@@ -390,7 +390,7 @@ BattleAction BattleEvaluator::goTowardsNearest(const CStack * stack, const Battl
return reachability.distances[h1.toInt()] < reachability.distances[h2.toInt()];
});
- BattleHex bestNeighbour = hexes.front();
+ BattleHex bestNeighbour = targetHexes.front();
if(reachability.distances[bestNeighbour.toInt()] > GameConstants::BFIELD_SIZE)
{