@@ -352,9 +352,6 @@ MoveTarget BattleExchangeEvaluator::findMoveTowardsUnreachable(
auto speedRatio = speed / static_cast<float>(enemySpeed);
auto multiplier = speedRatio > 1 ? 1 : speedRatio;
- if(enemy->canShoot())
- multiplier *= 1.5f;
-
for(auto & hex : hexes)
{
// FIXME: provide distance info for Jousting bonus