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Co-authored-by: Nordsoft91 <[email protected]>
SoundSSGood 2 ani în urmă
părinte
comite
30bbb57619
3 a modificat fișierele cu 7 adăugiri și 10 ștergeri
  1. 2 4
      client/widgets/CArtifactHolder.cpp
  2. 4 4
      lib/CArtHandler.cpp
  3. 1 2
      lib/NetPacksLib.cpp

+ 2 - 4
client/widgets/CArtifactHolder.cpp

@@ -216,7 +216,7 @@ bool CHeroArtPlace::askToAssemble(const CArtifactInstance *art, ArtifactPosition
 	auto assemblyPossibilities = art->assemblyPossibilities(hero, assembleEqipped);
 
 	// If the artifact can be assembled, display dialog.
-	for(auto combination : assemblyPossibilities)
+	for(const auto * combination : assemblyPossibilities)
 	{
 		LOCPLINT->showArtifactAssemblyDialog(
 			art->artType,
@@ -824,9 +824,7 @@ void CArtifactsOfHero::artifactUpdateSlots(const ArtifactLocation & al)
 	if(al.isHolder(curHero))
 	{
 		if(al.slot >= GameConstants::BACKPACK_START)
-		{
 			updateBackpackSlots();
-		}
 		else
 			updateWornSlots();
 	}
@@ -843,7 +841,7 @@ void CArtifactsOfHero::updateWornSlots(bool redrawParent)
 
 void CArtifactsOfHero::updateBackpackSlots(bool redrawParent)
 {
-	for(auto & artPlace : backpack)
+	for(auto * artPlace : backpack)
 		updateSlot(artPlace->slotID);
 	scrollBackpack(0);
 

+ 4 - 4
lib/CArtHandler.cpp

@@ -876,12 +876,12 @@ std::vector<const CArtifact *> CArtifactInstance::assemblyPossibilities(const CA
 	if(artType->constituents) //combined artifact already: no combining of combined artifacts... for now.
 		return ret;
 
-	for(auto artifact : artType->constituentOf)
+	for(const auto * artifact : artType->constituentOf)
 	{
 		assert(artifact->constituents);
 		bool possible = true;
 
-		for(auto constituent : *artifact->constituents) //check if all constituents are available
+		for(const auto * constituent : *artifact->constituents) //check if all constituents are available
 		{
 			if (equipped)
 			{
@@ -1229,9 +1229,9 @@ std::vector<ArtifactPosition> CArtifactSet::getBackpackArtPositions(int aid) con
 	si32 backpackPosition = GameConstants::BACKPACK_START;
 	for(auto & artInfo : artifactsInBackpack)
 	{
-		auto art = artInfo.getArt();
+		auto * art = artInfo.getArt();
 		if (art && art->artType->id == aid)
-			result.push_back(ArtifactPosition(backpackPosition));
+			result.emplace_back(backpackPosition);
 		backpackPosition++;
 	}
 	return result;

+ 1 - 2
lib/NetPacksLib.cpp

@@ -1196,8 +1196,7 @@ DLL_LINKAGE void AssembledArtifact::applyGs(CGameState *gs)
 		}
 		else
 		{
-			if(al.slot > pos)
-				al.slot = pos;
+			al.slot = std::min(al.slot, pos)
 		}
 	}