@@ -184,7 +184,7 @@ void CGDwelling::updateGuards() const
//default condition - creatures are of level 5 or higher
for (auto creatureEntry : creatures)
{
- if (VLC->creh->creatures[creatureEntry.second.at(0)]->level >= 5)
+ if (VLC->creh->creatures[creatureEntry.second.at(0)]->level >= 5 && ID != Obj::REFUGEE_CAMP)
guarded = true;
break;