Jelajahi Sumber

Fix PlayerSettings conflicting names

Michał Zaremba 4 bulan lalu
induk
melakukan
33c801f89d

+ 3 - 3
mapeditor/CMakeLists.txt

@@ -21,7 +21,7 @@ set(editor_SRCS
 		mapsettings/rumorsettings.cpp
 		mapsettings/translations.cpp
 		PlayerSelectionDialog.cpp
-		playersettings.cpp
+		PlayerSettingsDialog.cpp
 		playerparams.cpp
 		scenelayer.cpp
 		mapcontroller.cpp
@@ -72,7 +72,7 @@ set(editor_HEADERS
 		mapsettings/rumorsettings.h
 		mapsettings/translations.h
 		PlayerSelectionDialog.h
-		playersettings.h
+		PlayerSettingsDialog.h
 		playerparams.h
 		scenelayer.h
 		mapcontroller.h
@@ -116,7 +116,7 @@ set(editor_FORMS
 		mapsettings/eventsettings.ui
 		mapsettings/rumorsettings.ui
 		mapsettings/translations.ui
-		playersettings.ui
+		PlayerSettingsDialog.ui
 		playerparams.ui
 		validator.ui
 		inspector/townbuildingswidget.ui

+ 7 - 7
mapeditor/playersettings.cpp → mapeditor/PlayerSettingsDialog.cpp

@@ -9,16 +9,16 @@
  */
 
 #include "StdInc.h"
-#include "playersettings.h"
-#include "ui_playersettings.h"
+#include "PlayerSettingsDialog.h"
+#include "ui_PlayerSettingsDialog.h"
 #include "playerparams.h"
 #include "mainwindow.h"
 
 #include "../lib/mapping/CMap.h"
 
-PlayerSettings::PlayerSettings(MapController & ctrl, QWidget *parent) :
+PlayerSettingsDialog::PlayerSettingsDialog(MapController & ctrl, QWidget *parent) :
 	QDialog(parent),
-	ui(new Ui::PlayerSettings),
+	ui(new Ui::PlayerSettingsDialog),
 	controller(ctrl)
 {
 	ui->setupUi(this);
@@ -48,13 +48,13 @@ PlayerSettings::PlayerSettings(MapController & ctrl, QWidget *parent) :
 	setAttribute(Qt::WA_DeleteOnClose);
 }
 
-PlayerSettings::~PlayerSettings()
+PlayerSettingsDialog::~PlayerSettingsDialog()
 {
 	controller.settingsDialog = nullptr;
 	delete ui;
 }
 
-void PlayerSettings::on_playersCount_currentIndexChanged(int index)
+void PlayerSettingsDialog::on_playersCount_currentIndexChanged(int index)
 {
 	const auto selectedPlayerCount = index + 1;
 	assert(selectedPlayerCount <= controller.map()->players.size());
@@ -90,7 +90,7 @@ void PlayerSettings::on_playersCount_currentIndexChanged(int index)
 }
 
 
-void PlayerSettings::on_pushButton_clicked()
+void PlayerSettingsDialog::on_pushButton_clicked()
 {
 	for(auto * w : paramWidgets)
 	{

+ 5 - 5
mapeditor/playersettings.h → mapeditor/PlayerSettingsDialog.h

@@ -14,16 +14,16 @@
 #include "playerparams.h"
 
 namespace Ui {
-class PlayerSettings;
+class PlayerSettingsDialog;
 }
 
-class PlayerSettings : public QDialog
+class PlayerSettingsDialog : public QDialog
 {
 	Q_OBJECT
 
 public:
-	explicit PlayerSettings(MapController & controller, QWidget *parent = nullptr);
-	~PlayerSettings();
+	explicit PlayerSettingsDialog(MapController & controller, QWidget *parent = nullptr);
+	~PlayerSettingsDialog();
 
 private slots:
 
@@ -32,7 +32,7 @@ private slots:
 	void on_pushButton_clicked();
 
 private:
-	Ui::PlayerSettings *ui;
+	Ui::PlayerSettingsDialog *ui;
 
 	std::vector<PlayerParams*> paramWidgets;
 	

+ 6 - 6
mapeditor/playersettings.ui → mapeditor/PlayerSettingsDialog.ui

@@ -1,9 +1,9 @@
 <?xml version="1.0" encoding="UTF-8"?>
 <ui version="4.0">
- <class>PlayerSettings</class>
- <widget class="QDialog" name="PlayerSettings">
+ <class>PlayerSettingsDialog</class>
+ <widget class="QDialog" name="PlayerSettingsDialog">
   <property name="windowModality">
-   <enum>Qt::WindowModal</enum>
+   <enum>Qt::WindowModality::WindowModal</enum>
   </property>
   <property name="geometry">
    <rect>
@@ -14,7 +14,7 @@
    </rect>
   </property>
   <property name="focusPolicy">
-   <enum>Qt::NoFocus</enum>
+   <enum>Qt::FocusPolicy::NoFocus</enum>
   </property>
   <property name="windowTitle">
    <string>Player settings</string>
@@ -33,8 +33,8 @@
        <rect>
         <x>0</x>
         <y>0</y>
-        <width>628</width>
-        <height>187</height>
+        <width>634</width>
+        <height>201</height>
        </rect>
       </property>
       <layout class="QVBoxLayout" name="verticalLayout_2">

+ 2 - 2
mapeditor/mainwindow.cpp

@@ -46,7 +46,7 @@
 #include "mapsettings/mapsettings.h"
 #include "mapsettings/translations.h"
 #include "mapsettings/modsettings.h"
-#include "playersettings.h"
+#include "PlayerSettingsDialog.h"
 #include "validator.h"
 #include "helper.h"
 #include "campaigneditor/campaigneditor.h"
@@ -1143,7 +1143,7 @@ void MainWindow::on_actionMapSettings_triggered()
 
 void MainWindow::on_actionPlayers_settings_triggered()
 {
-	auto settingsDialog = new PlayerSettings(controller, this);
+	auto settingsDialog = new PlayerSettingsDialog(controller, this);
 	settingsDialog->setWindowModality(Qt::WindowModal);
 	settingsDialog->setModal(true);
 	connect(settingsDialog, &QDialog::finished, this, &MainWindow::onPlayersChanged);

+ 2 - 0
mapeditor/playerparams.h

@@ -18,6 +18,8 @@ namespace Ui {
 class PlayerParams;
 }
 
+class QListWidgetItem;
+
 class PlayerParams : public QWidget
 {
 	Q_OBJECT