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Spelling fixes: privilaged -> privileged, retreive -> retrieve

Arseniy Shestakov 7 gadi atpakaļ
vecāks
revīzija
324717acbe

+ 1 - 1
AI/VCAI/Goals.cpp

@@ -805,7 +805,7 @@ TSubgoal CollectRes::whatToDoToAchieve()
 	std::vector<const IMarket*> markets;
 
 	std::vector<const CGObjectInstance*> visObjs;
-	ai->retreiveVisitableObjs(visObjs, true);
+	ai->retrieveVisitableObjs(visObjs, true);
 	for(const CGObjectInstance *obj : visObjs)
 	{
 		if(const IMarket *m = IMarket::castFrom(obj, false))

+ 22 - 22
AI/VCAI/VCAI.cpp

@@ -590,7 +590,7 @@ void VCAI::init(std::shared_ptr<CCallback> CB)
 	if(!fh)
 		fh = new FuzzyHelper();
 
-	retreiveVisitableObjs();
+	retrieveVisitableObjs();
 }
 
 void VCAI::yourTurn()
@@ -762,7 +762,7 @@ void VCAI::makeTurn()
 		{
 			townVisitsThisWeek.clear();
 			std::vector<const CGObjectInstance *> objs;
-			retreiveVisitableObjs(objs, true);
+			retrieveVisitableObjs(objs, true);
 			for(const CGObjectInstance *obj : objs)
 			{
 				if (isWeeklyRevisitable(obj))
@@ -1784,7 +1784,7 @@ void VCAI::validateVisitableObjs()
 	vstd::erase_if(alreadyVisited, shouldBeErased);
 }
 
-void VCAI::retreiveVisitableObjs(std::vector<const CGObjectInstance *> &out, bool includeOwned) const
+void VCAI::retrieveVisitableObjs(std::vector<const CGObjectInstance *> &out, bool includeOwned) const
 {
 	foreach_tile_pos([&](const int3 &pos)
 	{
@@ -1796,7 +1796,7 @@ void VCAI::retreiveVisitableObjs(std::vector<const CGObjectInstance *> &out, boo
 	});
 }
 
-void VCAI::retreiveVisitableObjs()
+void VCAI::retrieveVisitableObjs()
 {
 	foreach_tile_pos([&](const int3 &pos)
 	{
@@ -3094,21 +3094,21 @@ void SectorMap::update()
 	CCallback * cbp = cb.get(); //optimization
 	foreach_tile_pos([&](crint3 pos)
 	{
-		if(retreiveTile(pos) == NOT_CHECKED)
+		if(retrieveTile(pos) == NOT_CHECKED)
 		{
-			if(!markIfBlocked(retreiveTile(pos), pos))
+			if(!markIfBlocked(retrieveTile(pos), pos))
 				exploreNewSector(pos, curSector++, cbp);
 		}
 	});
 	valid = true;
 }
 
-SectorMap::TSectorID &SectorMap::retreiveTileN(SectorMap::TSectorArray &a, const int3 &pos)
+SectorMap::TSectorID & SectorMap::retrieveTileN(SectorMap::TSectorArray & a, const int3 & pos)
 {
 	return a[pos.x][pos.y][pos.z];
 }
 
-const SectorMap::TSectorID &SectorMap::retreiveTileN(const SectorMap::TSectorArray &a, const int3 &pos)
+const SectorMap::TSectorID & SectorMap::retrieveTileN(const SectorMap::TSectorArray & a, const int3 & pos)
 {
 	return a[pos.x][pos.y][pos.z];
 }
@@ -3144,7 +3144,7 @@ void SectorMap::exploreNewSector(crint3 pos, int num, CCallback * cbp)
 	{
 		int3 curPos = toVisit.front();
 		toVisit.pop();
-		TSectorID &sec = retreiveTile(curPos);
+		TSectorID & sec = retrieveTile(curPos);
 		if(sec == NOT_CHECKED)
 		{
 			const TerrainTile *t = getTile(curPos);
@@ -3156,7 +3156,7 @@ void SectorMap::exploreNewSector(crint3 pos, int num, CCallback * cbp)
 					s.tiles.push_back(curPos);
 					foreach_neighbour(cbp, curPos, [&](CCallback * cbp, crint3 neighPos)
 					{
-						if(retreiveTile(neighPos) == NOT_CHECKED)
+						if(retrieveTile(neighPos) == NOT_CHECKED)
 						{
 							toVisit.push(neighPos);
 							//parent[neighPos] = curPos;
@@ -3339,8 +3339,8 @@ For ship construction etc, another function (goal?) is needed
 {
 	int3 ret(-1,-1,-1);
 
