2
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Эх сурвалжийг харах

VCMI campaign format support prototype

nordsoft 2 жил өмнө
parent
commit
307fb071a2

+ 2 - 1
client/lobby/SelectionTab.cpp

@@ -595,7 +595,8 @@ void SelectionTab::parseCampaigns(const std::unordered_set<ResourceID> & files)
 		//allItems[i].date = std::asctime(std::localtime(&files[i].date));
 		info->fileURI = file.getName();
 		info->campaignInit();
-		allItems.push_back(info);
+		if(info->campaignHeader)
+			allItems.push_back(info);
 	}
 }
 

+ 1 - 0
lib/filesystem/ResourceID.cpp

@@ -159,6 +159,7 @@ EResType::Type EResTypeHelper::getTypeFromExtension(std::string extension)
 		{".ERT",   EResType::ERT},
 		{".ERS",   EResType::ERS},
 		{".VMAP",  EResType::MAP},
+		{".VCMP",  EResType::CAMPAIGN},
 		{".VERM",  EResType::ERM},
 		{".LUA",   EResType::LUA}
 	};

+ 273 - 45
lib/mapping/CCampaignHandler.cpp

@@ -47,15 +47,22 @@ CCampaignHeader CCampaignHandler::getHeader( const std::string & name)
 	std::string modName = VLC->modh->findResourceOrigin(resourceID);
 	std::string language = VLC->modh->getModLanguage(modName);
 	std::string encoding = Languages::getLanguageOptions(language).encoding;
-	auto fileStream = CResourceHandler::get(modName)->load(resourceID);
-
-	std::vector<ui8> cmpgn = getFile(std::move(fileStream), true)[0];
-
-	CMemoryStream stream(cmpgn.data(), cmpgn.size());
-	CBinaryReader reader(&stream);
-	CCampaignHeader ret = readHeaderFromMemory(reader, resourceID.getName(), modName, encoding);
-
-	return ret;
+	
+	JsonNode jsonCampaign(resourceID);
+	if(jsonCampaign.isNull())
+	{
+		auto fileStream = CResourceHandler::get(modName)->load(resourceID);
+		std::vector<ui8> cmpgn = getFile(std::move(fileStream), true)[0];
+		CMemoryStream stream(cmpgn.data(), cmpgn.size());
+		CBinaryReader reader(&stream);
+		CCampaignHeader ret = readHeaderFromMemory(reader, resourceID.getName(), modName, encoding);
+		return ret;
+	}
+	else
+	{
+		CCampaignHeader ret = readHeaderFromJson(jsonCampaign, resourceID.getName(), modName, encoding);
+		return ret;
+	}
 }
 
 std::unique_ptr<CCampaign> CCampaignHandler::getCampaign( const std::string & name )
@@ -64,48 +71,69 @@ std::unique_ptr<CCampaign> CCampaignHandler::getCampaign( const std::string & na
 	std::string modName = VLC->modh->findResourceOrigin(resourceID);
 	std::string language = VLC->modh->getModLanguage(modName);
 	std::string encoding = Languages::getLanguageOptions(language).encoding;
-	auto fileStream = CResourceHandler::get(modName)->load(resourceID);
-
+	
 	auto ret = std::make_unique<CCampaign>();
+	
+	JsonNode jsonCampaign(resourceID);
+	if(jsonCampaign.isNull())
+	{
+		auto fileStream = CResourceHandler::get(modName)->load(resourceID);
 
-	std::vector<std::vector<ui8>> file = getFile(std::move(fileStream), false);
-
-	CMemoryStream stream(file[0].data(), file[0].size());
-	CBinaryReader reader(&stream);
-	ret->header = readHeaderFromMemory(reader, resourceID.getName(), modName, encoding);
+		std::vector<std::vector<ui8>> file = getFile(std::move(fileStream), false);
 
-	int howManyScenarios = static_cast<int>(VLC->generaltexth->getCampaignLength(ret->header.mapVersion));
-	for(int g=0; g<howManyScenarios; ++g)
-	{
-		CCampaignScenario sc = readScenarioFromMemory(reader, resourceID.getName(), modName, encoding, ret->header.version, ret->header.mapVersion);
-		ret->scenarios.push_back(sc);
-	}
+		CMemoryStream stream(file[0].data(), file[0].size());
+		CBinaryReader reader(&stream);
+		ret->header = readHeaderFromMemory(reader, resourceID.getName(), modName, encoding);
 
