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Fix visibility of garrisoned heroes while picking up resources

Ivan Savenko 2 years ago
parent
commit
322b8e8840
1 changed files with 1 additions and 1 deletions
  1. 1 1
      client/mapView/MapRendererContext.cpp

+ 1 - 1
client/mapView/MapRendererContext.cpp

@@ -283,7 +283,7 @@ double MapRendererAdventureFadingContext::objectTransparency(ObjectInstanceID ob
 	if(objectID == target)
 		return progress;
 
-	return 1.0;
+	return MapRendererAdventureContext::objectTransparency(objectID, coordinates);
 }
 
 MapRendererAdventureMovingContext::MapRendererAdventureMovingContext(const MapRendererContextState & viewState)