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CVideoHandler: Call SDL_RenderClear() when playing intro, call SDL_RenderFillRect() for spellbook animation

Alexander Wilms 1 year ago
parent
commit
33e170d562
3 changed files with 16 additions and 7 deletions
  1. 3 3
      client/CMT.cpp
  2. 10 2
      client/CVideoHandler.cpp
  3. 3 2
      client/CVideoHandler.h

+ 3 - 3
client/CMT.cpp

@@ -430,15 +430,15 @@ void playIntro()
 {
 	auto audioData = CCS->videoh->getAudio(VideoPath::builtin("3DOLOGO.SMK"));
 	int sound = CCS->soundh->playSound(audioData);
-	if(CCS->videoh->openAndPlayVideo(VideoPath::builtin("3DOLOGO.SMK"), 0, 1, true, true))
+	if(CCS->videoh->openAndPlayVideo(VideoPath::builtin("3DOLOGO.SMK"), 0, 1, true, true, false))
 	{
 		audioData = CCS->videoh->getAudio(VideoPath::builtin("NWCLOGO.SMK"));
 		sound = CCS->soundh->playSound(audioData);
-		if (CCS->videoh->openAndPlayVideo(VideoPath::builtin("NWCLOGO.SMK"), 0, 1, true, true))
+		if (CCS->videoh->openAndPlayVideo(VideoPath::builtin("NWCLOGO.SMK"), 0, 1, true, true, false))
 		{
 			audioData = CCS->videoh->getAudio(VideoPath::builtin("H3INTRO.SMK"));
 			sound = CCS->soundh->playSound(audioData);
-			CCS->videoh->openAndPlayVideo(VideoPath::builtin("H3INTRO.SMK"), 0, 1, true, true);
+			CCS->videoh->openAndPlayVideo(VideoPath::builtin("H3INTRO.SMK"), 0, 1, true, true, false);
 		}
 	}
 	CCS->soundh->stopSound(sound);

+ 10 - 2
client/CVideoHandler.cpp

@@ -647,7 +647,14 @@ bool CVideoPlayer::playVideo(int x, int y, bool stopOnKey)
 
 		SDL_Rect rect = CSDL_Ext::toSDL(pos);
 
-		SDL_RenderFillRect(mainRenderer, &rect);
+		if(overlayVideo)
+		{
+			SDL_RenderFillRect(mainRenderer, &rect);
+		}
+		else
+		{
+			SDL_RenderClear(mainRenderer);
+		}
 		SDL_RenderCopy(mainRenderer, texture, nullptr, &rect);
 		SDL_RenderPresent(mainRenderer);
 
@@ -672,8 +679,9 @@ bool CVideoPlayer::playVideo(int x, int y, bool stopOnKey)
 	return true;
 }
 
-bool CVideoPlayer::openAndPlayVideo(const VideoPath & name, int x, int y, bool stopOnKey, bool scale)
+bool CVideoPlayer::openAndPlayVideo(const VideoPath & name, int x, int y, bool stopOnKey, bool scale, bool overlay)
 {
+	overlayVideo = overlay;
 	open(name, false, true, scale);
 	bool ret = playVideo(x, y,  stopOnKey);
 	close();

+ 3 - 2
client/CVideoHandler.h

@@ -33,7 +33,7 @@ class IMainVideoPlayer : public IVideoPlayer
 public:
 	virtual ~IMainVideoPlayer() = default;
 	virtual void update(int x, int y, SDL_Surface *dst, bool forceRedraw, bool update = true, std::function<void()> restart = nullptr){}
-	virtual bool openAndPlayVideo(const VideoPath & name, int x, int y, bool stopOnKey = false, bool scale = false)
+	virtual bool openAndPlayVideo(const VideoPath & name, int x, int y, bool stopOnKey = false, bool scale = false, bool overlay = true)
 	{
 		return false;
 	}
@@ -89,6 +89,7 @@ class CVideoPlayer final : public IMainVideoPlayer
 	/// video playback currnet progress, in seconds
 	double frameTime;
 	bool doLoop;				// loop through video
+	bool overlayVideo;
 
 	bool playVideo(int x, int y, bool stopOnKey);
 	bool open(const VideoPath & fname, bool loop, bool useOverlay = false, bool scale = false);
@@ -106,7 +107,7 @@ public:
 	void update(int x, int y, SDL_Surface *dst, bool forceRedraw, bool update = true, std::function<void()> onVideoRestart = nullptr) override; //moves to next frame if appropriate, and blits it or blits only if redraw parameter is set true
 
 	// Opens video, calls playVideo, closes video; returns playVideo result (if whole video has been played)
-	bool openAndPlayVideo(const VideoPath & name, int x, int y, bool stopOnKey = false, bool scale = false) override;
+	bool openAndPlayVideo(const VideoPath & name, int x, int y, bool stopOnKey = false, bool scale = false, bool overlay = true) override;
 
 	std::pair<std::unique_ptr<ui8 []>, si64> getAudio(const VideoPath & videoToOpen) override;