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@@ -1,2160 +1,2160 @@
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-# 1.3.1 -> 1.3.2
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-
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-### GENERAL
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-* VCMI now uses new application icon
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-* Added initial version of Czech translation
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-* Game will now use tile hero is moving from for movement cost calculations, in line with H3
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-* Added option to open hero backpack window in hero screen
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-* Added detection of misclicks for touch inputs to make hitting small UI elements easier
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-* Hero commander will now gain option to learn perks on reaching master level in corresponding abilities
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-* It is no longer possible to stop movement while moving over water with Water Walk
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-* Game will now automatically update hero path if it was blocked by another hero
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-* Added "vcmiartifacts angelWings" form to "give artifacts" cheat
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-
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-### STABILITY
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-* Fixed freeze in Launcher on repository checkout and on mod install
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-* Fixed crash on loading VCMI map with placed Abandoned Mine
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-* Fixed crash on loading VCMI map with neutral towns
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-* Fixed crash on attempting to visit unknown object, such as Market of Time
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-* Fixed crash on attempting to teleport unit that is immune to a spell
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-* Fixed crash on switching fullscreen mode during AI turn
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-
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-### CAMPAIGNS
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-* Fixed reorderging of hero primary skills after moving to next scenario in campaigns
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-
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-### BATTLES
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-* Conquering a town will now correctly award additional 500 experience points
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-* Quick combat is now enabled by default
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-* Fixed invisible creatures from SUMMON_GUARDIANS and TRANSMUTATION bonuses
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-* Added option to toggle spell usage by AI in quick combat
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-* Fixed updating of spell point of enemy hero in game interface after spell cast
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-* Fixed wrong creature spellcasting shortcut (now set to "F")
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-* It is now possible to perform melee attack by creatures with spells, especially area spells
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-* Right-click will now properly end spellcast mode
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-* Fixed cursor preview when casting spell using touchscreen
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-* Long tap during spell casting will now properly abort the spell
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-
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-### INTERFACE
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-* Added "Fill all empty slots with 1 creature" option to radial wheel in garrison windows
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-* Context popup for adventure map monsters will now show creature icon
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-* Game will now show correct victory message for gather troops victory condition
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-* Fixed incorrect display of number of owned Sawmills in Kingdom Overview window
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-* Fixed incorrect color of resource bar in hotseat mode
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-* Fixed broken toggle map level button in world view mode
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-* Fixed corrupted interface after opening puzzle window from world view mode
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-* Fixed blocked interface after attempt to start invalid map
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-* Add yellow border to selected commander grandmaster ability
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-* Always use bonus description for commander abilities instead of not provided wog-specific translation
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-* Fix scrolling when commander has large number of grandmaster abilities
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-* Fixed corrupted message on another player defeat
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-* Fixed unavailable Quest Log button on maps with quests
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-* Fixed incorrect values on a difficulty selector in save load screen
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-* Removed invalid error message on attempting to move non-existing unit in exchange window
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-
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-### RANDOM MAP GENERATOR
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-* Fixed bug leading to unreachable resources around mines
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-
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-### MAP EDITOR
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-* Fixed crash on maps containing abandoned mines
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-* Fixed crash on maps containing neutral objects
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-* Fixed problem with random map initialized in map editor
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-* Fixed problem with initialization of random dwellings
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-
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-# 1.3.0 -> 1.3.1
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-
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-### GENERAL:
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-* Fixed framerate drops on hero movement with active hota mod
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-* Fade-out animations will now be skipped when instant hero movement speed is used
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-* Restarting loaded campaing scenario will now correctly reapply starting bonus
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-* Reverted FPS limit on mobile systems back to 60 fps
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-* Fixed loading of translations for maps and campaigns
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-* Fixed loading of preconfigured starting army for heroes with preconfigured spells
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-* Background battlefield obstacles will now appear below creatures
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-* it is now possible to load save game located inside mod
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-* Added option to configure reserved screen area in Launcher on iOS
