@@ -331,6 +331,9 @@ void CAdvMapInt::fsleepWake()
//uncomment to enable original HoMM3 behaviour:
//move button is disabled for hero going to sleep, even though it's enabled when you reselect him
}
+
+ // redraw to update the image of sleep/wake button
+ panelMain->redraw();
void CAdvMapInt::fmoveHero()