-	int sourceSector = retreiveTile(h->visitablePos()),
-		destinationSector = retreiveTile(dst);
+	int sourceSector = retrieveTile(h->visitablePos()),
+		destinationSector = retrieveTile(dst);
 
 	const Sector *src = &infoOnSectors[sourceSector],
 		*dest = &infoOnSectors[destinationSector];
@@ -3360,7 +3360,7 @@ For ship construction etc, another function (goal?) is needed
 
 			for(int3 ep : s->embarkmentPoints)
 			{
-				Sector *neigh = &infoOnSectors[retreiveTile(ep)];
+				Sector * neigh = &infoOnSectors[retrieveTile(ep)];
 				//preds[s].push_back(neigh);
 				if(!preds[neigh])
 				{
@@ -3397,7 +3397,7 @@ For ship construction etc, another function (goal?) is needed
 				{
 					const TerrainTile *t = getTile(pos);
                     return t && t->visitableObjects.size() == 1 && t->topVisitableId() == Obj::BOAT
-						&& retreiveTile(pos) == sectorToReach->id;
+						&& retrieveTile(pos) == sectorToReach->id;
 				});
 
 				if(firstEP != src->embarkmentPoints.end())
@@ -3424,7 +3424,7 @@ For ship construction etc, another function (goal?) is needed
 
 					shipyards.erase(boost::remove_if(shipyards, [=](const IShipyard *shipyard) -> bool
 					{
-						return shipyard->shipyardStatus() != 0 || retreiveTile(shipyard->bestLocation()) != sectorToReach->id;
+						return shipyard->shipyardStatus() != 0 || retrieveTile(shipyard->bestLocation()) != sectorToReach->id;
 					}),shipyards.end());
 
 					if(!shipyards.size())
@@ -3531,20 +3531,20 @@ void SectorMap::makeParentBFS(crint3 source)
 {
 	parent.clear();
 
-	int mySector = retreiveTile(source);
+	int mySector = retrieveTile(source);
 	std::queue<int3> toVisit;
 	toVisit.push(source);
 	while(!toVisit.empty())
 	{
 		int3 curPos = toVisit.front();
 		toVisit.pop();
-		TSectorID &sec = retreiveTile(curPos);
+		TSectorID & sec = retrieveTile(curPos);
 		assert(sec == mySector); //consider only tiles from the same sector
 		UNUSED(sec);
 
 		foreach_neighbour(curPos, [&](crint3 neighPos)
 		{
-			if(retreiveTile(neighPos) == mySector && !vstd::contains(parent, neighPos))
+			if(retrieveTile(neighPos) == mySector && !vstd::contains(parent, neighPos))
 			{
 				if (cb->canMoveBetween(curPos, neighPos))
 				{
@@ -3556,9 +3556,9 @@ void SectorMap::makeParentBFS(crint3 source)
 	}
 }
 
-SectorMap::TSectorID & SectorMap::retreiveTile(crint3 pos)
+SectorMap::TSectorID & SectorMap::retrieveTile(crint3 pos)
 {
-	return retreiveTileN(sector, pos);
+	return retrieveTileN(sector, pos);
 }
 
 TerrainTile* SectorMap::getTile(crint3 pos) const
@@ -3570,13 +3570,13 @@ TerrainTile* SectorMap::getTile(crint3 pos) const
 
 std::vector<const CGObjectInstance *> SectorMap::getNearbyObjs(HeroPtr h, bool sectorsAround)
 {
-	const Sector *heroSector = &infoOnSectors[retreiveTile(h->visitablePos())];
+	const Sector * heroSector = &infoOnSectors[retrieveTile(h->visitablePos())];
 	if(sectorsAround)
 	{
 		std::vector<const CGObjectInstance *> ret;
 		for(auto embarkPoint : heroSector->embarkmentPoints)
 		{
-			const Sector *embarkSector = &infoOnSectors[retreiveTile(embarkPoint)];
+			const Sector * embarkSector = &infoOnSectors[retrieveTile(embarkPoint)];
 			range::copy(embarkSector->visitableObjs, std::back_inserter(ret));
 		}
 		return ret;