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-* Fixed border scrolling when game window is maximized
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-
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-### AI PLAYER:
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-* BattleAI: Improved performance of AI spell selection
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-* NKAI: Fixed freeze on attempt to exchange army between garrisoned and visiting hero
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-* NKAI: Fixed town threat calculation
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-* NKAI: Fixed recruitment of new heroes
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-* VCAI: Added workaround to avoid freeze on attempting to reach unreachable location
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-* VCAI: Fixed spellcasting by Archangels
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-
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-### RANDOM MAP GENERATOR:
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-* Fixed placement of roads inside rock in underground
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-* Fixed placement of shifted creature animations from HotA
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-* Fixed placement of treasures at the boundary of wide connections
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-* Added more potential locations for quest artifacts in zone
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-
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-### STABILITY:
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-* When starting client without H3 data game will now show message instead of silently crashing
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-* When starting invalid map in campaign, game will now show message instead of silently crashing
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-* Blocked loading of saves made with different set of mods to prevent crashes
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-* Fixed crash on starting game with outdated mods
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-* Fixed crash on attempt to sacrifice all your artifacts in Altar of Sacrifice
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-* Fixed crash on leveling up after winning battle as defender
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-* Fixed possible crash on end of battle opening sound
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-* Fixed crash on accepting battle result after winning battle as defender
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-* Fixed possible crash on casting spell in battle by AI
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-* Fixed multiple possible crashes on managing mods on Android
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-* Fixed multiple possible crashes on importing data on Android
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-* Fixed crash on refusing rewards from town building
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-* Fixed possible crash on threat evaluation by NKAI
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-* Fixed crash on using haptic feedback on some Android systems
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-* Fixed crash on right-clicking flags area in RMG setup mode
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-* Fixed crash on opening Blacksmith window and Build Structure dialogs in some localizations
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-* Fixed possible crash on displaying animated main menu
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-* Fixed crash on recruiting hero in town located on the border of map
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-
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-# 1.2.1 -> 1.3.0
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-
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-### GENERAL:
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-* Implemented automatic interface scaling to any resolution supported by monitor
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-* Implemented UI scaling option to scale game interface
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-* Game resolution and UI scaling can now be changed without game restart
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-* Fixed multiple issues with borderless fullscreen mode
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-* On mobile systems game will now always run at native resolution with configurable UI scaling
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-* Implemented support for Horn of the Abyss map format
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-* Implemented option to replay results of quick combat
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-* Added translations to French and Chinese
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-* All in-game cheats are now case-insensitive
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-* Added high-definition icon for Windows
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-* Fix crash on connecting to server on FreeBSD and Flatpak builds
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-* Save games now consist of a single file
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-* Added H3:SOD cheat codes as alternative to vcmi cheats
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-* Fixed several possible crashes caused by autocombat activation
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-* Fixed artifact lock icon in localized versions of the game
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-* Fixed possible crash on changing hardware cursor
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-
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-### TOUCHSCREEN SUPPORT:
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-* VCMI will now properly recognizes touch screen input
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-* Implemented long tap gesture that shows popup window. Tap once more to close popup
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-* Long tap gesture duration can now be configured in settings
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-* Implemented radial menu for army management, activated via swiping creature icon
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-* Implemented swipe gesture for scrolling through lists
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-* All windows that have sliders in UI can now be scrolled using swipe gesture
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-* Implemented swipe gesture for attack direction selection: swipe from enemy position to position you want to attack from
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-* Implemented pinch gesture for zooming adventure map
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-* Implemented haptic feedback (vibration) for long press gesture
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-
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-### LAUNCHER:
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-* Launcher will now attempt to automatically detect language of OS on first launch
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-* Added "About" tab with information about project and environment
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-* Added separate options for Allied AI and Enemy AI for adventure map
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-* Patially fixed displaying of download progress for mods
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-* Fixed potential crash on opening mod information for mods with a changelog
