
+ return false;
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+ inline std::string operator ()() const
|
|
|
+ {
|
|
|
+ return "(" + boost::lexical_cast<std::string>(x) +
|
|
|
+ " " + boost::lexical_cast<std::string>(y) +
|
|
|
+ " " + boost::lexical_cast<std::string>(z) + ")";
|
|
|
+ }
|
|
|
+ inline bool valid() const
|
|
|
+ {
|
|
|
+ return z >= 0; //minimal condition that needs to be fulfilled for tiles in the map
|
|
|
+ }
|
|
|
+ template <typename Handler> void serialize(Handler &h, const float version)
|
|
|
+ {
|
|
|
+ h & x & y & z;
|
|
|
+ }
|
|
|
+
|
|
|
+};
|
|
|
+inline std::istream & operator>>(std::istream & str, float3 & dest)
|
|
|
+{
|
|
|
+ str>>dest.x>>dest.y>>dest.z;
|
|
|
+ return str;
|
|
|
+}
|
|
|
+inline std::ostream & operator<<(std::ostream & str, const float3 & sth)
|
|
|
+{
|
|
|
+ return str<<sth.x<<' '<<sth.y<<' '<<sth.z;
|
|
|
+}
|
|
|
+
|
|
|
+struct Shashfloat3
|
|
|
+{
|
|
|
+ size_t operator()(float3 const& pos) const
|
|
|
+ {
|
|
|
+ size_t ret = std::hash<float>()(pos.x);
|
|
|
+ vstd::hash_combine(ret, pos.y);
|
|
|
+ vstd::hash_combine(ret, pos.z);
|
|
|
+ return ret;
|
|
|
+ }
|
|
|
+};
|