+ 5 - 5
AI/VCAI/VCAI.h

@@ -109,9 +109,9 @@ struct SectorMap
 
 	bool markIfBlocked(TSectorID &sec, crint3 pos, const TerrainTile *t);
 	bool markIfBlocked(TSectorID &sec, crint3 pos);
-	TSectorID & retreiveTile(crint3 pos);
-	TSectorID & retreiveTileN(TSectorArray &vectors, const int3 &pos);
-	const TSectorID & retreiveTileN(const TSectorArray &vectors, const int3 &pos);
+	TSectorID & retrieveTile(crint3 pos);
+	TSectorID & retrieveTileN(TSectorArray & vectors, const int3 & pos);
+	const TSectorID & retrieveTileN(const TSectorArray &vectors, const int3 &pos);
 	TerrainTile* getTile(crint3 pos) const;
 	std::vector<const CGObjectInstance *> getNearbyObjs(HeroPtr h, bool sectorsAround);
 
@@ -297,8 +297,8 @@ public:
 	void validateObject(const CGObjectInstance *obj); //checks if object is still visible and if not, removes references to it
 	void validateObject(ObjectIdRef obj); //checks if object is still visible and if not, removes references to it
 	void validateVisitableObjs();
-	void retreiveVisitableObjs(std::vector<const CGObjectInstance *> &out, bool includeOwned = false) const;
-	void retreiveVisitableObjs();
+	void retrieveVisitableObjs(std::vector<const CGObjectInstance *> &out, bool includeOwned = false) const;
+	void retrieveVisitableObjs();
 	std::vector<const CGObjectInstance *> getFlaggedObjects() const;
 
 	const CGObjectInstance *lookForArt(int aid) const;

+ 1 - 1
client/Client.cpp

@@ -178,7 +178,7 @@ void CClient::run()
 	{
 		while(!terminate)
 		{
-			CPack *pack = serv->retreivePack(); //get the package from the server
+			CPack * pack = serv->retrievePack(); //get the package from the server
 
 			if (terminate)
 			{

+ 2 - 2
lib/CArtHandler.cpp

@@ -1309,7 +1309,7 @@ bool CArtifactSet::isPositionFree(ArtifactPosition pos, bool onlyLockCheck) cons
 	return true; //no slot means not used
 }
 
-ArtSlotInfo & CArtifactSet::retreiveNewArtSlot(ArtifactPosition slot)
+ArtSlotInfo & CArtifactSet::retrieveNewArtSlot(ArtifactPosition slot)
 {
 	assert(!vstd::contains(artifactsWorn, slot));
 	ArtSlotInfo &ret = slot < GameConstants::BACKPACK_START
@@ -1321,7 +1321,7 @@ ArtSlotInfo & CArtifactSet::retreiveNewArtSlot(ArtifactPosition slot)
 
 void CArtifactSet::setNewArtSlot(ArtifactPosition slot, CArtifactInstance *art, bool locked)
 {
-	ArtSlotInfo &asi = retreiveNewArtSlot(slot);
+	ArtSlotInfo & asi = retrieveNewArtSlot(slot);
 	asi.artifact = art;
 	asi.locked = locked;
 }

+ 1 - 1
lib/CArtHandler.h

@@ -319,7 +319,7 @@ public:
 	std::vector<ArtSlotInfo> artifactsInBackpack; //hero's artifacts from bag
 	std::map<ArtifactPosition, ArtSlotInfo> artifactsWorn; //map<position,artifact_id>; positions: 0 - head; 1 - shoulders; 2 - neck; 3 - right hand; 4 - left hand; 5 - torso; 6 - right ring; 7 - left ring; 8 - feet; 9 - misc1; 10 - misc2; 11 - misc3; 12 - misc4; 13 - mach1; 14 - mach2; 15 - mach3; 16 - mach4; 17 - spellbook; 18 - misc5
 
-	ArtSlotInfo &retreiveNewArtSlot(ArtifactPosition slot);
+	ArtSlotInfo & retrieveNewArtSlot(ArtifactPosition slot);
 	void setNewArtSlot(ArtifactPosition slot, CArtifactInstance *art, bool locked);
 	void eraseArtSlot(ArtifactPosition slot);
 