-	int scenarioID = 0;
+		int howManyScenarios = static_cast<int>(VLC->generaltexth->getCampaignLength(ret->header.mapVersion));
+		for(int g=0; g<howManyScenarios; ++g)
+		{
+			CCampaignScenario sc = readScenarioFromMemory(reader, resourceID.getName(), modName, encoding, ret->header.version, ret->header.mapVersion);
+			ret->scenarios.push_back(sc);
+		}
+		
+		int scenarioID = 0;
+		
+		//first entry is campaign header. start loop from 1
+		for (int g=1; g<file.size() && scenarioID<howManyScenarios; ++g)
+		{
+			while(!ret->scenarios[scenarioID].isNotVoid()) //skip void scenarios
+			{
+				scenarioID++;
+			}
 
-	//first entry is campaign header. start loop from 1
-	for (int g=1; g<file.size() && scenarioID<howManyScenarios; ++g)
+			std::string scenarioName = resourceID.getName();
+			boost::to_lower(scenarioName);
+			scenarioName += ':' + std::to_string(g - 1);
+
+			//set map piece appropriately, convert vector to string
+			ret->mapPieces[scenarioID].assign(reinterpret_cast< const char* >(file[g].data()), file[g].size());
+			CMapService mapService;
+			auto hdr = mapService.loadMapHeader(
+				reinterpret_cast<const ui8 *>(ret->mapPieces[scenarioID].c_str()),
+				static_cast<int>(ret->mapPieces[scenarioID].size()),
+				scenarioName,
+				modName,
+				encoding);
+			ret->scenarios[scenarioID].scenarioName = hdr->name;
+			scenarioID++;
+		}
+	}
+	else
 	{
-		while(!ret->scenarios[scenarioID].isNotVoid()) //skip void scenarios
+		ret->header = readHeaderFromJson(jsonCampaign, resourceID.getName(), modName, encoding);
+		
+		for(auto & scenario : jsonCampaign["scenarios"].Vector())
 		{
-			scenarioID++;
+			CCampaignScenario sc = readScenarioFromJson(scenario, resourceID.getName(), modName, encoding, ret->header.version, ret->header.mapVersion);
+			if(sc.isNotVoid())
+			{
+				CMapService mapService;
+				auto hdr = mapService.loadMapHeader(ResourceID(sc.mapName, EResType::MAP));
+				sc.scenarioName = hdr->name;
+			}
+			ret->scenarios.push_back(sc);
 		}
-
-		std::string scenarioName = resourceID.getName();
-		boost::to_lower(scenarioName);
-		scenarioName += ':' + std::to_string(g - 1);
-
-		//set map piece appropriately, convert vector to string
-		ret->mapPieces[scenarioID].assign(reinterpret_cast< const char* >(file[g].data()), file[g].size());
-		CMapService mapService;
-		auto hdr = mapService.loadMapHeader(
-			reinterpret_cast<const ui8 *>(ret->mapPieces[scenarioID].c_str()),
-			static_cast<int>(ret->mapPieces[scenarioID].size()),
-			scenarioName,
-			modName,
-			encoding);
-		ret->scenarios[scenarioID].scenarioName = hdr->name;
-		scenarioID++;
 	}
 
 	// handle campaign specific discrepancies
@@ -151,6 +179,198 @@ std::string CCampaignHandler::readLocalizedString(CBinaryReader & reader, std::s
 	return VLC->generaltexth->translate(stringID.get());
 }
 
