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@@ -3,9 +3,9 @@
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//Commander receives these bonuses on level-up
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"bonusPerLevel":
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[
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- ["CREATURE_DAMAGE", 1, "creatureDamageMin", 0 ], //+1 minimum damage
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- ["CREATURE_DAMAGE", 2, "creatureDamageMax", 0 ], //+2 maximum damage
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- ["STACK_HEALTH", 5, null, 0 ] //+5 hp
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+ ["CREATURE_DAMAGE", 2, "creatureDamageMin", 0 ], //+2 minimum damage
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+ ["CREATURE_DAMAGE", 4, "creatureDamageMax", 0 ], //+4 maximum damage
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+ ["STACK_HEALTH", 20, null, 0 ] //+5 hp
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],
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//Value of bonuses given by each skill level
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"skillLevels":
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