+ 2 - 2
lib/CScriptingModule.h

@@ -12,7 +12,7 @@
 #include "IGameEventsReceiver.h"
 
 class IGameEventRealizer;
-class CPrivilagedInfoCallback;
+class CPrivilegedInfoCallback;
 
 class CScriptingModule : public IGameEventsReceiver, public IBattleEventsReceiver
 {
@@ -20,7 +20,7 @@ public:
 	virtual void executeUserCommand(const std::string &cmd){};
 	virtual void init(){}; //called upon the start of game (after map randomization, before first turn)
 	virtual void giveActionCB(IGameEventRealizer *cb){}; 
-	virtual void giveInfoCB(CPrivilagedInfoCallback *cb){}; 
+	virtual void giveInfoCB(CPrivilegedInfoCallback *cb){};
 
 	CScriptingModule(){}
 	virtual ~CScriptingModule(){}

+ 10 - 10
lib/HeroBonus.cpp

@@ -559,7 +559,7 @@ const std::shared_ptr<Bonus> CBonusSystemNode::getBonusLocalFirst( const CSelect
 	return (const_cast<CBonusSystemNode*>(this))->getBonusLocalFirst(selector);
 }
 
-void CBonusSystemNode::getParents(TCNodes &out) const /*retreives list of parent nodes (nodes to inherit bonuses from) */
+void CBonusSystemNode::getParents(TCNodes & out) const /*retrieves list of parent nodes (nodes to inherit bonuses from) */
 {
 	for (auto & elem : parents)
 	{
@@ -1238,7 +1238,7 @@ namespace Selector
 	}
 }
 
-const CStack * retreiveStackBattle(const CBonusSystemNode *node)
+const CStack * retrieveStackBattle(const CBonusSystemNode * node)
 {
 	switch(node->getNodeType())
 	{
@@ -1249,7 +1249,7 @@ const CStack * retreiveStackBattle(const CBonusSystemNode *node)
 	}
 }
 
-const CStackInstance * retreiveStackInstance(const CBonusSystemNode *node)
+const CStackInstance * retrieveStackInstance(const CBonusSystemNode * node)
 {
 	switch(node->getNodeType())
 	{
@@ -1271,7 +1271,7 @@ const CCreature * retrieveCreature(const CBonusSystemNode *node)
 	case CBonusSystemNode::STACK_BATTLE:
 		return (static_cast<const CStack*>(node))->type;
 	default:
-		const CStackInstance *csi = retreiveStackInstance(node);
+		const CStackInstance * csi = retrieveStackInstance(node);
 		if(csi)
 			return csi->type;
 		return nullptr;
@@ -1491,7 +1491,7 @@ RankRangeLimiter::RankRangeLimiter()
 
 int RankRangeLimiter::limit(const BonusLimitationContext &context) const
 {
-	const CStackInstance *csi = retreiveStackInstance(&context.node);
+	const CStackInstance * csi = retrieveStackInstance(&context.node);
 	if(csi)
 	{
 		if (csi->getNodeType() == CBonusSystemNode::COMMANDER) //no stack exp bonuses for commander creatures
@@ -1503,14 +1503,14 @@ int RankRangeLimiter::limit(const BonusLimitationContext &context) const
 
 int StackOwnerLimiter::limit(const BonusLimitationContext &context) const
 {
-	const CStack *s = retreiveStackBattle(&context.node);
+	const CStack * s = retrieveStackBattle(&context.node);
 	if(s)
 		return s->owner != owner;
 
- 	const CStackInstance *csi = retreiveStackInstance(&context.node);
- 	if(csi && csi->armyObj)
- 		return csi->armyObj->tempOwner != owner;
- 	return true;
+	const CStackInstance * csi = retrieveStackInstance(&context.node);
+	if(csi && csi->armyObj)
+		return csi->armyObj->tempOwner != owner;
+	return true;
 }
 
 StackOwnerLimiter::StackOwnerLimiter()

+ 11 - 11
lib/IGameCallback.cpp

@@ -29,7 +29,7 @@
 #include "mapping/CMap.h"
 #include "CPlayerState.h"
 
-void CPrivilagedInfoCallback::getFreeTiles (std::vector<int3> &tiles) const
+void CPrivilegedInfoCallback::getFreeTiles(std::vector<int3> & tiles) const
 {
 	std::vector<int> floors;
 	for (int b = 0; b < (gs->map->twoLevel ? 2 : 1); ++b)
@@ -52,7 +52,7 @@ void CPrivilagedInfoCallback::getFreeTiles (std::vector<int3> &tiles) const
 	}
 }
 
