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@@ -242,16 +242,23 @@
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"vcmi.adventureMap.revisitObject.help" : "{重新访问}\n\n让当前英雄重新访问地图建筑或城镇。",
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"vcmi.battleWindow.pressKeyToSkipIntro" : "按下任意键立即开始战斗",
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- "vcmi.battleWindow.damageEstimation.melee" : "近战攻击 %CREATURE (%DAMAGE).",
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- "vcmi.battleWindow.damageEstimation.meleeKills" : "近战攻击 %CREATURE (%DAMAGE, %KILLS).",
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- "vcmi.battleWindow.damageEstimation.ranged" : "射击 %CREATURE (%SHOTS, %DAMAGE).",
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- "vcmi.battleWindow.damageEstimation.rangedKills" : "射击 %CREATURE (%SHOTS, %DAMAGE, %KILLS).",
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+ "vcmi.battleWindow.damageEstimation.melee" : "近战攻击 %CREATURE (%DAMAGE)。",
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+ "vcmi.battleWindow.damageEstimation.meleeKills" : "近战攻击 %CREATURE (%DAMAGE, %KILLS)。",
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+ "vcmi.battleWindow.damageEstimation.ranged" : "射击 %CREATURE (%SHOTS, %DAMAGE)。",
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+ "vcmi.battleWindow.damageEstimation.rangedKills" : "射击 %CREATURE (%SHOTS, %DAMAGE, %KILLS)。",
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"vcmi.battleWindow.damageEstimation.shots" : "%d 弹药剩余",
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"vcmi.battleWindow.damageEstimation.shots.1" : "%d 弹药剩余",
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"vcmi.battleWindow.damageEstimation.damage" : "%d 伤害",
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"vcmi.battleWindow.damageEstimation.damage.1" : "%d 伤害",
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"vcmi.battleWindow.damageEstimation.kills" : "%d 将被消灭",
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"vcmi.battleWindow.damageEstimation.kills.1" : "%d 将被消灭",
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+
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+ "vcmi.battleWindow.damageRetaliation.will" : "将会反击",
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+ "vcmi.battleWindow.damageRetaliation.may" : "可能反击",
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+ "vcmi.battleWindow.damageRetaliation.never" : "不会反击。",
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+ "vcmi.battleWindow.damageRetaliation.damage" : "(%DAMAGE)。",
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+ "vcmi.battleWindow.damageRetaliation.damageKills" : "(%DAMAGE, %KILLS)。",
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+
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"vcmi.battleWindow.killed" : "已消灭",
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"vcmi.battleWindow.accurateShot.resultDescription.0" : "%d %s 死于精准射击",
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"vcmi.battleWindow.accurateShot.resultDescription.1" : "%d %s 死于精准射击",
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