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-* Added option to configure number of autosaves
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-
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-### MAP EDITOR:
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-* Fixed crash on cutting random town
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-* Added option to export entire map as an image
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-* Added validation for placing multiple heroes into starting town
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-* It is now possible to have single player on a map
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-* It is now possible to configure teams in editor
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-
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-### AI PLAYER:
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-* Fixed potential crash on accessing market (VCAI)
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-* Fixed potentially infinite turns (VCAI)
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-* Reworked object prioritizing
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-* Improved town defense against enemy heroes
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-* Improved town building (mage guild and horde)
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-* Various behavior fixes
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-
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-### GAME MECHANICS
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-* Hero retreating after end of 7th turn will now correctly appear in tavern
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-* Implemented hero backpack limit (disabled by default)
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-* Fixed Admiral's Hat movement points calculation
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-* It is now possible to access Shipwrecks from coast
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-* Hero path will now be correctly updated on equipping/unequipping Levitation Boots or Angel Wings
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-* It is no longer possible to abort movement while hero is flying over water
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-* Fixed digging for Grail
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-* Implemented "Survive beyond a time limit" victory condition
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-* Implemented "Defeat all monsters" victory condition
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-* 100% damage resistance or damage reduction will make unit immune to a spell
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-* Game will now randomly select obligatory skill for hero on levelup instead of always picking Fire Magic
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-* Fixed duration of bonuses from visitable object such as Idol of Fortune
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-* Rescued hero from prison will now correctly reveal map around him
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-* Lighthouses will no longer give movement bonus on land
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-
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-### CAMPAIGNS:
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-* Fixed transfer of artifacts into next scenario
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-* Fixed crash on advancing to next scenario with heroes from mods
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-* Fixed handling of "Start with building" campaign bonus
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-* Fixed incorrect starting level of heroes in campaigns
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-* Game will now play correct music track on scenario selection window
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-* Dracon woll now correctly start without spellbook in Dragon Slayer campaign
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-* Fixed frequent crash on moving to next scenario during campaign
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-* Fixed inability to dismiss heroes on maps with "capture town" victory condition
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-
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-### RANDOM MAP GENERATOR:
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-* Improved zone placement, shape and connections
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-* Improved zone passability for better gameplay
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-* Improved treasure distribution and treasure values to match SoD closely
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-* Navigation and water-specific spells are now banned on maps without water
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-* RMG will now respect road settings set in menu
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-* Tweaked many original templates so they allow new terrains and factions
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-* Added "bannedTowns", "bannedTerrains", "bannedMonsters" zone properties
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-* Added "road" property to connections
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-* Added monster strength "none"
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-* Support for "wide" connections
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-* Support for new "fictive" and "repulsive" connections
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-* RMG will now run faster, utilizing many CPU cores
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-* Removed random seed number from random map description
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-
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-### INTERFACE:
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-* Adventure map is now scalable and can be used with any resolution without mods
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-* Adventure map interface is now correctly blocked during enemy turn
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-* Visiting creature banks will now show amount of guards in bank
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-* It is now possible to arrange army using status window
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-* It is now possible to zoom in or out using mouse wheel or pinch gesture
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-* It is now possible to reset zoom via Backspace hotkey
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-* Receiving a message in chat will now play sound
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-* Map grid will now correctly display on map start
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-* Fixed multiple issues with incorrect updates of save/load game screen
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-* Fixed missing fortifications level icon in town tooltip
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-* Fixed positioning of resource label in Blacksmith window
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-* Status bar on inactive windows will no longer show any tooltip from active window
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-* Fixed highlighting of possible artifact placements when exchanging with allied hero
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-* Implemented sound of flying movement (for Fly spell or Angel Wings)
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-* Last symbol of entered cheat/chat message will no longer trigger hotkey
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-* Right-clicking map name in scenario selection will now show file name
