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@@ -40,8 +40,8 @@ public:
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void showInfoDialog(const std::string & msg, PlayerColor player) override {}
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void changeSpells(const CGHeroInstance * hero, bool give, const std::set<SpellID> &spells) override {}
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- bool removeObject(const CGObjectInstance * obj) override {return false;}
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- void createObject(const int3 & visitablePosition, Obj type, int32_t subtype = 0) override {};
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+ bool removeObject(const CGObjectInstance * obj, const PlayerColor & initiator) override {return false;}
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+ void createObject(const int3 & visitablePosition, const PlayerColor & initiator, Obj type, int32_t subtype = 0) override {};
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void setOwner(const CGObjectInstance * objid, PlayerColor owner) override {}
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void changePrimSkill(const CGHeroInstance * hero, PrimarySkill which, si64 val, bool abs=false) override {}
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void changeSecSkill(const CGHeroInstance * hero, SecondarySkill which, int val, bool abs=false) override {}
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@@ -83,7 +83,7 @@ public:
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void setMovePoints(SetMovePoints * smp) override {}
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void setManaPoints(ObjectInstanceID hid, int val) override {}
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void giveHero(ObjectInstanceID id, PlayerColor player, ObjectInstanceID boatId = ObjectInstanceID()) override {}
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- void changeObjPos(ObjectInstanceID objid, int3 newPos) override {}
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+ void changeObjPos(ObjectInstanceID objid, int3 newPos, const PlayerColor & initiator) override {}
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void heroExchange(ObjectInstanceID hero1, ObjectInstanceID hero2) override {} //when two heroes meet on adventure map
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void changeFogOfWar(int3 center, ui32 radius, PlayerColor player, bool hide) override {}
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void changeFogOfWar(std::unordered_set<int3> &tiles, PlayerColor player, bool hide) override {}
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