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Fixed what merge-conflict-handling had broken.

Restored exploration-without relying on memory but with included whirlpool
Xilmi 1 год назад
Родитель
Сommit
34e4ab45ee
1 измененных файлов с 13 добавлено и 16 удалено
  1. 13 16
      AI/Nullkiller/Behaviors/ExplorationBehavior.cpp

+ 13 - 16
AI/Nullkiller/Behaviors/ExplorationBehavior.cpp

@@ -33,33 +33,30 @@ Goals::TGoalVec ExplorationBehavior::decompose(const Nullkiller * ai) const
 {
 	Goals::TGoalVec tasks;
 
-	for(auto obj : ai->memory->visitableObjs)
+	for (auto obj : ai->memory->visitableObjs)
 	{
 		switch (obj->ID.num)
 		{
 		case Obj::REDWOOD_OBSERVATORY:
 		case Obj::PILLAR_OF_FIRE:
-			{
-				auto rObj = dynamic_cast<const CRewardableObject*>(obj);
-				if(!rObj->wasScouted(ai->playerID))
-					tasks.push_back(sptr(Composition().addNext(ExplorationPoint(obj->visitablePos(), 200)).addNext(CaptureObject(obj))));
-				break;
-			}
+		{
+			auto rObj = dynamic_cast<const CRewardableObject*>(obj);
+			if (!rObj->wasScouted(ai->playerID))
+				tasks.push_back(sptr(Composition().addNext(ExplorationPoint(obj->visitablePos(), 200)).addNext(CaptureObject(obj))));
+			break;
+		}
 		case Obj::MONOLITH_ONE_WAY_ENTRANCE:
 		case Obj::MONOLITH_TWO_WAY:
 		case Obj::SUBTERRANEAN_GATE:
 		case Obj::WHIRLPOOL:
+		{
+			auto tObj = dynamic_cast<const CGTeleport*>(obj);
+			for (auto exit : cb->getTeleportChannelExits(tObj->channel))
 			{
-				auto tObj = dynamic_cast<const CGTeleport *>(obj);
-				if(TeleportChannel::IMPASSABLE == ai->memory->knownTeleportChannels[tObj->channel]->passability)
-					break;
-				for(auto exit : ai->memory->knownTeleportChannels[tObj->channel]->exits)
+				if (exit != tObj->id)
 				{
-					if (exit != tObj->id)
-					{
-						if (!cb->isVisible(cb->getObjInstance(exit)))
-							tasks.push_back(sptr(Composition().addNext(ExplorationPoint(obj->visitablePos(), 50)).addNext(CaptureObject(obj))));
-					}
+					if (!cb->isVisible(cb->getObjInstance(exit)))
+						tasks.push_back(sptr(Composition().addNext(ExplorationPoint(obj->visitablePos(), 50)).addNext(CaptureObject(obj))));
 				}
 			}
 		}