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-* Right-clicking save game in save/load screen will now show file name and creation date
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-* Right-clicking in town fort window will now show creature information popup
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-* Implemented pasting from clipboard (Ctrl+V) for text input
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-
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-### BATTLES:
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-* Implemented Tower moat (Land Mines)
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-* Implemented defence reduction for units in moat
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-* Added option to always show hero status window
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-* Battle opening sound can now be skipped with mouse click
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-* Fixed movement through moat of double-hexed units
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-* Fixed removal of Land Mines and Fire Walls
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-* Obstacles will now corectly show up either below or above unit
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-* It is now possible to teleport a unit through destroyed walls
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-* Added distinct overlay image for showing movement range of highlighted unit
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-* Added overlay for displaying shooting range penalties of units
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-
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-### MODDING:
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-* Implemented initial version of VCMI campaign format
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-* Implemented spell cast as possible reward for configurable object
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-* Implemented support for configurable buildings in towns
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-* Implemented support for placing prison, tavern and heroes on water
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-* Implemented support for new boat types
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-* It is now possible for boats to use other movement layers, such as "air"
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-* It is now possible to use growing artifacts on artifacts that can be used by hero
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-* It is now possible to configure town moat
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-* Palette-cycling animation of terrains and rivers can now be configured in json
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-* Game will now correctly resolve identifier in unexpected form (e.g. 'bless' vs 'spell.bless' vs 'core:bless')
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-* Creature specialties that use short form ( "creature" : "pikeman" ) will now correctly affect all creature upgrades
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-* It is now possible to configure spells for Shrines
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-* It is now possible to configure upgrade costs per level for Hill Forts
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-* It is now possible to configure boat type for Shipyards on adventure map and in town
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-* Implemented support for HotA-style adventure map images for monsters, with offset
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-* Replaced (SCHOOL)_SPELL_DMG_PREMY with SPELL_DAMAGE bonus (uses school as subtype).
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-* Removed bonuses (SCHOOL)_SPELLS - replaced with SPELLS_OF_SCHOOL
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-* Removed DIRECT_DAMAGE_IMMUNITY bonus - replaced by 100% spell damage resistance
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-* MAGIC_SCHOOL_SKILL subtype has been changed for consistency with other spell school bonuses
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-* Configurable objects can now be translated
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-* Fixed loading of custom battlefield identifiers for map objects
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-
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-# 1.2.0 -> 1.2.1
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-
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-### GENERAL:
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-* Implemented spell range overlay for Dimension Door and Scuttle Boat
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-* Fixed movement cost penalty from terrain
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-* Fixed empty Black Market on game start
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-* Fixed bad morale happening after waiting
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-* Fixed good morale happening after defeating last enemy unit
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-* Fixed death animation of Efreeti killed by petrification attack
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-* Fixed crash on leaving to main menu from battle in hotseat mode
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-* Fixed music playback on switching between towns
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-* Special months (double growth and plague) will now appear correctly
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-* Adventure map spells are no longer visible on units in battle
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-* Attempt to cast spell with no valid targets in hotseat will show appropriate error message
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-* RMG settings will now show all existing in game templates and not just those suitable for current settings
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-* RMG settings (map size and two-level maps) that are not compatible with current template will be blocked
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-* Fixed centering of scenario information window
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-* Fixed crash on empty save game list after filtering
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-* Fixed blocked progress in Launcher on language detection failure
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-* Launcher will now correctly handle selection of Ddata directory in H3 install
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-* Map editor will now correctly save message property for events and pandoras
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-* Fixed incorrect saving of heroes portraits in editor
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-
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-# 1.1.1 -> 1.2.0
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-
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-### GENERAL:
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-* Adventure map rendering was entirely rewritten with better, more functional code
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-* Client battle code was heavily reworked, leading to better visual look & feel and fixing multiple minor battle bugs / glitches
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-* Client mechanics are now framerate-independent, rather than speeding up with higher framerate
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-* Implemented hardware cursor support
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-* Heroes III language can now be detected automatically
