Ivan Savenko 9 månader sedan
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3174d2b11e

+ 1 - 1
test/mock/mock_battle_IBattleState.h

@@ -45,7 +45,7 @@ public:
 	MOCK_METHOD1(nextTurn, void(uint32_t));
 	MOCK_METHOD2(addUnit, void(uint32_t, const JsonNode &));
 	MOCK_METHOD3(setUnitState, void(uint32_t, const JsonNode &, int64_t));
-	MOCK_METHOD2(moveUnit, void(uint32_t, BattleHex));
+	MOCK_METHOD2(moveUnit, void(uint32_t, const BattleHex &));
 	MOCK_METHOD1(removeUnit, void(uint32_t));
 	MOCK_METHOD2(updateUnit, void(uint32_t, const JsonNode &));
 	MOCK_METHOD2(addUnitBonus, void(uint32_t, const std::vector<Bonus> &));

+ 1 - 1
test/mock/mock_battle_Unit.h

@@ -76,7 +76,7 @@ public:
 	MOCK_CONST_METHOD1(getTotalAttacks, int(bool));
 
 	MOCK_CONST_METHOD0(getPosition, BattleHex());
-	MOCK_METHOD1(setPosition, void(BattleHex));
+	MOCK_METHOD1(setPosition, void(const BattleHex&));
 	MOCK_CONST_METHOD1(getInitiative, int32_t(int));
 
 	MOCK_CONST_METHOD1(canMove, bool(int));

+ 1 - 1
test/mock/mock_spells_Mechanics.h

@@ -23,7 +23,7 @@ public:
 	MOCK_CONST_METHOD2(adaptProblem, bool(ESpellCastProblem, Problem &));
 	MOCK_CONST_METHOD1(adaptGenericProblem, bool(Problem &));
 
-	MOCK_CONST_METHOD1(rangeInHexes, BattleHexArray(BattleHex));
+	MOCK_CONST_METHOD1(rangeInHexes, BattleHexArray(const BattleHex&));
 	MOCK_CONST_METHOD1(getAffectedStacks, std::vector<const CStack *>(const Target &));
 
 	MOCK_CONST_METHOD1(canBeCast, bool(Problem &));