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nk2ai-settings.json

Mircea TheHonestCTO 4 hónapja
szülő
commit
2f5d90fdb3
2 módosított fájl, 1 hozzáadás és 145 törlés
  1. 1 1
      AI/Nullkiller2/Engine/Settings.cpp
  2. 0 144
      config/ai/nkai/nkai2-settings.json

+ 1 - 1
AI/Nullkiller2/Engine/Settings.cpp

@@ -44,7 +44,7 @@ namespace NK2AI
 		useFuzzy(false)
 	{
 		const std::string & difficultyName = GameConstants::DIFFICULTY_NAMES[difficultyLevel];
-		const JsonNode & rootNode = JsonUtils::assembleFromFiles("config/ai/nkai/nkai2-settings");
+		const JsonNode & rootNode = JsonUtils::assembleFromFiles("config/ai/nkai/nk2ai-settings");
 		const JsonNode & node = rootNode[difficultyName];
 
 		maxRoamingHeroes = node["maxRoamingHeroes"].Integer();

+ 0 - 144
config/ai/nkai/nkai2-settings.json

@@ -1,144 +0,0 @@
-{
-	// "maxRoamingHeroes" - AI will never recruit new heroes above this value.
-	// Note that AI might end up with more heroes - due to prisons or if he has large number of heroes on start
-	//
-	// "maxpass" - ???
-	//
-	// "mainHeroTurnDistanceLimit" - AI will only run pathfinding for specified number of turns for his main hero. 
-	// "scoutHeroTurnDistanceLimit" - AI will only run pathfinding for specified number of turns for his secondary (scout) heroes
-	// Limiting this will make AI faster, but may result in AI being unable to discover objects outside of this range
-	//
-	// "maxGoldPressure" - ???
-	//
-	// "useTroopsFromGarrisons" - AI can take troops from garrisons on map. 
-	// Note that at the moment AI will not deliberately seek out such garrisons, he can only take troops from them when passing through.
-	// This option is always disabled on H3 RoE campaign maps to be in line with H3 AI
-	//
-	// "openMap" - AI will use map reveal cheat if cheats are enabled and AI is not allied with human player
-	// This improves AI decision making, but may lead AI to deliberately targeting targets that he should not be able to see at the moment
-	//
-	// "allowObjectGraph" - if used, AI will build "cache" for pathfinder on first turn, which should make AI faster. Requires openMap.
-	//
-	// "pathfinderBucketsCount" - ???
-	// "pathfinderBucketSize" - ???
-	//
-	// "retreatThresholdRelative" - AI will consider retreating from battle only if his troops are less than specified ratio compated to enemy
-	// "retreatThresholdAbsolute" - AI will consider retreating from battle only if total fight value of his troops are less than specified value
-	//
-	// "maxArmyLossTarget" - AI will try keep army loss below specified target
-	//
-	// "safeAttackRatio" - TODO: figure out how exactly it affects AI decision making
-	//
-	// "useFuzzy" - allow using of fuzzy logic. TODO: better description
-
-
-	"pawn" : {
-		"maxRoamingHeroes" : 3, //H3 value: 3,
-		"maxPass" : 30,
-		"maxPriorityPass" : 10,
-		"mainHeroTurnDistanceLimit" : 10,
-		"scoutHeroTurnDistanceLimit" : 5,