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-* Increased targeted framerate from 48 to 60
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-* Increased performance of UI updates
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-* Fixed bonus values of heroes who specialize in secondary skills
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-* Fixed bonus values of heroes who specialize in creatures
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-* Fixed damage increase from Adela's Bless specialty
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-* Fixed missing obstacles in battles on subterranean terrain
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-* Video files now play at correct speed
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-* Fixed crash on switching to second mission in campaigns
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-* New cheat code: vcmiazure - give 5000 azure dragons in every empty slot
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-* New cheat code: vcmifaerie - give 5000 faerie dragons in every empty slot
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-* New cheat code: vcmiarmy or vcminissi - give specified creatures in every empty slot. EG: vcmiarmy imp
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-* New cheat code: vcmiexp or vcmiolorin - give specified amount of experience to current hero. EG: vcmiexp 10000
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-* Fixed oversided message window from Scholar skill that had confirmation button outside game window
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-* Fixed loading of prebuilt creature hordes from h3m maps
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-* Fixed volume of ambient sounds when changing game sounds volume
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-* Fixed might&magic affinities of Dungeon heroes
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-* Fixed Roland's specialty to affect Swordsmen/Crusaders instead of Griffins
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-* Buying boat in town of an ally now correctly uses own resources instead of stealing them from ally
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-* Default game difficulty is now set to "normal" instead of "easy"
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-* Fixed crash on missing music files
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-
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-### MAP EDITOR:
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-* Added translations to German, Polish, Russian, Spanish, Ukrainian
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-* Implemented cut/copy/paste operations
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-* Implemented lasso brush for terrain editing
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-* Toolbar actions now have names
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-* Added basic victory and lose conditions
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-
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-### LAUNCHER:
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-* Added initial Welcome/Setup screen for new players
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-* Added option to install translation mod if such mod exists and player's H3 version has different language
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-* Icons now have higher resolution, to prevent upscaling artifacts
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-* Added translations to German, Polish, Russian, Spanish, Ukrainian
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-* Mods tab layout has been adjusted based on feedback from players
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-* Settings tab layout has been redesigned to support longer texts
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-* Added button to start map editor directly from Launcher
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-* Simplified game starting flow from online lobby
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-* Mod description will now show list of languages supported by mod
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-* Launcher now uses separate mod repository from vcmi-1.1 version to prevent mod updates to unsupported versions
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-* Size of mod list and mod details sub-windows can now be adjusted by player
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-
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-### AI PLAYER:
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-* Nullkiller AI is now used by default
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-* AI should now be more active in destroying heroes causing treat on AI towns
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-* AI now has higher priority for resource-producing mines
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-* Increased AI priority of town dwelling upgrades
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-* AI will now de-prioritize town hall upgrades when low on resources
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-* Messages from cheats used by AI are now hidden
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-* Improved army gathering from towns
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-* AI will now attempt to exchange armies between main heroes to get the strongest hero with the strongest army.
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-* Improved Pandora handling
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-* AI takes into account fort level now when evaluating enemy town capturing priority.
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-* AI can not use allied shipyard now to avoid freeze
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-* AI will avoid attacking creatures standing on draw-bridge tile during siege if the bridge is closed.
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-* AI will consider retreat during siege if it can not do anything (catapult is destroyed, no destroyed walls exist)
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-
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-### RANDOM MAP GENERATOR
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-* Random map generator can now be used without vcmi-extras mod
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-* RMG will no longer place shipyards or boats at very small lakes
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-* Fixed placement of shipyards in invalid locations
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-* Fixed potential game hang on generation of random map
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-* RMG will now generate addditional monolith pairs to create required number of zone connections
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-* RMG will try to place Subterranean Gates as far away from other objects (including each other) as possible
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-* RMG will now try to place objects as far as possible in both zones sharing a guard, not only the first one.
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-* Use only one template for an object in zone
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-* Objects with limited per-map count will be distributed evenly among zones with suitable terrain
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-* Objects above zone treasure value will not be considered for placement
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-* RMG will prefer terrain-specific templates for objects placement
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-* RMG will place Towns and Monoliths first in order to generate long roads across the zone.
