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Fix bone/ghost dragon handling in skeleton transformer

Dydzio 7 年之前
父节点
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301b70ddd8
共有 1 个文件被更改,包括 2 次插入1 次删除
  1. 2 1
      server/CGameHandler.cpp

+ 2 - 1
server/CGameHandler.cpp

@@ -3668,7 +3668,8 @@ bool CGameHandler::transformInUndead(const IMarket *market, const CGHeroInstance
 	//resulting creature - bone dragons or skeletons
 	CreatureID resCreature = CreatureID::SKELETON;
 
-	if (s.hasBonusOfType(Bonus::DRAGON_NATURE)
+	if ((s.hasBonusOfType(Bonus::DRAGON_NATURE)
+			&& !(s.hasBonusOfType(Bonus::UNDEAD)))
 			|| (s.getCreatureID() == CreatureID::HYDRA)
 			|| (s.getCreatureID() == CreatureID::CHAOS_HYDRA))
 		resCreature = CreatureID::BONE_DRAGON;