Pārlūkot izejas kodu

Changelog for 1.6.6

Ivan Savenko 8 mēneši atpakaļ
vecāks
revīzija
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      ChangeLog.md

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ChangeLog.md

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 # VCMI Project Changelog
 
+## 1.6.5 -> 1.6.6
+
+### General
+
+* Game no longer requires local network connection for single player games
+* Reduced size of obstacle-filled junction zones in Coldshadow Fantasy template
+* Upscaling filter xbrz x2 is now enabled by default on mobile systems
+* Fixes failure to import Chronicles on Windows with non-ascii characters in username
+* Added support for importing Chronicles using old All-in-One installer from gog.com
+* It is now possible to enable portrait mode on mobile systems.
+* Fixed grey bar at top of screen when returning to app while in game on Android
+
+### Stability
+
+* Fixed possible crash on opening unit description with unavailable upgrades
+* Fixed crash on winning game after last player loses the game due to not controlling a town for 7 days
+
+### Interface
+
+* Pressing Q during hero exchange will now swap both army and artifacts and will no longer trigger a quest log
+* Spellbook search is no longer enabled by default, allowing standard h3 shortcuts to work. Search can now be activated by pressing Tab
+* Ctrl/Shift + click on arrow buttons below creature slots during hero exchange now works in the familiar way from hd mod
+* On mobile systems, clicking on a blocked tile of a visitable object on the adventure map will now build a path to it
+* It is now possible to activate the adventure map overlay on the mobile system using the two-finger tap gesture
+* Fixed incorrect pinch event calculation that caused problems when zooming with touchscreen gestures
+* Game now displays both total cost in movement points and estimated time to arrive in turns when hovering over an accessible location
+* Artifact sort buttons in the Hero Backpack window now have correct text describing the sort order
+* Fixed non-standard color handling for shadows under selection highlight in creature animations from mods such as HotA's Iron Golem
+* Effects such as Bloodlust, Clone, and Petrify will now display correctly when xbrz is in use
+* Fixed broken Chronicles campaign screen available with new main menu themes mod
+* Fixed empty bonus shown in unit info window when unit is in Necropolis with Cover of Darkness built
+* Right-clicking on the difficulty button will now display the difficulty description popup
+* Fixed regression causing two minus signs in Fountain of Fortune description
+* Added option to upgrade all creatures in the radial menu when in town
+* Added option to display remaining unit health in the form of a health bar
+* Fixed regression that caused unavailable tiles to be displayed on the left and right sides of the battlefield when hovering with the mouse
+* Fixed regression that caused all spells to be displayed as having a duration of 16 rounds
+* Scrolling in the lobby window now only happens when hovering over the appropriate item, instead of scrolling all scrollable widgets at once
+* Fixed regression that caused black pixels on some hero portraits in mods that use 8-bit palette images
+* Fixed memory leak when upscaling images with xbrz filter
+* Fixed creature windows text align and buttons background
+
+### Mechanics
+
+* It is no longer possible to attack heroes standing on a visitable object from blocked tiles or from water when the attacker uses Fly
+* Fixed regression from 1.6 that caused multiple taverns in towns of the same faction to not be counted towards the level of information available for the thieves' guild
+* Fixed regression that caused Cove towns placed on map to be replaced with Castles on HotA maps
+* The amount of gold a player can receive from a bonfire is now always equal to the amount of rare resources received multiplied by 100
+* Disabled default victory conditions on all Elixir of Life campaign maps that require an artifact to be found, in line with H3
+
+### Nullkiller AI
+
+* Improved scoring of town buildings by the AI
+* AI will now prefer to give faster units to its scout heroes to optimize their movement points in future turns
+* Fixed AI not constructing prerequisites for town buildings in some cases, like not building Stables when attempting to build Training Grounds
+* AI will now avoid recruiting heroes if AI is low on gold or if the town is threatened by an enemy hero
+* AI will no longer attempt to use more than one hero to defend a town
+* AI will now devalue non-flying units when attacking towns with fortifications to prevent suicides against castles
+* Increased the priority of building unupgraded dwellings, as they provide units that can be hired immediately, rather than next week like citadels and castles
+* When multiple cities are threatened, the AI will now prefer to defend the one that takes the least number of turns to reach
+* Fixed AI attempting to restore mana points in town without a mage guild built
+* Reduced AI prioritization of army merging to the same level as general gathering
+* AI will now prioritize army merging before attacking enemies
+* Increased AI defense prioritization
+* AI will no longer leave the defense of a threatened town in order to bring the army to another hero
+* AI will no longer send heroes to die outside of towns that already have a garrisoning hero inside, if there's a stronger enemy hero lurking around the town
+* AI will no longer focus excessively on reaching Keymaster tents
+* AI will no longer rush towns that don't have a citadel or better if there is a strong enemy hero in the area
+* AI will no longer try to maximize defenses by using the strongest defender possible, but will instead try to use the most appropriate defender
+* Heroes that are currently threatened will be braver and not worry about attacking things that are also threatened if nothing safe is in range
+
+### Launcher
+
+* Added context menu for mod lists that allows disabling, enabling, installing, uninstalling, updating, opening installed mod location, and opening mod repository
+
 ## 1.6.4 -> 1.6.5
 
 ### General