-		"threatTurnDistanceLimit" : 1,
-		"maxGoldPressure" : 0.3,
-		"updateHitmapOnTileReveal" : true,
-		"useTroopsFromGarrisons" : true,
-		"useOneWayMonoliths" : false,
-		"openMap": true,
-		"allowObjectGraph": false,
-		"pathfinderBucketsCount" : 3,
-		"pathfinderBucketSize" : 7,
-		"retreatThresholdRelative" : 0,
-		"retreatThresholdAbsolute" : 0,
-		"safeAttackRatio" : 1.1,
-		"maxArmyLossTarget" : 0.5,
-		"useFuzzy" : false
-	},
-
-	"knight" : {
-		"maxRoamingHeroes" : 3, //H3 value: 3,
-		"maxPass" : 30,
-		"maxPriorityPass" : 10,
-		"mainHeroTurnDistanceLimit" : 10,
-		"scoutHeroTurnDistanceLimit" : 5,
-		"threatTurnDistanceLimit" : 4,
-		"maxGoldPressure" : 0.3,
-		"updateHitmapOnTileReveal" : true,
-		"useTroopsFromGarrisons" : true,
-		"useOneWayMonoliths" : false,
-		"openMap": true,
-		"allowObjectGraph": false,
-		"pathfinderBucketsCount" : 3,
-		"pathfinderBucketSize" : 7,
-		"retreatThresholdRelative" : 0.1,
-		"retreatThresholdAbsolute" : 5000,
-		"safeAttackRatio" : 1.1,
-		"maxArmyLossTarget" : 0.35,
-		"useFuzzy" : false
-	},
-
-	"rook" : {
-		"maxRoamingHeroes" : 4, //H3 value: 4
-		"maxPass" : 30,
-		"maxPriorityPass" : 10,
-		"mainHeroTurnDistanceLimit" : 10,
-		"scoutHeroTurnDistanceLimit" : 5,
-		"threatTurnDistanceLimit" : 5,
-		"maxGoldPressure" : 0.3,
-		"updateHitmapOnTileReveal" : true,
-		"useTroopsFromGarrisons" : true,
-		"useOneWayMonoliths" : false,
-		"openMap": true,
-		"allowObjectGraph": false,
-		"pathfinderBucketsCount" : 3,
-		"pathfinderBucketSize" : 7,
-		"retreatThresholdRelative" : 0.3,
-		"retreatThresholdAbsolute" : 10000,
-		"safeAttackRatio" : 1.1,
-		"maxArmyLossTarget" : 0.25,
-		"useFuzzy" : false
-	},
-
-	"queen" : {
-		"maxRoamingHeroes" : 6, //H3 value: 5
-		"maxPass" : 30,
-		"maxPriorityPass" : 10,
-		"mainHeroTurnDistanceLimit" : 10,
-		"scoutHeroTurnDistanceLimit" : 5,
-		"threatTurnDistanceLimit" : 5,
-		"maxGoldPressure" : 0.3,
-		"updateHitmapOnTileReveal" : true,
-		"useTroopsFromGarrisons" : true,
-		"useOneWayMonoliths" : false,
-		"openMap": true,
-		"allowObjectGraph": false,
-		"pathfinderBucketsCount" : 3,
-		"pathfinderBucketSize" : 7,
-		"retreatThresholdRelative" : 0.3,
-		"retreatThresholdAbsolute" : 10000,
-		"safeAttackRatio" : 1.1,
-		"maxArmyLossTarget" : 0.25,
-		"useFuzzy" : false
-	},
-
-	"king" : {
-		"maxRoamingHeroes" : 8, //H3 value: 6
-		"maxPass" : 30,
-		"maxPriorityPass" : 10,
-		"mainHeroTurnDistanceLimit" : 10,
-		"scoutHeroTurnDistanceLimit" : 5,
-		"threatTurnDistanceLimit" : 5,
-		"maxGoldPressure" : 0.3,
-		"updateHitmapOnTileReveal" : true,
-		"useTroopsFromGarrisons" : true,
-		"useOneWayMonoliths" : false,
-		"openMap": true,
-		"allowObjectGraph": false,
-		"pathfinderBucketsCount" : 3,
-		"pathfinderBucketSize" : 7,
-		"retreatThresholdRelative" : 0.3,
-		"retreatThresholdAbsolute" : 10000,
-		"safeAttackRatio" : 1.1,
-		"maxArmyLossTarget" : 0.25,
-		"useFuzzy" : false
-	}
-}