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Add terrain overlays morale and luck bonuses description, fix #2740

godric3 пре 8 година
родитељ
комит
2a22d9ec12
1 измењених фајлова са 18 додато и 7 уклоњено
  1. 18 7
      lib/battle/BattleInfo.cpp

+ 18 - 7
lib/battle/BattleInfo.cpp

@@ -14,6 +14,7 @@
 #include "../NetPacks.h"
 #include "../filesystem/Filesystem.h"
 #include "../mapObjects/CGTownInstance.h"
+#include "../CGeneralTextHandler.h"
 
 const CStack * BattleInfo::getNextStack() const
 {
@@ -561,25 +562,35 @@ BattleInfo * BattleInfo::setupBattle(int3 tile, ETerrainType terrain, BFieldType
 		}
 	case BFieldType::HOLY_GROUND:
 		{
-			curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::MORALE, Bonus::TERRAIN_OVERLAY, +1, battlefieldType, 0)->addLimiter(good));
-			curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::MORALE, Bonus::TERRAIN_OVERLAY, -1, battlefieldType, 0)->addLimiter(evil));
+			std::string goodArmyDesc = VLC->generaltexth->arraytxt[123];
+			goodArmyDesc.erase(goodArmyDesc.size() - 2, 2); //omitting hardcoded +1 in description
+			std::string evilArmyDesc = VLC->generaltexth->arraytxt[124];
+			evilArmyDesc.erase(evilArmyDesc.size() - 2, 2);
+			curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::MORALE, Bonus::TERRAIN_OVERLAY, +1, battlefieldType, goodArmyDesc, 0)->addLimiter(good));
+			curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::MORALE, Bonus::TERRAIN_OVERLAY, -1, battlefieldType, evilArmyDesc, 0)->addLimiter(evil));
 			break;
 		}
 	case BFieldType::CLOVER_FIELD:
 		{ //+2 luck bonus for neutral creatures
-			curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::LUCK, Bonus::TERRAIN_OVERLAY, +2, battlefieldType, 0)->addLimiter(neutral));
+			std::string desc = VLC->generaltexth->arraytxt[83];
+			desc.erase(desc.size() - 2, 2);
+			curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::LUCK, Bonus::TERRAIN_OVERLAY, +2, battlefieldType, desc, 0)->addLimiter(neutral));
 			break;
 		}
 	case BFieldType::EVIL_FOG:
 		{
-			curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::MORALE, Bonus::TERRAIN_OVERLAY, -1, battlefieldType, 0)->addLimiter(good));
-			curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::MORALE, Bonus::TERRAIN_OVERLAY, +1, battlefieldType, 0)->addLimiter(evil));
+			std::string goodArmyDesc = VLC->generaltexth->arraytxt[126];
+			goodArmyDesc.erase(goodArmyDesc.size() - 2, 2);
+			std::string evilArmyDesc = VLC->generaltexth->arraytxt[125];
+			evilArmyDesc.erase(evilArmyDesc.size() - 2, 2);
+			curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::MORALE, Bonus::TERRAIN_OVERLAY, -1, battlefieldType, goodArmyDesc, 0)->addLimiter(good));
+			curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::MORALE, Bonus::TERRAIN_OVERLAY, +1, battlefieldType, evilArmyDesc, 0)->addLimiter(evil));
 			break;
 		}
 	case BFieldType::CURSED_GROUND:
 		{
-			curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::NO_MORALE, Bonus::TERRAIN_OVERLAY, 0, battlefieldType, 0));
-			curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::NO_LUCK, Bonus::TERRAIN_OVERLAY, 0, battlefieldType, 0));
+			curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::NO_MORALE, Bonus::TERRAIN_OVERLAY, 0, battlefieldType, VLC->generaltexth->arraytxt[112], 0));
+			curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::NO_LUCK, Bonus::TERRAIN_OVERLAY, 0, battlefieldType, VLC->generaltexth->arraytxt[81], 0));
 			curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::BLOCK_MAGIC_ABOVE, Bonus::TERRAIN_OVERLAY, 1, battlefieldType, 0, Bonus::INDEPENDENT_MIN));
 			break;
 		}