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@@ -68,7 +68,7 @@ void CPackForServer::throwOnWrongPlayer(CGameHandler * gh, PlayerColor player)
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}
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}
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-void CPackForServer::throwAndCompain(CGameHandler * gh, std::string txt)
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+void CPackForServer::throwAndComplain(CGameHandler * gh, std::string txt)
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{
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gh->complain(txt);
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throwNotAllowedAction();
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@@ -98,7 +98,7 @@ bool EndTurn::applyGh(CGameHandler * gh)
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PlayerColor player = GS(gh)->currentPlayer;
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throwOnWrongPlayer(gh, player);
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if(gh->queries.topQuery(player))
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- throwAndCompain(gh, "Cannot end turn before resolving queries!");
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+ throwAndComplain(gh, "Cannot end turn before resolving queries!");
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gh->states.setFlag(GS(gh)->currentPlayer, &PlayerStatus::makingTurn, false);
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return true;
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@@ -182,14 +182,14 @@ bool TradeOnMarketplace::applyGh(CGameHandler * gh)
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{
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const CGObjectInstance * market = gh->getObj(marketId);
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if(!market)
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- throwAndCompain(gh, "Invalid market object");
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+ throwAndComplain(gh, "Invalid market object");
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const CGHeroInstance * hero = gh->getHero(heroId);
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//market must be owned or visited
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const IMarket * m = IMarket::castFrom(market);
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if(!m)
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- throwAndCompain(gh, "market is not-a-market! :/");
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+ throwAndComplain(gh, "market is not-a-market! :/");
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PlayerColor player = market->tempOwner;
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@@ -197,10 +197,10 @@ bool TradeOnMarketplace::applyGh(CGameHandler * gh)
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player = gh->getTile(market->visitablePos())->visitableObjects.back()->tempOwner;
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if(player >= PlayerColor::PLAYER_LIMIT)
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- throwAndCompain(gh, "No player can use this market!");
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+ throwAndComplain(gh, "No player can use this market!");
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if(hero && (player != hero->tempOwner || hero->visitablePos() != market->visitablePos()))
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- throwAndCompain(gh, "This hero can't use this marketplace!");
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+ throwAndComplain(gh, "This hero can't use this marketplace!");
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throwOnWrongPlayer(gh, player);
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@@ -248,7 +248,7 @@ bool TradeOnMarketplace::applyGh(CGameHandler * gh)
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return gh->sacrificeArtifact(m, hero, positions);
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}
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default:
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- throwAndCompain(gh, "Unknown exchange mode!");
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+ throwAndComplain(gh, "Unknown exchange mode!");
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}
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return result;
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@@ -265,14 +265,16 @@ bool HireHero::applyGh(CGameHandler * gh)
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const CGObjectInstance * obj = gh->getObj(tid);
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const CGTownInstance * town = dynamic_ptr_cast<CGTownInstance>(obj);
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if(town && PlayerRelations::ENEMIES == gh->getPlayerRelations(obj->tempOwner, gh->getPlayerAt(c)))
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- throwAndCompain(gh, "Can't buy hero in enemy town!");
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+ throwAndComplain(gh, "Can't buy hero in enemy town!");
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return gh->hireHero(obj, hid, player);
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}
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bool BuildBoat::applyGh(CGameHandler * gh)
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{
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- throwOnWrongOwner(gh, objid);
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+ if(gh->getPlayerRelations(gh->getOwner(objid), gh->getPlayerAt(c)) == PlayerRelations::ENEMIES)
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+ throwAndComplain(gh, "Can't build boat at enemy shipyard");
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+
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return gh->buildBoat(objid);
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}
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@@ -280,11 +282,11 @@ bool QueryReply::applyGh(CGameHandler * gh)
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{
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auto playerToConnection = gh->connections.find(player);
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if(playerToConnection == gh->connections.end())
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- throwAndCompain(gh, "No such player!");
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+ throwAndComplain(gh, "No such player!");
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if(!vstd::contains(playerToConnection->second, c))
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- throwAndCompain(gh, "Message came from wrong connection!");
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+ throwAndComplain(gh, "Message came from wrong connection!");
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if(qid == QueryID(-1))
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- throwAndCompain(gh, "Cannot answer the query with id -1!");
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+ throwAndComplain(gh, "Cannot answer the query with id -1!");
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assert(vstd::contains(gh->states.players, player));
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return gh->queryReply(qid, reply, player);
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