|  | @@ -1175,7 +1175,7 @@ std::set<BattleHex> CBattleInfoCallback::getStoppers(BattlePerspective::BattlePe
 | 
	
		
			
				|  |  |  	return ret;
 | 
	
		
			
				|  |  |  }
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  | -std::pair<const CStack *, BattleHex> CBattleInfoCallback::getNearestStack(const CStack * closest, boost::logic::tribool attackerOwned) const
 | 
	
		
			
				|  |  | +std::pair<const CStack *, BattleHex> CBattleInfoCallback::getNearestStack(const CStack * closest, boost::logic::tribool attackerOwned, bool ignoreItself) const
 | 
	
		
			
				|  |  |  {
 | 
	
		
			
				|  |  |  	auto reachability = getReachability(closest);
 | 
	
		
			
				|  |  |  
 | 
	
	
		
			
				|  | @@ -1190,6 +1190,8 @@ std::pair<const CStack *, BattleHex> CBattleInfoCallback::getNearestStack(const
 | 
	
		
			
				|  |  |  	for(int g=0; g<GameConstants::BFIELD_SIZE; ++g)
 | 
	
		
			
				|  |  |  	{
 | 
	
		
			
				|  |  |  		const CStack * atG = battleGetStackByPos(g);
 | 
	
		
			
				|  |  | +		if (ignoreItself && atG == closest) //don't attack itself in berserk
 | 
	
		
			
				|  |  | +			continue;
 | 
	
		
			
				|  |  |  		if(!atG || atG->ID == closest->ID) //if there is not stack or we are the closest one
 | 
	
		
			
				|  |  |  			continue;
 | 
	
		
			
				|  |  |  
 |