+CCampaignHeader CCampaignHandler::readHeaderFromJson(JsonNode & reader, std::string filename, std::string modName, std::string encoding )
+{
+	CCampaignHeader ret;
+
+	ret.version = reader["version"].Integer();
+	if(ret.version < CampaignVersion::VCMI_MIN || ret.version > CampaignVersion::VCMI_MAX)
+	{
+		logGlobal->info("Unsupported campaign %s version %d", filename, ret.version);
+		return ret;
+	}
+	
+	ret.version = CampaignVersion::VCMI;
+	ret.mapVersion = reader["campaignId"].Integer();
+	ret.name = reader["name"].String();
+	ret.description = reader["description"].String();
+	ret.difficultyChoosenByPlayer = reader["allowDifficultySelection"].Bool();
+	//skip ret.music because it's unused in vcmi
+	ret.filename = filename;
+	ret.modName = modName;
+	ret.encoding = encoding;
+	ret.valid = true;
+	return ret;
+}
+
+CCampaignScenario CCampaignHandler::readScenarioFromJson(JsonNode & reader, std::string filename, std::string modName, std::string encoding, int version, int mapVersion)
+{
+	auto prologEpilogReader = [](JsonNode & identifier) -> CCampaignScenario::SScenarioPrologEpilog
+	{
+		CCampaignScenario::SScenarioPrologEpilog ret;
+		ret.hasPrologEpilog = !identifier.isNull();
+		if(ret.hasPrologEpilog)
+		{
+			ret.prologVideo = identifier["video"].Integer();
+			ret.prologMusic = identifier["music"].Integer();
+			ret.prologText = identifier["text"].String();
+		}
+		return ret;
+	};
+
+	CCampaignScenario ret;
+	ret.conquered = false;
+	ret.mapName = reader["map"].String();
+	for(auto & g : reader["precoditions"].Vector())
+		ret.preconditionRegions.insert(g.Integer());
+
+	ret.regionColor = reader["color"].Integer();
+	ret.difficulty = reader["difficulty"].Integer();
+	ret.regionText = reader["regionText"].String();
+	ret.prolog = prologEpilogReader(reader["prolog"]);
+	ret.epilog = prologEpilogReader(reader["epilog"]);
+
+	ret.travelOptions = readScenarioTravelFromJson(reader, version);
+
+	return ret;
+}
+
+CScenarioTravel CCampaignHandler::readScenarioTravelFromJson(JsonNode & reader, int version )
+{
+	CScenarioTravel ret;
+
+	std::map<std::string, ui8> heroKeepsMap = {
+		{"experience", 1},
+		{"primary", 2},
+		{"skills", 4},
+		{"spells", 8},
+		{"artifacts", 16}
+	};
+	std::map<std::string, ui8> startOptionsMap = {
+		{"none", 0},
+		{"bonus", 1},
+		{"crossover", 2},
+		{"hero", 3}
+	};
+	
+	std::map<std::string, CScenarioTravel::STravelBonus::EBonusType> bonusTypeMap = {
+		{"spell", CScenarioTravel::STravelBonus::EBonusType::SPELL},
+		{"creature", CScenarioTravel::STravelBonus::EBonusType::MONSTER},
+		{"building", CScenarioTravel::STravelBonus::EBonusType::BUILDING},
+		{"artifact", CScenarioTravel::STravelBonus::EBonusType::ARTIFACT},
+		{"scroll", CScenarioTravel::STravelBonus::EBonusType::SPELL_SCROLL},
+		{"primary", CScenarioTravel::STravelBonus::EBonusType::PRIMARY_SKILL},
+		{"skill", CScenarioTravel::STravelBonus::EBonusType::SECONDARY_SKILL},
+		{"resource", CScenarioTravel::STravelBonus::EBonusType::RESOURCE},
+		//{"prevHero", CScenarioTravel::STravelBonus::EBonusType::HEROES_FROM_PREVIOUS_SCENARIO},
+		//{"hero", CScenarioTravel::STravelBonus::EBonusType::HERO},
+	};
+	
+	std::map<std::string, ui16> heroSpecialMap = {
+		{"strongest", 0xFFFD},
+		{"generated", 0xFFFE},
+		{"random", 0xFFFF}
+	};
+	
+	std::map<std::string, ui8> resourceTypeMap = {
+		//FD - wood+ore
