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@@ -202,7 +202,7 @@ ui32 CGMine::getProducedQuantity() const
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auto ret = producedQuantity * playerSettings->handicap.percentIncome / 100;
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if(ret == 0 && producedQuantity > 0) // create at least 1 resource
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ret = 1;
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- return producedQuantity * playerSettings->handicap.percentIncome / 100;
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+ return ret;
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}
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void CGMine::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
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