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@@ -19,10 +19,6 @@ AIhelper::AIhelper()
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armyManager.reset(new ArmyManager());
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}
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-AIhelper::~AIhelper()
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-{
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-}
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-
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bool AIhelper::notifyGoalCompleted(Goals::TSubgoal goal)
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{
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return resourceManager->notifyGoalCompleted(goal);
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@@ -182,4 +178,4 @@ std::vector<SlotInfo>::iterator AIhelper::getWeakestCreature(std::vector<SlotInf
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std::vector<SlotInfo> AIhelper::getSortedSlots(const CCreatureSet * target, const CCreatureSet * source) const
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{
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return armyManager->getSortedSlots(target, source);
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-}
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+}
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