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-* Adjust the position of center town in the zone for better look & feel on S maps.
|
|
|
-* Description of random map will correctly show number of levels
|
|
|
-* Fixed amount of creatures found in Pandora Boxes to match H3
|
|
|
-* Visitable objects will no longer be placed on top of the map, obscured by map border
|
|
|
-
|
|
|
-### ADVENTURE MAP:
|
|
|
-* Added option to replace popup messages on object visiting with messages in status window
|
|
|
-* Implemented different hero movement sounds for offroad movement
|
|
|
-* Cartographers now reveal terrain in the same way as in H3
|
|
|
-* Status bar will now show movement points information on pressing ALT or after enabling option in settings
|
|
|
-* It is now not possible to receive rewards from School of War without required gold amount
|
|
|
-* Owned objects, like Mines and Dwellings will always show their owner in status bar
|
|
|
-* It is now possible to interact with on-map Shipyard when no hero is selected
|
|
|
-* Added option to show amount of creatures as numeric range rather than adjective
|
|
|
-* Added option to show map grid
|
|
|
-* Map swipe is no longer exclusive for phones and can be enabled on desktop platforms
|
|
|
-* Added more graduated settigns for hero movement speed
|
|
|
-* Map scrolling is now more graduated and scrolls with pixel-level precision
|
|
|
-* Hero movement speed now matches H3
|
|
|
-* Improved performance of adventure map rendering
|
|
|
-* Fixed embarking and disembarking sounds
|
|
|
-* Fixed selection of "new week" animation for status window
|
|
|
-* Object render order now mostly matches H3
|
|
|
-* Fixed movement cost calculation when using "Fly" spell or "Angel Wings"
|
|
|
-* Fixed game freeze on using Town Portal to teleport into town with unvisited Battle Scholar Academy
|
|
|
-* Fixed invalid ambient sound of Whirlpool
|
|
|
-* Hero path will now be correctly removed on defeating monsters that are at the end of hero path
|
|
|
-* Seer Hut tooltips will now show messages for correct quest type
|
|
|
-
|
|
|
-### INTERFACE
|
|
|
-* Implemented new settings window
|
|
|
-* Added framerate display option
|
|
|
-* Fixed white status bar on server connection screen
|
|
|
-* Buttons in battle window now correctly show tooltip in status bar
|
|
|
-* Fixed cursor image during enemy turn in combat
|
|
|
-* Game will no longer promt to assemble artifacts if they fall into backpack
|
|
|
-* It is now possible to use in-game console for vcmi commands
|
|
|
-* Stacks sized 1000-9999 units will not be displayed as "1k"
|
|
|
-* It is now possible to select destination town for Town Portal via double-click
|
|
|
-* Implemented extended options for random map tab: generate G+U size, select RMG template, manage teams and roads
|
|
|
-
|
|
|
-### HERO SCREEN
|
|
|
-* Fixed cases of incorrect artifact slot highlighting
|
|
|
-* Improved performance of artifact exchange operation
|
|
|
-* Picking up composite artifact will immediately unlock slots
|
|
|
-* It is now possible to swap two composite artifacts
|
|
|
-
|
|
|
-### TOWN SCREEN
|
|
|
-* Fixed gradual fade-in of a newly built building
|
|
|
-* Fixed duration of building fade-in to match H3
|
|
|
-* Fixed rendering of Shipyard in Castle
|
|
|
-* Blacksmith purchase button is now properly locked if artifact slot is occupied by another warmachine
|
|
|
-* Added option to show number of available creatures in place of growth
|
|
|
-* Fixed possible interaction with hero / town list from adventure map while in town screen
|
|
|
-* Fixed missing left-click message popup for some town buildings
|
|
|
-* Moving hero from garrison by pressing space will now correctly show message "Cannot have more than 8 adventuring heroes"
|
|
|
-
|
|
|
-### BATTLES:
|
|
|
-* Added settings for even faster animation speed than in H3
|
|
|
-* Added display of potential kills numbers into attack tooltip in status bar
|
|
|
-* Added option to skip battle opening music entirely
|
|
|
-* All effects will now wait for battle opening sound before playing
|
|
|
-* Hex highlighting will now be disabled during enemy turn
|
|
|
-* Fixed incorrect log message when casting spell that kills zero units
|
|
|
-* Implemented animated cursor for spellcasting
|
|
|
-* Fixed multiple issues related to ordering of creature animations
|
|
|
-* Fixed missing flags from hero animations when opening menus
|
|
|
-* Fixed rendering order of moat and grid shadow
