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@@ -23,6 +23,7 @@
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#include "../lib/NetPacks.h"
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#include "CPlayerInterface.h"
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#include "../hch/CVideoHandler.h"
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+#include "../hch/CTownHandler.h"
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#include <boost/assign/list_of.hpp>
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#ifndef __GNUC__
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const double M_PI = 3.14159265358979323846;
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@@ -75,7 +76,7 @@ CBattleInterface::CBattleInterface(CCreatureSet * army1, CCreatureSet * army2, C
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: attackingHeroInstance(hero1), defendingHeroInstance(hero2), animCount(0), activeStack(-1),
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mouseHoveredStack(-1), previouslyHoveredHex(-1), currentlyHoveredHex(-1), spellDestSelectMode(false),
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spellToCast(NULL), attackingInfo(NULL), givenCommand(NULL), myTurn(false), resWindow(NULL),
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- showStackQueue(false), moveStarted(false), moveSh(-1)
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+ showStackQueue(false), moveStarted(false), moveSh(-1), siegeH(NULL)
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{
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pos = myRect;
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strongInterest = true;
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@@ -88,9 +89,27 @@ CBattleInterface::CBattleInterface(CCreatureSet * army1, CCreatureSet * army2, C
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{
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newStack(b->second.ID);
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}
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+
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+
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+ //preparing siege info
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+ const CGTownInstance * town = LOCPLINT->cb->battleGetDefendedTown();
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+ if(town)
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+ {
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+ siegeH = new SiegeHelper(town);
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+ }
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+
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//preparing menu background and terrain
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- std::vector< std::string > & backref = graphics->battleBacks[ LOCPLINT->cb->battleGetBattlefieldType() ];
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- background = BitmapHandler::loadBitmap(backref[ rand() % backref.size()] );
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+ if(siegeH)
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+ {
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+ background = BitmapHandler::loadBitmap( siegeH->getBackgroundName() );
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+ }
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+ else
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+ {
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+ std::vector< std::string > & backref = graphics->battleBacks[ LOCPLINT->cb->battleGetBattlefieldType() ];
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+ background = BitmapHandler::loadBitmap(backref[ rand() % backref.size()] );
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+ }
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+
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+ //preparign menu background
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menu = BitmapHandler::loadBitmap("CBAR.BMP");
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graphics->blueToPlayersAdv(menu, hero1->tempOwner);
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@@ -277,6 +296,7 @@ CBattleInterface::~CBattleInterface()
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for(std::map< int, CDefHandler * >::iterator g=idToObstacle.begin(); g!=idToObstacle.end(); ++g)
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delete g->second;
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+ delete siegeH;
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LOCPLINT->battleInt = NULL;
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}
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@@ -3146,3 +3166,15 @@ void CBattleOptionsWindow::bExitf()
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{
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GH.popIntTotally(this);
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}
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+
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+std::string CBattleInterface::SiegeHelper::townTypeInfixes[F_NUMBER] = {"CS", "RM", "TW", "IN", "NC", "DN", "ST", "FR" "EL"};
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+
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+CBattleInterface::SiegeHelper::SiegeHelper(const CGTownInstance *siegeTown)
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+: town(siegeTown)
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+{
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+}
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+
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+std::string CBattleInterface::SiegeHelper::getBackgroundName() const
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+{
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+ return "SG" + townTypeInfixes[town->town->typeID] + "BACK.BMP";
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+}
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