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@@ -3917,7 +3917,7 @@ bool CGameHandler::moveArtifact(const ArtifactLocation &al1, const ArtifactLocat
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(si32)dst.getHolderArtSet()->artifactsInBackpack.size() + GameConstants::BACKPACK_START)));
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}
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auto hero = boost::get<ConstTransitivePtr<CGHeroInstance>>(dst.artHolder);
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- if (ArtifactUtils::checkSpellbookIsNeeded(hero, srcArtifact->artType->id, dst.slot))
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+ if(ArtifactUtils::checkSpellbookIsNeeded(hero, srcArtifact->artType->id, dst.slot))
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giveHeroNewArtifact(hero, VLC->arth->objects[ArtifactID::SPELLBOOK], ArtifactPosition::SPELLBOOK);
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MoveArtifact ma(&src, &dst);
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@@ -3925,98 +3925,86 @@ bool CGameHandler::moveArtifact(const ArtifactLocation &al1, const ArtifactLocat
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return true;
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}
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-bool CGameHandler::bulkMoveArtifacts(ObjectInstanceID srcHero, ObjectInstanceID dstHero)
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+bool CGameHandler::bulkMoveArtifacts(ObjectInstanceID srcHero, ObjectInstanceID dstHero, bool swap)
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{
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// Make sure exchange is even possible between the two heroes.
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- if (!isAllowedExchange(srcHero, dstHero))
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+ if(!isAllowedExchange(srcHero, dstHero))
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COMPLAIN_RET("That heroes cannot make any exchange!");
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auto psrcHero = getHero(srcHero);
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auto pdstHero = getHero(dstHero);
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- BulkMoveArtifacts ma(static_cast<ConstTransitivePtr<CGHeroInstance>>(psrcHero),
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- static_cast<ConstTransitivePtr<CGHeroInstance>>(pdstHero), false);
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- auto slots = &ma.artsPack0;
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- // Temporary fitting set for artifacts. Used to select available slots before sending data.
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- CArtifactFittingSet ArtFittingSet(pdstHero->bearerType());
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- ArtFittingSet.artifactsInBackpack = pdstHero->artifactsInBackpack;
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- ArtFittingSet.artifactsWorn = pdstHero->artifactsWorn;
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+ BulkMoveArtifacts ma(static_cast<ConstTransitivePtr<CGHeroInstance>>(psrcHero),
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+ static_cast<ConstTransitivePtr<CGHeroInstance>>(pdstHero), swap);
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+ auto & slotsSrcDst = ma.artsPack0;
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+ auto & slotsDstSrc = ma.artsPack1;
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- // Move over artifacts that are worn
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- for(auto & artInfo : psrcHero->artifactsWorn)
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+ if(swap)
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{
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- if(ArtifactUtils::isArtRemovable(artInfo))
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+ auto moveArtsWorn = [this](const CGHeroInstance * srcHero, const CGHeroInstance * dstHero,
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+ std::vector<BulkMoveArtifacts::LinkedSlots> & slots) -> void
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{
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- auto artifact = psrcHero->getArt(artInfo.first);
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- auto dstSlot = ArtifactUtils::getArtifactDstPosition(artifact, &ArtFittingSet, pdstHero->bearerType());
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- ArtFittingSet.putArtifact(dstSlot,
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- static_cast<ConstTransitivePtr<CArtifactInstance>>(psrcHero->getArt(artInfo.first)));
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- slots->push_back(BulkMoveArtifacts::LinkedSlots(artInfo.first, dstSlot));
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-
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- if(ArtifactUtils::checkSpellbookIsNeeded(pdstHero, artifact->artType->id, dstSlot))
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- giveHeroNewArtifact(pdstHero, VLC->arth->objects[ArtifactID::SPELLBOOK], ArtifactPosition::SPELLBOOK);
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+ for(auto & artifact : srcHero->artifactsWorn)
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+ {
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+ if(artifact.second.locked)
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+ continue;
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+ if(!ArtifactUtils::isArtRemovable(artifact))
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+ continue;
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+ slots.push_back(BulkMoveArtifacts::LinkedSlots(artifact.first, artifact.first));
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+
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+ if(ArtifactUtils::checkSpellbookIsNeeded(dstHero, artifact.second.getArt()->artType->id, artifact.first))
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+ giveHeroNewArtifact(dstHero, VLC->arth->objects[ArtifactID::SPELLBOOK], ArtifactPosition::SPELLBOOK);
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+ }
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+ };
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+ // Move over artifacts that are worn srcHero -> dstHero
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+ moveArtsWorn(psrcHero, pdstHero, slotsSrcDst);
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+ // Move over artifacts that are worn dstHero -> srcHero
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+ moveArtsWorn(pdstHero, psrcHero, slotsDstSrc);
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+ // Move over artifacts that are in backpack srcHero -> dstHero
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+ for(auto & slotInfo : psrcHero->artifactsInBackpack)
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+ {
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+ auto slot = psrcHero->getArtPos(slotInfo.artifact);
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+ slotsSrcDst.push_back(BulkMoveArtifacts::LinkedSlots(slot, slot));
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+ }
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+ // Move over artifacts that are in backpack dstHero -> srcHero
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+ for(auto & slotInfo : pdstHero->artifactsInBackpack)
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+ {
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+ auto slot = pdstHero->getArtPos(slotInfo.artifact);
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+ slotsDstSrc.push_back(BulkMoveArtifacts::LinkedSlots(slot, slot));
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}
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}
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- // Move over artifacts that are in backpack
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- for(auto & slotInfo : psrcHero->artifactsInBackpack)
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+ else
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{
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- auto artifact = psrcHero->getArt(psrcHero->getArtPos(slotInfo.artifact));
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- auto dstSlot = ArtifactUtils::getArtifactDstPosition(artifact, &ArtFittingSet, pdstHero->bearerType());
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- ArtFittingSet.putArtifact(dstSlot, static_cast<ConstTransitivePtr<CArtifactInstance>>(slotInfo.artifact));
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- slots->push_back(BulkMoveArtifacts::LinkedSlots(psrcHero->getArtPos(slotInfo.artifact), dstSlot));
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-
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- if(ArtifactUtils::checkSpellbookIsNeeded(pdstHero, artifact->artType->id, dstSlot))
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- giveHeroNewArtifact(pdstHero, VLC->arth->objects[ArtifactID::SPELLBOOK], ArtifactPosition::SPELLBOOK);
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- }
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- sendAndApply(&ma);
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- return true;
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-}
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+ auto & slots = ma.artsPack0;
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+ // Temporary fitting set for artifacts. Used to select available slots before sending data.