-void CPrivilagedInfoCallback::getTilesInRange(std::unordered_set<int3, ShashInt3> &tiles, int3 pos, int radious, boost::optional<PlayerColor> player, int mode, int3::EDistanceFormula distanceFormula) const
+void CPrivilegedInfoCallback::getTilesInRange(std::unordered_set<int3, ShashInt3> & tiles, int3 pos, int radious, boost::optional<PlayerColor> player, int mode, int3::EDistanceFormula distanceFormula) const
 {
 	if(!!player && *player >= PlayerColor::PLAYER_LIMIT)
 	{
@@ -84,7 +84,7 @@ void CPrivilagedInfoCallback::getTilesInRange(std::unordered_set<int3, ShashInt3
 	}
 }
 
-void CPrivilagedInfoCallback::getAllTiles(std::unordered_set<int3, ShashInt3> &tiles, boost::optional<PlayerColor> Player, int level, int surface ) const
+void CPrivilegedInfoCallback::getAllTiles(std::unordered_set<int3, ShashInt3> & tiles, boost::optional<PlayerColor> Player, int level, int surface) const
 {
 	if(!!Player && *Player >= PlayerColor::PLAYER_LIMIT)
 	{
@@ -120,7 +120,7 @@ void CPrivilagedInfoCallback::getAllTiles(std::unordered_set<int3, ShashInt3> &t
 	}
 }
 
-void CPrivilagedInfoCallback::pickAllowedArtsSet(std::vector<const CArtifact*> &out, CRandomGenerator & rand)
+void CPrivilegedInfoCallback::pickAllowedArtsSet(std::vector<const CArtifact *> & out, CRandomGenerator & rand)
 {
 	for (int j = 0; j < 3 ; j++)
 		out.push_back(VLC->arth->artifacts[VLC->arth->pickRandomArtifact(rand, CArtifact::ART_TREASURE)]);
@@ -130,7 +130,7 @@ void CPrivilagedInfoCallback::pickAllowedArtsSet(std::vector<const CArtifact*> &
 	out.push_back(VLC->arth->artifacts[VLC->arth->pickRandomArtifact(rand, CArtifact::ART_MAJOR)]);
 }
 
-void CPrivilagedInfoCallback::getAllowedSpells(std::vector<SpellID> &out, ui16 level)
+void CPrivilegedInfoCallback::getAllowedSpells(std::vector<SpellID> & out, ui16 level)
 {
 	for (ui32 i = 0; i < gs->map->allowedSpell.size(); i++) //spellh size appears to be greater (?)
 	{
@@ -143,13 +143,13 @@ void CPrivilagedInfoCallback::getAllowedSpells(std::vector<SpellID> &out, ui16 l
 	}
 }
 
-CGameState * CPrivilagedInfoCallback::gameState ()
+CGameState * CPrivilegedInfoCallback::gameState()
 {
 	return gs;
 }
 
 template<typename Loader>
-void CPrivilagedInfoCallback::loadCommonState(Loader &in)
+void CPrivilegedInfoCallback::loadCommonState(Loader & in)
 {
 	logGlobal->info("Loading lib part of game...");
 	in.checkMagicBytes(SAVEGAME_MAGIC);
@@ -171,7 +171,7 @@ void CPrivilagedInfoCallback::loadCommonState(Loader &in)
 }
 
 template<typename Saver>
-void CPrivilagedInfoCallback::saveCommonState(Saver &out) const
+void CPrivilegedInfoCallback::saveCommonState(Saver & out) const
 {
 	logGlobal->info("Saving lib part of game...");
 	out.putMagicBytes(SAVEGAME_MAGIC);
@@ -186,9 +186,9 @@ void CPrivilagedInfoCallback::saveCommonState(Saver &out) const
 }
 