+		//FE - mercury+sulfur+crystal+gem
+		{"wood", 0},
+		{"ore", 1},
+		{"mercury", 2},
+		{"sulfur", 3},
+		{"crystal", 4},
+		{"gem", 5},
+		{"gold", 6},
+		{"common", 0xFD},
+		{"rare", 0xFE}
+	};
+	
+	for(auto & k : reader["heroKeeps"].Vector())
+		ret.whatHeroKeeps |= heroKeepsMap[k.String()];
+	
+	//reader.getStream()->read(ret.monstersKeptByHero.data(), ret.monstersKeptByHero.size());
+	//reader.getStream()->read(ret.artifsKeptByHero.data(), ret.artifsKeptByHero.size());
+
+	ret.startOptions = startOptionsMap[reader["startOptions"].String()];
+
+	switch(ret.startOptions)
+	{
+	case 0:
+		//no bonuses. Seems to be OK
+		break;
+	case 1: //reading of bonuses player can choose
+		{
+			ret.playerColor = reader["playerColor"].Integer();
+			for(auto & bjson : reader["bonuses"].Vector())
+			{
+				CScenarioTravel::STravelBonus bonus;
+				bonus.type = bonusTypeMap[bjson["what"].String()];
+				if(bonus.type == CScenarioTravel::STravelBonus::EBonusType::RESOURCE)
+				{
+					bonus.info1 = resourceTypeMap[bjson["type"].String()];
+					bonus.info2 = bjson["amount"].Integer();
+				}
+				else
+				{
+					if(int heroId = heroSpecialMap[bjson["hero"].String()])
+						bonus.info1 = heroId;
+					else
+						bonus.info1 = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "hero", bjson["hero"].String()).get();
+					
+					if(bonus.type == CScenarioTravel::STravelBonus::EBonusType::SPELL
+					   || bonus.type == CScenarioTravel::STravelBonus::EBonusType::MONSTER
+					   || bonus.type == CScenarioTravel::STravelBonus::EBonusType::ARTIFACT)
+						bonus.info2 = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), bjson["what"].String(), bjson["type"].String()).get();
+					else
+						bonus.info2 = bjson["type"].Integer();
+					
+					bonus.info3 = bjson["amount"].Integer();
+				}
+				ret.bonusesToChoose.push_back(bonus);
+			}
+			break;
+		}
+	case 2: //reading of players (colors / scenarios ?) player can choose
+		{
+			for(auto & bjson : reader["bonuses"].Vector())
+			{
+				CScenarioTravel::STravelBonus bonus;
+				bonus.type = CScenarioTravel::STravelBonus::HEROES_FROM_PREVIOUS_SCENARIO;
+				bonus.info1 = bjson["playerColor"].Integer(); //player color
+				bonus.info2 = bjson["scenario"].Integer(); //from what scenario
+				ret.bonusesToChoose.push_back(bonus);
+			}
+			break;
+		}
+	case 3: //heroes player can choose between
+		{
+			for(auto & bjson : reader["bonuses"].Vector())
+			{
+				CScenarioTravel::STravelBonus bonus;
+				bonus.type = CScenarioTravel::STravelBonus::HERO;
+				bonus.info1 = bjson["playerColor"].Integer(); //player color
+				
+				if(int heroId = heroSpecialMap[bjson["hero"].String()])
+					bonus.info2 = heroId;
+				else
+					bonus.info2 = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "hero", bjson["hero"].String()).get();
+			
+				ret.bonusesToChoose.push_back(bonus);
+			}
+			break;
+		}
+	default:
+		{
+			logGlobal->warn("Corrupted h3c file");
+			break;
+		}
+	}
+
+	return ret;
+}
+
+
 CCampaignHeader CCampaignHandler::readHeaderFromMemory( CBinaryReader & reader, std::string filename, std::string modName, std::string encoding )
 {
 	CCampaignHeader ret;
@@ -167,6 +387,7 @@ CCampaignHeader CCampaignHandler::readHeaderFromMemory( CBinaryReader & reader,
 	ret.filename = filename;
 	ret.modName = modName;
 	ret.encoding = encoding;
+	ret.valid = true;
 	return ret;
 }
 
