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@@ -503,7 +503,7 @@ void CMapHandler::terrainRect( int3 top_tile, ui8 anim, const std::vector< std::
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if(obj->ID != Obj::HERO && !obj->coveringAt(top_tile.x + bx, top_tile.y + by))
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continue;
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- static const int notBlittedInPuzzleMode[] = {124};
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+ static const int notBlittedInPuzzleMode[] = {Obj::HOLE};
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//don't print flaggable objects in puzzle mode
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if(puzzleMode && (obj->isVisitable() || std::find(notBlittedInPuzzleMode, notBlittedInPuzzleMode+1, obj->ID) != notBlittedInPuzzleMode+1)) //?
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