|
@@ -635,7 +635,7 @@ bool Nullkiller::handleTrading()
|
|
|
|
|
|
if (i == 6)
|
|
|
{
|
|
|
- if (income[i] > 0)
|
|
|
+ if (income[i] > 0 && !buildAnalyzer->isGoldPressureHigh())
|
|
|
okToSell = true;
|
|
|
}
|
|
|
else
|
|
@@ -663,7 +663,7 @@ bool Nullkiller::handleTrading()
|
|
|
if (toGive && toGive <= available[mostExpendable]) //don't try to sell 0 resources
|
|
|
{
|
|
|
cb->trade(m, EMarketMode::RESOURCE_RESOURCE, GameResID(mostExpendable), GameResID(mostWanted), toGive);
|
|
|
- logAi->debug("Traded %d of %s for %d of %s at %s", toGive, mostExpendable, toGet, mostWanted, obj->getObjectName());
|
|
|
+ logAi->info("Traded %d of %s for %d of %s at %s", toGive, mostExpendable, toGet, mostWanted, obj->getObjectName());
|
|
|
haveTraded = true;
|
|
|
shouldTryToTrade = true;
|
|
|
}
|