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@@ -82,5 +82,162 @@
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"vcmi.stackExperience.rank.8" : "Expert",
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"vcmi.stackExperience.rank.9" : "Elite",
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"vcmi.stackExperience.rank.10" : "Master",
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- "vcmi.stackExperience.rank.11" : "Ace"
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+ "vcmi.stackExperience.rank.11" : "Ace",
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+
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+ "core.bonus.ADDITIONAL_ATTACK.name": "Double Strike",
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+ "core.bonus.ADDITIONAL_ATTACK.description": "Attacks twice",
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+ "core.bonus.ADDITIONAL_RETALIATION.name": "Additional retaliations",
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+ "core.bonus.ADDITIONAL_RETALIATION.description": "May Retaliate ${val} extra times",
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+ "core.bonus.AIR_IMMUNITY.name": "Air immunity",
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+ "core.bonus.AIR_IMMUNITY.description": "Immune to all Air school spells",
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+ "core.bonus.ATTACKS_ALL_ADJACENT.name": "Attack all around",
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+ "core.bonus.ATTACKS_ALL_ADJACENT.description": "Attacks all adjacent enemies",
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+ "core.bonus.BLOCKS_RETALIATION.name": "No retaliation",
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+ "core.bonus.BLOCKS_RETALIATION.description": "Enemy cannot Retaliate",
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+ "core.bonus.BLOCKS_RANGED_RETALIATION.name": "No ranged retaliation",
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+ "core.bonus.BLOCKS_RANGED_RETALIATION.description": "Enemy cannot Retaliate by shooting",
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+ "core.bonus.CATAPULT.name": "Catapult",
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+ "core.bonus.CATAPULT.description": "Attacks siege walls",
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+ "core.bonus.CATAPULT_EXTRA_SHOTS.name": "Additional siege attacks",
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+ "core.bonus.CATAPULT_EXTRA_SHOTS.description": "Can hit siege walls ${val} extra times per attack",
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+ "core.bonus.CHANGES_SPELL_COST_FOR_ALLY.name": "Reduce Casting Cost (${val})",
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+ "core.bonus.CHANGES_SPELL_COST_FOR_ALLY.description": "Reduces spell cost for hero",
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+ "core.bonus.CHANGES_SPELL_COST_FOR_ENEMY.name": "Magic Damper (${val})",
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+ "core.bonus.CHANGES_SPELL_COST_FOR_ENEMY.description": "Increases Cost of enemy spells",
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+ "core.bonus.CHARGE_IMMUNITY.name": "Immune to Charge",
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+ "core.bonus.CHARGE_IMMUNITY.description": "Immune to Champion charge",
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+ "core.bonus.DARKNESS.name": "Darkness cover",
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+ "core.bonus.DARKNESS.description": "Adds ${val} darkness radius",
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+ "core.bonus.DEATH_STARE.name": "Death Stare (${val}%)",
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+ "core.bonus.DEATH_STARE.description": "${val}% chance to kill single creature",
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+ "core.bonus.DEFENSIVE_STANCE.name": "Defense Bonus",
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+ "core.bonus.DEFENSIVE_STANCE.description": "+${val} Defense when defending",
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+ "core.bonus.DESTRUCTION.name": "Destruction",
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+ "core.bonus.DESTRUCTION.description": "Has ${val}% chance to kill extra units after attack",
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+ "core.bonus.DOUBLE_DAMAGE_CHANCE.name": "Death Blow",
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+ "core.bonus.DOUBLE_DAMAGE_CHANCE.description": "${val}% chance for double damage",
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+ "core.bonus.DRAGON_NATURE.name": "Dragon",
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+ "core.bonus.DRAGON_NATURE.description": "Creature has a Dragon Nature",
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+ "core.bonus.DIRECT_DAMAGE_IMMUNITY.name": "Direct Damage Immunity",
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+ "core.bonus.DIRECT_DAMAGE_IMMUNITY.description": "Immune to direct damage spells",
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+ "core.bonus.EARTH_IMMUNITY.name": "Earth immunity",
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+ "core.bonus.EARTH_IMMUNITY.description": "Immune to all Earth school spells",
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+ "core.bonus.ENCHANTER.name": "Enchanter",
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+ "core.bonus.ENCHANTER.description": "Can cast mass ${subtype.spell} every turn",
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+ "core.bonus.ENCHANTED.name": "Enchanted",
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+ "core.bonus.ENCHANTED.description": "Affected by permanent ${subtype.spell}",
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+ "core.bonus.ENEMY_DEFENCE_REDUCTION.name": "Ignore Defense (${val}%)",
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+ "core.bonus.ENEMY_DEFENCE_REDUCTION.description": "Ignores part of Defence for the attack",
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+ "core.bonus.FIRE_IMMUNITY.name": "Fire immunity",
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+ "core.bonus.FIRE_IMMUNITY.description": "Immune to all Fire school spells",
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+ "core.bonus.FIRE_SHIELD.name": "Fire Shield (${val}%)",
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+ "core.bonus.FIRE_SHIELD.description": "Reflects part of melee damage",