 // hardly memory usage for `-gdwarf-4` flag
-template DLL_LINKAGE void CPrivilagedInfoCallback::loadCommonState<CLoadIntegrityValidator>(CLoadIntegrityValidator&);
-template DLL_LINKAGE void CPrivilagedInfoCallback::loadCommonState<CLoadFile>(CLoadFile&);
-template DLL_LINKAGE void CPrivilagedInfoCallback::saveCommonState<CSaveFile>(CSaveFile&) const;
+template DLL_LINKAGE void CPrivilegedInfoCallback::loadCommonState<CLoadIntegrityValidator>(CLoadIntegrityValidator &);
+template DLL_LINKAGE void CPrivilegedInfoCallback::loadCommonState<CLoadFile>(CLoadFile &);
+template DLL_LINKAGE void CPrivilegedInfoCallback::saveCommonState<CSaveFile>(CSaveFile &) const;
 
 TerrainTile * CNonConstInfoCallback::getTile( int3 pos )
 {

+ 3 - 3
lib/IGameCallback.h

@@ -25,7 +25,7 @@ class CStackBasicDescriptor;
 class CGCreature;
 struct ShashInt3;
 
-class DLL_LINKAGE CPrivilagedInfoCallback : public CGameInfoCallback
+class DLL_LINKAGE CPrivilegedInfoCallback : public CGameInfoCallback
 {
 public:
 	CGameState * gameState();
@@ -97,7 +97,7 @@ public:
 	virtual void changeFogOfWar(std::unordered_set<int3, ShashInt3> &tiles, PlayerColor player, bool hide) = 0;
 };
 
-class DLL_LINKAGE CNonConstInfoCallback : public CPrivilagedInfoCallback
+class DLL_LINKAGE CNonConstInfoCallback : public CPrivilegedInfoCallback
 {
 public:
 	PlayerState *getPlayer(PlayerColor color, bool verbose = true);
@@ -111,7 +111,7 @@ public:
 };
 
 /// Interface class for handling general game logic and actions
-class DLL_LINKAGE IGameCallback : public CPrivilagedInfoCallback, public IGameEventCallback
+class DLL_LINKAGE IGameCallback : public CPrivilegedInfoCallback, public IGameEventCallback
 {
 public:
 	virtual ~IGameCallback(){};

+ 5 - 5
lib/battle/CBattleInfoCallback.cpp

@@ -34,7 +34,7 @@ namespace SiegeStuffThatShouldBeMovedToHandlers // <=== TODO
  *Maximum damage for Castle, Conflux is 120, Necropolis, Inferno, Fortress 125, Stronghold, Turret, and Dungeon 130 (for all three Turrets).
  *Artillery allows the player to control the Turrets.
  */
-static void retreiveTurretDamageRange(const CGTownInstance * town, const battle::Unit * turret, double & outMinDmg, double & outMaxDmg)//does not match OH3 yet, but damage is somewhat close
+static void retrieveTurretDamageRange(const CGTownInstance * town, const battle::Unit * turret, double & outMinDmg, double & outMaxDmg)//does not match OH3 yet, but damage is somewhat close
 {
 	assert(turret->creatureIndex() == CreatureID::ARROW_TOWERS);
 	assert(town);
@@ -647,7 +647,7 @@ TDmgRange CBattleInfoCallback::calculateDmgRange(const BattleAttackInfo & info)
 
 	if(info.attacker->creatureIndex() == CreatureID::ARROW_TOWERS)
 	{
-		SiegeStuffThatShouldBeMovedToHandlers::retreiveTurretDamageRange(battleGetDefendedTown(), info.attacker, minDmg, maxDmg);
+		SiegeStuffThatShouldBeMovedToHandlers::retrieveTurretDamageRange(battleGetDefendedTown(), info.attacker, minDmg, maxDmg);
 		TDmgRange unmodifiableTowerDamage = std::make_pair(int64_t(minDmg), int64_t(maxDmg));
 		return unmodifiableTowerDamage;
 	}
@@ -657,15 +657,15 @@ TDmgRange CBattleInfoCallback::calculateDmgRange(const BattleAttackInfo & info)
 
 	if(attackerBonuses->hasBonus(selectorSiedgeWeapon, cachingStrSiedgeWeapon) && info.attacker->creatureIndex() != CreatureID::ARROW_TOWERS) //any siege weapon, but only ballista can attack (second condition - not arrow turret)
 	{ //minDmg and maxDmg are multiplied by hero attack + 1
-		auto retreiveHeroPrimSkill = [&](int skill) -> int
+		auto retrieveHeroPrimSkill = [&](int skill) -> int
 		{
 			const std::shared_ptr<Bonus> b = attackerBonuses->getBonus(Selector::sourceTypeSel(Bonus::HERO_BASE_SKILL).And(Selector::typeSubtype(Bonus::PRIMARY_SKILL, skill)));
 			return b ? b->val : 0; //if there is no hero or no info on his primary skill, return 0
 		};
 