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+ CArtifactFittingSet ArtFittingSet(pdstHero->bearerType());
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+ ArtFittingSet.artifactsInBackpack = pdstHero->artifactsInBackpack;
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+ ArtFittingSet.artifactsWorn = pdstHero->artifactsWorn;
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-bool CGameHandler::bulkSwapArtifacts(ObjectInstanceID leftHero, ObjectInstanceID rightHero)
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-{
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- // Make sure exchange is even possible between the two heroes.
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- if(!isAllowedExchange(leftHero, rightHero))
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- COMPLAIN_RET("That heroes cannot make any exchange!");
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+ auto moveArtifact = [this, &ArtFittingSet, &slots](const CArtifactInstance * artifact,
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+ ArtifactPosition srcSlot, const CGHeroInstance * pdstHero) -> void
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+ {
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+ auto dstSlot = ArtifactUtils::getArtifactDstPosition(artifact, &ArtFittingSet, pdstHero->bearerType());
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+ ArtFittingSet.putArtifact(dstSlot, static_cast<ConstTransitivePtr<CArtifactInstance>>(artifact));
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+ slots.push_back(BulkMoveArtifacts::LinkedSlots(srcSlot, dstSlot));
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- auto pleftHero = getHero(leftHero);
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- auto prightHero = getHero(rightHero);
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- BulkMoveArtifacts ma(static_cast<ConstTransitivePtr<CGHeroInstance>>(pleftHero),
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- static_cast<ConstTransitivePtr<CGHeroInstance>>(prightHero), true);
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- ma.srcArtHolder = static_cast<ConstTransitivePtr<CGHeroInstance>>(prightHero);
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- ma.dstArtHolder = static_cast<ConstTransitivePtr<CGHeroInstance>>(pleftHero);
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- auto & slotsLeftRight = ma.artsPack0;
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- auto & slotsRightLeft = ma.artsPack1;
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+ if(ArtifactUtils::checkSpellbookIsNeeded(pdstHero, artifact->artType->id, dstSlot))
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+ giveHeroNewArtifact(pdstHero, VLC->arth->objects[ArtifactID::SPELLBOOK], ArtifactPosition::SPELLBOOK);
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+ };
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- auto moveArtsWorn = [this](const CGHeroInstance * srcHero, const CGHeroInstance * dstHero,
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- std::vector<BulkMoveArtifacts::LinkedSlots> & slots) -> void
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- {
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- for(auto & artifact : srcHero->artifactsWorn)
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+ // Move over artifacts that are worn
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+ for(auto & artInfo : psrcHero->artifactsWorn)
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{
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- if(artifact.second.locked)
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- continue;
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- if(!ArtifactUtils::isArtRemovable(artifact))
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- continue;
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- slots.push_back(BulkMoveArtifacts::LinkedSlots(artifact.first, artifact.first));
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-
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- if(ArtifactUtils::checkSpellbookIsNeeded(dstHero, artifact.second.getArt()->artType->id, artifact.first))
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- giveHeroNewArtifact(dstHero, VLC->arth->objects[ArtifactID::SPELLBOOK], ArtifactPosition::SPELLBOOK);
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+ if(ArtifactUtils::isArtRemovable(artInfo))
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+ {
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+ moveArtifact(psrcHero->getArt(artInfo.first), artInfo.first, pdstHero);
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+ }
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+ }
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+ // Move over artifacts that are in backpack
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+ for(auto & slotInfo : psrcHero->artifactsInBackpack)
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+ {
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+ moveArtifact(psrcHero->getArt(psrcHero->getArtPos(slotInfo.artifact)), psrcHero->getArtPos(slotInfo.artifact), pdstHero);
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}
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- };
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- // Move over artifacts that are worn leftHero -> rightHero
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- moveArtsWorn(pleftHero, prightHero, slotsLeftRight);
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- // Move over artifacts that are worn rightHero -> leftHero
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- moveArtsWorn(prightHero, pleftHero, slotsRightLeft);
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- // Move over artifacts that are in backpack leftHero -> rightHero
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- for(auto & slotInfo : pleftHero->artifactsInBackpack)
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- {
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- auto slot = pleftHero->getArtPos(slotInfo.artifact);
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- slotsLeftRight.push_back(BulkMoveArtifacts::LinkedSlots(slot, slot));
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- }
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- // Move over artifacts that are in backpack rightHero -> leftHero
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- for(auto & slotInfo : prightHero->artifactsInBackpack)
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- {
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- auto slot = prightHero->getArtPos(slotInfo.artifact);
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- slotsRightLeft.push_back(BulkMoveArtifacts::LinkedSlots(slot, slot));
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}
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sendAndApply(&ma);
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return true;
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