@@ -3647,7 +3647,7 @@ void CBattleInterface::projectileShowHelper(SDL_Surface * to)
{
// Parabolic shot of the trajectory, as follows: f(x) = ax^2 + bx + c
it->x += it->dx;
- it->y = it->catapultInfo->calculateY(it->x);
+ it->y = it->catapultInfo->calculateY(it->x - this->pos.x) + this->pos.y;
}
else