@@ -490,12 +711,16 @@ CMap * CCampaignState::getMap(int scenarioId) const
 	// FIXME: there is certainly better way to handle maps inside campaigns
 	if(scenarioId == -1)
 		scenarioId = currentMap.get();
+	
+	CMapService mapService;
+	if(camp->header.version == CampaignVersion::Version::VCMI)
+		return mapService.loadMap(ResourceID(camp->scenarios.at(scenarioId).mapName, EResType::MAP)).release();
+	
 	std::string scenarioName = camp->header.filename.substr(0, camp->header.filename.find('.'));
 	boost::to_lower(scenarioName);
 	scenarioName += ':' + std::to_string(scenarioId);
 	std::string & mapContent = camp->mapPieces.find(scenarioId)->second;
 	const auto * buffer = reinterpret_cast<const ui8 *>(mapContent.data());
-	CMapService mapService;
 	return mapService.loadMap(buffer, static_cast<int>(mapContent.size()), scenarioName, camp->header.modName, camp->header.encoding).release();
 }
 
@@ -503,13 +728,16 @@ std::unique_ptr<CMapHeader> CCampaignState::getHeader(int scenarioId) const
 {
 	if(scenarioId == -1)
 		scenarioId = currentMap.get();
+	
+	CMapService mapService;
+	if(camp->header.version == CampaignVersion::Version::VCMI)
+		return mapService.loadMapHeader(ResourceID(camp->scenarios.at(scenarioId).mapName, EResType::MAP));
 
 	std::string scenarioName = camp->header.filename.substr(0, camp->header.filename.find('.'));
 	boost::to_lower(scenarioName);
 	scenarioName += ':' + std::to_string(scenarioId);
 	std::string & mapContent = camp->mapPieces.find(scenarioId)->second;
 	const auto * buffer = reinterpret_cast<const ui8 *>(mapContent.data());
-	CMapService mapService;
 	return mapService.loadMapHeader(buffer, static_cast<int>(mapContent.size()), scenarioName, camp->header.modName, camp->header.encoding);
 }
 

+ 13 - 2
lib/mapping/CCampaignHandler.h

@@ -29,8 +29,12 @@ namespace CampaignVersion
 		RoE = 4,
 		AB = 5,
 		SoD = 6,
-		WoG = 6
+		WoG = 6,
+		VCMI = 1
 	};
+
+	const int VCMI_MIN = 1;
+	const int VCMI_MAX = 1;
 }
 
 class DLL_LINKAGE CCampaignHeader
@@ -40,7 +44,8 @@ public:
 	ui8 mapVersion = 0; //CampText.txt's format
 	std::string name, description;
 	ui8 difficultyChoosenByPlayer = 0;
-	ui8 music = 0; //CmpMusic.txt, start from 0
+	ui8 music = 0; //CmpMusic.txt, start from 0, field is unused in vcmi
+	bool valid = false;
 
 	std::string filename;
 	std::string modName;
@@ -221,7 +226,13 @@ class DLL_LINKAGE CCampaignHandler
 	std::vector<size_t> scenariosCountPerCampaign;
 
 	static std::string readLocalizedString(CBinaryReader & reader, std::string filename, std::string modName, std::string encoding, std::string identifier);
+	
+	//parsers for VCMI campaigns (*.vcmp)
+	static CCampaignHeader readHeaderFromJson(JsonNode & reader, std::string filename, std::string modName, std::string encoding);
+	static CCampaignScenario readScenarioFromJson(JsonNode & reader, std::string filename, std::string modName, std::string encoding, int version, int mapVersion );
+	static CScenarioTravel readScenarioTravelFromJson(JsonNode & reader, int version);
 
+	//parsers for original H3C campaigns
 	static CCampaignHeader readHeaderFromMemory(CBinaryReader & reader, std::string filename, std::string modName, std::string encoding);
 	static CCampaignScenario readScenarioFromMemory(CBinaryReader & reader, std::string filename, std::string modName, std::string encoding, int version, int mapVersion );
 	static CScenarioTravel readScenarioTravelFromMemory(CBinaryReader & reader, int version);

+ 2 - 0
lib/mapping/CMapInfo.cpp

@@ -65,6 +65,8 @@ void CMapInfo::saveInit(const ResourceID & file)
 void CMapInfo::campaignInit()
 {
 	campaignHeader = std::make_unique<CCampaignHeader>(CCampaignHandler::getHeader(fileURI));
+	if(!campaignHeader->valid)
+		campaignHeader.reset();
 }
 
 void CMapInfo::countPlayers()