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+ "core.bonus.FIRST_STRIKE.name": "First Strike",
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+ "core.bonus.FIRST_STRIKE.description": "This creature attacks first instead of retaliating",
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+ "core.bonus.FEAR.name": "Fear",
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+ "core.bonus.FEAR.description": "Causes Fear on an enemy stack",
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+ "core.bonus.FEARLESS.name": "Fearless",
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+ "core.bonus.FEARLESS.description": "Immune to Fear ability",
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+ "core.bonus.FLYING.name": "Fly",
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+ "core.bonus.FLYING.description": "Can Fly (ignores obstacles)",
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+ "core.bonus.FREE_SHOOTING.name": "Shoot Close",
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+ "core.bonus.FREE_SHOOTING.description": "Can shoot in Close Combat",
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+ "core.bonus.FULL_HP_REGENERATION.name": "Regeneration",
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+ "core.bonus.FULL_HP_REGENERATION.description": "May Regenerate to full Health",
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+ "core.bonus.GARGOYLE.name": "Gargoyle",
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+ "core.bonus.GARGOYLE.description": "Cannot be rised or healed",
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+ "core.bonus.GENERAL_DAMAGE_REDUCTION.name": "Reduce Damage (${val}%)",
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+ "core.bonus.GENERAL_DAMAGE_REDUCTION.description": "Reduces physical damage from ranged or melee",
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+ "core.bonus.HATE.name": "Hates ${subtype.creature}",
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+ "core.bonus.HATE.description": "Does ${val}% more damage",
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+ "core.bonus.HEALER.name": "Healer",
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+ "core.bonus.HEALER.description": "Heals allied units",
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+ "core.bonus.HP_REGENERATION.name": "Regeneration",
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+ "core.bonus.HP_REGENERATION.description": "Heals ${val} hit points every round",
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+ "core.bonus.JOUSTING.name": "Champion Charge",
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+ "core.bonus.JOUSTING.description": "+5% damage per hex travelled",
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+ "core.bonus.KING1.name": "King 1",
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+ "core.bonus.KING1.description": "Vulnerable to basic SLAYER",
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+ "core.bonus.KING2.name": "King 2",
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+ "core.bonus.KING2.description": "Vulnerable to advanced SLAYER",
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+ "core.bonus.KING3.name": "King 3",
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+ "core.bonus.KING3.description":"Vulnerable to expert SLAYER",
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+ "core.bonus.LEVEL_SPELL_IMMUNITY.name": "Spell immunity 1-${val}",
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+ "core.bonus.LEVEL_SPELL_IMMUNITY.description": "Immune to spells of levels 1-${val}",
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+ "core.bonus.LIMITED_SHOOTING_RANGE.name" : "Limited shooting range",
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+ "core.bonus.LIMITED_SHOOTING_RANGE.description" : "",
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+ "core.bonus.LIFE_DRAIN.name": "Drain life (${val}%)",
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+ "core.bonus.LIFE_DRAIN.description": "Drains ${val}% of damage dealt",
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+ "core.bonus.MANA_CHANNELING.name": "Magic Channel ${val}%",
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+ "core.bonus.MANA_CHANNELING.description": "Gives your hero mana spent by enemy",
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+ "core.bonus.MANA_DRAIN.name": "Mana Drain",
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+ "core.bonus.MANA_DRAIN.description": "Drains ${val} mana every turn",
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+ "core.bonus.MAGIC_MIRROR.name": "Magic Mirror (${val}%)",
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+ "core.bonus.MAGIC_MIRROR.description": "${val}% chance to redirects an offensive spell to enemy",
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+ "core.bonus.MAGIC_RESISTANCE.name": "Magic Resistance(${MR}%)",
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+ "core.bonus.MAGIC_RESISTANCE.description": "${MR}% chance to resist enemy spell",
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+ "core.bonus.MIND_IMMUNITY.name": "Mind Spell Immunity",
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+ "core.bonus.MIND_IMMUNITY.description": "Immune to Mind-type spells",
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+ "core.bonus.NO_DISTANCE_PENALTY.name": "No distance penalty",
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+ "core.bonus.NO_DISTANCE_PENALTY.description": "Full damage from any distance",
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+ "core.bonus.NO_MELEE_PENALTY.name": "No melee penalty",
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+ "core.bonus.NO_MELEE_PENALTY.description": "Creature has no Melee Penalty",
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+ "core.bonus.NO_MORALE.name": "Neutral Morale",
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+ "core.bonus.NO_MORALE.description": "Creature is immune to morale effects",
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+ "core.bonus.NO_WALL_PENALTY.name": "No wall penalty",
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+ "core.bonus.NO_WALL_PENALTY.description": "Full damage during siege",
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+ "core.bonus.NON_LIVING.name": "Non living",
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+ "core.bonus.NON_LIVING.description": "Immunity to many effects",
