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@@ -417,9 +417,6 @@ VisitTileEngine::VisitTileEngine() //so far no VisitTile-specific variables that
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float VisitTileEngine::evaluate(Goals::VisitTile & goal)
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{
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- // for now any visit tile is usually much more in priority then visit obj so lets reduce it
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- const int scale = 2;
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-
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//we assume that hero is already set and we want to choose most suitable one for the mission
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if(!goal.hero)
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return 0;
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@@ -432,7 +429,7 @@ float VisitTileEngine::evaluate(Goals::VisitTile & goal)
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{
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engine.process();
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- goal.priority = value->getValue() / scale;
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+ goal.priority = value->getValue();
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}
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catch(fl::Exception & fe)
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{
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