|
|
|
-* Jousting bonus from Champions will now be correctly accounted for in damage estimation
|
|
|
-* Building Castle building will now provide walls with additional health point
|
|
|
-* Speed of all battle animations should now match H3
|
|
|
-* Fixed missing obstacles on subterranean terrain
|
|
|
-* Ballistics mechanics now matches H3 logic
|
|
|
-* Arrow Tower base damage should now match H3
|
|
|
-* Destruction of wall segments will now remove ranged attack penalty
|
|
|
-* Force Field cast in front of drawbridge will now block it as in H3
|
|
|
-* Fixed computations for Behemoth defense reduction ability
|
|
|
-* Bad luck (if enabled) will now multiple all damage by 50%, in line with other damage reducing mechanics
|
|
|
-* Fixed highlighting of movement range for creatures standing on a corpse
|
|
|
-* All battle animations now have same duration/speed as in H3
|
|
|
-* Added missing combat log message on resurrecting creatures
|
|
|
-* Fixed visibility of blue border around targeted creature when spellcaster is making turn
|
|
|
-* Fixed selection highlight when in targeted creature spellcasting mode
|
|
|
-* Hovering over hero now correctly shows hero cursor
|
|
|
-* Creature currently making turn is now highlighted in the Battle Queue
|
|
|
-* Hovering over creature icon in Battle Queue will highlight this creature in the battlefield
|
|
|
-* New battle UI extension allows control over creatures' special abilities
|
|
|
-* Fixed crash on activating auto-combat in battle
|
|
|
-* Fixed visibility of unit creature amount labels and timing of their updates
|
|
|
-* Firewall will no longer hit double-wide units twice when passing through
|
|
|
-* Unicorn Magic Damper Aura ability now works multiplicatively with Resistance
|
|
|
-* Orb of Vulnerability will now negate Resistance skill
|
|
|
-
|
|
|
-### SPELLS:
|
|
|
-* Hero casting animation will play before spell effect
|
|
|
-* Fire Shield: added sound effect
|
|
|
-* Fire Shield: effect now correctly plays on defending creature
|
|
|
-* Earthquake: added sound effect
|
|
|
-* Earthquake: spell will not select sections that were already destroyed before cast
|
|
|
-* Remove Obstacles: fixed error message when casting on maps without obstacles
|
|
|
-* All area-effect spells (e.g. Fireball) will play their effect animation on top
|
|
|
-* Summoning spells: added fade-in effect for summoned creatures
|
|
|
-* Fixed timing of hit animation for damage-dealing spells
|
|
|
-* Obstacle-creating spells: UI is now locked during effect animation
|
|
|
-* Obstacle-creating spells: added sound effect
|
|
|
-* Added reverse death animation for spells that bring stack back to life
|
|
|
-* Bloodlust: implemented visual effect
|
|
|
-* Teleport: implemented visual fade-out and fade-in effect for teleporting
|
|
|
-* Berserk: Fixed duration of effect
|
|
|
-* Frost Ring: Fixed spell effect range
|
|
|
-* Fixed several cases where multiple different effects could play at the same time
|
|
|
-* All spells that can affecte multiple targets will now highlight affected stacks
|
|
|
-* Bless and Curse now provide +1 or -1 to base damage on Advanced & Expert levels
|
|
|
-
|
|
|
-### ABILITIES:
|
|
|
-* Rebirth (Phoenix): Sound will now play in the same time as animation effect
|
|
|
-* Master Genie spellcasting: Sound will now play in the same time as animation effect
|
|
|
-* Power Lich, Magogs: Sound will now play in the same time as attack animation effect
|
|
|
-* Dragon Breath attack now correctly uses different attack animation if multiple targets are hit
|
|
|
-* Petrification: implemented visual effect
|
|
|
-* Paralyze: added visual effect
|
|
|
-* Blind: Stacks will no longer retailate on attack that blinds them
|
|
|
-* Demon Summon: Added animation effect for summoning
|
|
|
-* Fire shield will no longer trigger on non-adjacent attacks, e.g. from Dragon Breath
|
|
|
-* Weakness now has correct visual effect
|
|
|
-* Added damage bonus for opposite elements for Elementals
|
|
|
-* Added damage reduction for Magic Elemental attacks against creatures immune to magic
|
|
|
-* Added incoming damage reduction to Petrify
|
|
|
-* Added counter-attack damage reduction for Paralyze
|
|
|
-
|
|
|
-### MODDING:
|
|
|
-* All configurable objects from H3 now have their configuration in json
|
|
|
-* Improvements to functionality of configurable objects
|
|
|
-* Replaced `SECONDARY_SKILL_PREMY` bonus with separate bonuses for each skill.