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+ "core.bonus.RANDOM_SPELLCASTER.name": "Random spellcaster",
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+ "core.bonus.RANDOM_SPELLCASTER.description": "Can cast random spell",
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+ "core.bonus.RANGED_RETALIATION.name": "Ranged retaliation",
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+ "core.bonus.RANGED_RETALIATION.description": "Can perform ranged counterattack",
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+ "core.bonus.RECEPTIVE.name": "Receptive",
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+ "core.bonus.RECEPTIVE.description": "No Immunity to Friendly Spells",
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+ "core.bonus.REBIRTH.name": "Rebirth (${val}%)",
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+ "core.bonus.REBIRTH.description": "${val}% of stack will rise after death",
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+ "core.bonus.RETURN_AFTER_STRIKE.name": "Attack and Return",
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+ "core.bonus.RETURN_AFTER_STRIKE.description": "Returns after melee attack",
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+ "core.bonus.SELF_LUCK.name": "Positive luck",
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+ "core.bonus.SELF_LUCK.description": "Always has Positive Luck",
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+ "core.bonus.SELF_MORALE.name": "Positive morale",
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+ "core.bonus.SELF_MORALE.description": "Always has Positive Morale",
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+ "core.bonus.SHOOTER.name": "Ranged",
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+ "core.bonus.SHOOTER.description": "Creature can shoot",
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+ "core.bonus.SHOOTS_ALL_ADJACENT.name": "Shoot all around",
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+ "core.bonus.SHOOTS_ALL_ADJACENT.description": "This creature's ranged attacks strike all targets in a small area",
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+ "core.bonus.SOUL_STEAL.name": "Soul Steal",
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+ "core.bonus.SOUL_STEAL.description": "Gains ${val} new creatures for each enemy killed",
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+ "core.bonus.SPELLCASTER.name": "Spellcaster",
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+ "core.bonus.SPELLCASTER.description": "Can cast ${subtype.spell}",
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+ "core.bonus.SPELL_AFTER_ATTACK.name": "Cast After Attack",
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+ "core.bonus.SPELL_AFTER_ATTACK.description": "${val}% to cast ${subtype.spell} after attack",
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+ "core.bonus.SPELL_BEFORE_ATTACK.name": "Cast Before Attack",
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+ "core.bonus.SPELL_BEFORE_ATTACK.description": "${val}% to cast ${subtype.spell} before attack",
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+ "core.bonus.SPELL_DAMAGE_REDUCTION.name": "Spell Resistance",
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+ "core.bonus.SPELL_DAMAGE_REDUCTION.description": "Damage from spells reduced ${val}%.",
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+ "core.bonus.SPELL_IMMUNITY.name": "Spell immunity",
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+ "core.bonus.SPELL_IMMUNITY.description": "Immune to ${subtype.spell}",
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+ "core.bonus.SPELL_LIKE_ATTACK.name": "Spell-like attack",
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+ "core.bonus.SPELL_LIKE_ATTACK.description": "Attacks with ${subtype.spell}",
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+ "core.bonus.SPELL_RESISTANCE_AURA.name": "Aura of Resistance",
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+ "core.bonus.SPELL_RESISTANCE_AURA.description": "Nearby stacks get ${val}% resistance",
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+ "core.bonus.SUMMON_GUARDIANS.name": "Summon guardians",
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+ "core.bonus.SUMMON_GUARDIANS.description": "At battle start summons ${subtype.creature} (${val}%)",
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+ "core.bonus.SYNERGY_TARGET.name": "Synergizable",
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+ "core.bonus.SYNERGY_TARGET.description": "This creature is vulnerable to synergy effect",
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+ "core.bonus.TWO_HEX_ATTACK_BREATH.name": "Breath",
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+ "core.bonus.TWO_HEX_ATTACK_BREATH.description": "Breath Attack (2-hex range)",
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+ "core.bonus.THREE_HEADED_ATTACK.name": "Three-headed attack",
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+ "core.bonus.THREE_HEADED_ATTACK.description": "Attacks three adjacent units",
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+ "core.bonus.TRANSMUTATION.name": "Transmutation",
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+ "core.bonus.TRANSMUTATION.description": "${val}% chance to transform attacked unit to other type",
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+ "core.bonus.UNDEAD.name": "Undead",
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+ "core.bonus.UNDEAD.description": "Creature is Undead",
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+ "core.bonus.UNLIMITED_RETALIATIONS.name": "Unlimited retaliations",
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+ "core.bonus.UNLIMITED_RETALIATIONS.description": "Retaliates any number of attacks",
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+ "core.bonus.WATER_IMMUNITY.name": "Water immunity",
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+ "core.bonus.WATER_IMMUNITY.description": "Immune to all Water school spells",
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+ "core.bonus.WIDE_BREATH.name": "Wide breath",
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+ "core.bonus.WIDE_BREATH.description": "Wide breath attack (multiple hexes)"
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}
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