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void makeStackDoNothing(const CBattleInfoCallback & battle, const CStack * next);
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void makeStackDoNothing(const CBattleInfoCallback & battle, const CStack * next);
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bool makeAutomaticAction(const CBattleInfoCallback & battle, const CStack * stack, const BattleAction & ba); //used when action is taken by stack without volition of player (eg. unguided catapult attack)
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bool makeAutomaticAction(const CBattleInfoCallback & battle, const CStack * stack, const BattleAction & ba); //used when action is taken by stack without volition of player (eg. unguided catapult attack)
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explicit BattleFlowProcessor(BattleProcessor * owner, CGameHandler * newGameHandler);
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explicit BattleFlowProcessor(BattleProcessor * owner, CGameHandler * newGameHandler);
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