|
@@ -218,7 +218,7 @@ void Canvas::fillTexture(const std::shared_ptr<IImage>& image)
|
|
for (int y=0; y < surface->h; y+= imageArea.h)
|
|
for (int y=0; y < surface->h; y+= imageArea.h)
|
|
{
|
|
{
|
|
for (int x=0; x < surface->w; x+= imageArea.w)
|
|
for (int x=0; x < surface->w; x+= imageArea.w)
|
|
- image->draw(surface, Point(renderArea.x + x, renderArea.y + y));
|
|
|
|
|
|
+ image->draw(surface, Point(renderArea.x + x * getScalingFactor(), renderArea.y + y * getScalingFactor()));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|