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@@ -641,6 +641,9 @@ void CClient::battleFinished(const BattleID & battleID)
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void CClient::startPlayerBattleAction(const BattleID & battleID, PlayerColor color)
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{
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+ if (battleints.count(color) == 0)
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+ return; // not our combat in MP
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+
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auto battleint = battleints.at(color);
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if (!battleint->human)
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