AlexVinS 8 years ago
parent
commit
368ba0e2bf

+ 2 - 2
client/VCMI_client.cbp

@@ -200,8 +200,8 @@
 		<Unit filename="windows/CTradeWindow.h" />
 		<Unit filename="windows/CWindowObject.cpp" />
 		<Unit filename="windows/CWindowObject.h" />
-		<Unit filename="windows/CreaturePurhaseCard.cpp" />
-		<Unit filename="windows/CreaturePurhaseCard.h" />
+		<Unit filename="windows/CreaturePurchaseCard.cpp" />
+		<Unit filename="windows/CreaturePurchaseCard.h" />
 		<Unit filename="windows/GUIClasses.cpp" />
 		<Unit filename="windows/GUIClasses.h" />
 		<Unit filename="windows/InfoWindows.cpp" />

+ 5 - 2
client/windows/CreaturePurchaseCard.cpp

@@ -1,5 +1,5 @@
 /*
- * CreaturePurhaseCard.cpp, part of VCMI engine
+ * CreaturePurchaseCard.cpp, part of VCMI engine
  *
  * Authors: listed in file AUTHORS in main folder
  *
@@ -82,7 +82,10 @@ void CreaturePurchaseCard::sliderMoved(int to)
 	parent->updateAllSliders();
 }
 
-CreaturePurchaseCard::CreaturePurchaseCard(const std::vector<CreatureID> & creaturesID, Point position, int creaturesMaxAmount, QuickRecruitmentWindow * parents) : upgradesID(creaturesID), parent(parents), maxAmount(creaturesMaxAmount)
+CreaturePurchaseCard::CreaturePurchaseCard(const std::vector<CreatureID> & creaturesID, Point position, int creaturesMaxAmount, QuickRecruitmentWindow * parents)
+	: upgradesID(creaturesID),
+	parent(parents),
+	maxAmount(creaturesMaxAmount)
 {
 	creatureOnTheCard = upgradesID.back().toCreature();
 	moveTo(Point(position.x, position.y));

+ 2 - 2
client/windows/CreaturePurchaseCard.h

@@ -1,5 +1,5 @@
 /*
- * CreaturePurhaseCard.h, part of VCMI engine
+ * CreaturePurchaseCard.h, part of VCMI engine
  *
  * Authors: listed in file AUTHORS in main folder
  *
@@ -46,5 +46,5 @@ private:
 	std::shared_ptr<CLabel> availableAmount,  purhaseAmount;
 	std::shared_ptr<CCreaturePic> picture;
 	std::shared_ptr<CreatureCostBox> cost;
-	const std::vector<CreatureID> & upgradesID;
+	std::vector<CreatureID> upgradesID;
 };

+ 2 - 1
client/windows/QuickRecruitmentWindow.cpp

@@ -145,7 +145,8 @@ void QuickRecruitmentWindow::updateAllSliders()
 }
 
 QuickRecruitmentWindow::QuickRecruitmentWindow(const CGTownInstance * townd, Rect startupPosition)
-	: CWindowObject(PLAYER_COLORED | BORDERED), town(townd)
+	: CWindowObject(PLAYER_COLORED | BORDERED),
+	town(townd)
 {
 	OBJECT_CONSTRUCTION_CAPTURING(ACTIVATE + DEACTIVATE + UPDATE + SHOWALL);