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Fix compilation when both tests and lua scripting are on

Ivan Savenko 9 meses atrás
pai
commit
2a9d46c60b
1 arquivos alterados com 2 adições e 2 exclusões
  1. 2 2
      test/mock/mock_IBattleInfoCallback.h

+ 2 - 2
test/mock/mock_IBattleInfoCallback.h

@@ -32,14 +32,14 @@ public:
 	MOCK_CONST_METHOD1(battleGetUnitsIf, battle::Units(const battle::UnitFilter &));
 
 	MOCK_CONST_METHOD1(battleGetUnitByID, const battle::Unit *(uint32_t));
-	MOCK_CONST_METHOD2(battleGetUnitByPos, const battle::Unit *(BattleHex, bool));
+	MOCK_CONST_METHOD2(battleGetUnitByPos, const battle::Unit *(const BattleHex&, bool));
 	MOCK_CONST_METHOD0(battleActiveUnit, const battle::Unit *());
 
 	MOCK_CONST_METHOD0(getBonusBearer, IBonusBearer*());
 	MOCK_CONST_METHOD0(getBattle, IBattleInfo*());
 	MOCK_CONST_METHOD0(getPlayerID, std::optional<PlayerColor>());
 
-	MOCK_CONST_METHOD2(battleGetAllObstaclesOnPos, std::vector<std::shared_ptr<const CObstacleInstance>>(BattleHex, bool));
+	MOCK_CONST_METHOD2(battleGetAllObstaclesOnPos, std::vector<std::shared_ptr<const CObstacleInstance>>(const BattleHex&, bool));
 	MOCK_CONST_METHOD2(getAllAffectedObstaclesByStack, std::vector<std::shared_ptr<const CObstacleInstance>>(const battle::Unit *, const BattleHexArray &));
 
 };