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@@ -253,7 +253,7 @@ void CGameHandler::levelUpCommander (const CCommanderInstance * c, int skill)
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break;
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case ECommander::HEALTH:
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scp.accumulatedBonus.type = BonusType::STACK_HEALTH;
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- scp.accumulatedBonus.valType = BonusValueType::PERCENT_TO_ALL;
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+ scp.accumulatedBonus.valType = BonusValueType::PERCENT_TO_ALL; //TODO: check how it accumulates in original WoG with artifacts such as vial of life blood, elixir of life etc.
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break;
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case ECommander::DAMAGE:
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scp.accumulatedBonus.type = BonusType::CREATURE_DAMAGE;
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