 
-		minDmg *= retreiveHeroPrimSkill(PrimarySkill::ATTACK) + 1;
-		maxDmg *= retreiveHeroPrimSkill(PrimarySkill::ATTACK) + 1;
+		minDmg *= retrieveHeroPrimSkill(PrimarySkill::ATTACK) + 1;
+		maxDmg *= retrieveHeroPrimSkill(PrimarySkill::ATTACK) + 1;
 	}
 
 	double attackDefenceDifference = 0.0;

+ 1 - 1
lib/serializer/Connection.cpp

@@ -214,7 +214,7 @@ void CConnection::reportState(vstd::CLoggerBase * out)
 	}
 }
 
-CPack * CConnection::retreivePack()
+CPack * CConnection::retrievePack()
 {
 	CPack *ret = nullptr;
 	boost::unique_lock<boost::mutex> lock(*rmx);

+ 1 - 1
lib/serializer/Connection.h

@@ -77,7 +77,7 @@ public:
 	CConnection &operator&(const T&);
 	virtual ~CConnection();
 
-	CPack *retreivePack(); //gets from server next pack (allocates it with new)
+	CPack * retrievePack(); //gets from server next pack (allocates it with new)
 	void sendPackToServer(const CPack &pack, PlayerColor player, ui32 requestID);
 
 	void disableStackSendingByID();

+ 1 - 1
scripting/erm/ERMInterpreter.cpp

@@ -2759,7 +2759,7 @@ void ERMInterpreter::executeUserCommand(const std::string &cmd)
 	}
 }
 
-void ERMInterpreter::giveInfoCB(CPrivilagedInfoCallback *cb)
+void ERMInterpreter::giveInfoCB(CPrivilegedInfoCallback *cb)
 {
 	icb = cb;
 }

+ 1 - 1
scripting/erm/ERMInterpreter.h

@@ -841,7 +841,7 @@ public:
 	virtual void heroVisit(const CGHeroInstance *visitor, const CGObjectInstance *visitedObj, bool start) override;
 	virtual void init() override;//sets up environment etc.
 	virtual void executeUserCommand(const std::string &cmd) override;
-	virtual void giveInfoCB(CPrivilagedInfoCallback *cb) override;
+	virtual void giveInfoCB(CPrivilegedInfoCallback *cb) override;
 	virtual void giveActionCB(IGameEventRealizer *cb) override;
 
 	virtual void battleStart(const CCreatureSet *army1, const CCreatureSet *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2, bool side) override;

+ 2 - 2
scripting/erm/ERMParser.cpp

@@ -59,7 +59,7 @@ class ParseErrorException : public std::exception
 
 };
 
-std::string CERMPreprocessor::retreiveCommandLine()
+std::string CERMPreprocessor::retrieveCommandLine()
 {
 	std::string wholeCommand;
 
@@ -171,7 +171,7 @@ std::vector<LineInfo> ERMParser::parseFile()
 	{
 		while(1)
 		{
-			std::string command = preproc.retreiveCommandLine();
+			std::string command = preproc.retrieveCommandLine();
 			if(command.length() == 0)
 				break;
 

+ 1 - 1
scripting/erm/ERMParser.h

@@ -24,7 +24,7 @@ class CERMPreprocessor
 
 public:
 	CERMPreprocessor(const std::string &Fname);
-	std::string retreiveCommandLine();
+	std::string retrieveCommandLine();
 	int getCurLineNo() const
 	{
 		return lineNo;

+ 1 - 1
scripting/erm/ERMScriptModule.cpp

@@ -13,7 +13,7 @@
 #include "ERMInterpreter.h"
 
 IGameEventRealizer *acb;
-CPrivilagedInfoCallback *icb;
+CPrivilegedInfoCallback *icb;
 
 
 #ifdef __GNUC__

+ 1 - 1
scripting/erm/ERMScriptModule.h

@@ -12,4 +12,4 @@
 #include "../../lib/CScriptingModule.h"
 
 extern IGameEventRealizer *acb;
-extern CPrivilagedInfoCallback *icb;
+extern CPrivilegedInfoCallback *icb;