|
|
|
-* Removed multiple bonuses that can be replaced with another bonus.
|
|
|
-* It is now possible to define new hero movement sounds in terrains
|
|
|
-* Implemented translation support for mods
|
|
|
-* Implemented translation support for .h3m maps and .h3c campaigns
|
|
|
-* Translation mods are now automatically disabled if player uses different language
|
|
|
-* Files with new Terrains, Roads and Rivers are now validated by game
|
|
|
-* Parameters controlling effect of attack and defences stats on damage are now configurable in defaultMods.json
|
|
|
-* New bonus: `LIMITED_SHOOTING_RANGE`. Creatures with this bonus can only use ranged attack within specified range
|
|
|
-* Battle window and Random Map Tab now have their layout defined in json file
|
|
|
-* Implemented code support for alternative actions mod
|
|
|
-* Implemented code support for improved random map dialog
|
|
|
-* It is now possible to configure number of creature stacks in heroes' starting armies
|
|
|
-* It is now possible to configure number of constructed dwellings in towns on map start
|
|
|
-* Game settings previously located in defaultMods.json are now loaded directly from mod.json
|
|
|
-* It is now possible for spellcaster units to have multiple spells (but only for targeting different units)
|
|
|
-* Fixed incorrect resolving of identifiers in commander abilities and stack experience definitions
|
|
|
-
|
|
|
-# 1.1.0 -> 1.1.1
|
|
|
-
|
|
|
-### GENERAL:
|
|
|
-* Fixed missing sound in Polish version from gog.com
|
|
|
-* Fixed positioning of main menu buttons in localized versions of H3
|
|
|
-* Fixed crash on transferring artifact to commander
|
|
|
-* Fixed game freeze on receiving multiple artifact assembly dialogs after combat
|
|
|
-* Fixed potential game freeze on end of music playback
|
|
|
-* macOS/iOS: fixed sound glitches
|
|
|
-* Android: upgraded version of SDL library
|
|
|
-* Android: reworked right click gesture and relative pointer mode
|
|
|
-* Improved map loading speed
|
|
|
-* Ubuntu PPA: game will no longer crash on assertion failure
|
|
|
-
|
|
|
-### ADVENTURE MAP:
|
|
|
-* Fixed hero movement lag in single-player games
|
|
|
-* Fixed number of drowned troops on visiting Sirens to match H3
|
|
|
-* iOS: pinch gesture visits current object (Spacebar behavior) instead of activating in-game console
|
|
|
-
|
|
|
-### TOWNS:
|
|
|
-* Fixed displaying growth bonus from Statue of Legion
|
|
|
-* Growth bonus tooltip ordering now matches H3
|
|
|
-* Buy All Units dialog will now buy units starting from the highest level
|
|
|
-
|
|
|
-### LAUNCHER:
|
|
|
-* Local mods can be disabled or uninstalled
|
|
|
-* Fixed styling of Launcher interface
|
|
|
-
|
|
|
-### MAP EDITOR:
|
|
|
-* Fixed saving of roads and rivers
|
|
|
-* Fixed placement of heroes on map
|
|
|
-
|
|
|
-# 1.0.0 -> 1.1.0
|
|
|
-
|
|
|
-### GENERAL:
|
|
|
-* iOS is supported
|
|
|
-* Mods and their versions and serialized into save files. Game checks mod compatibility before loading
|
|
|
-* Logs are stored in system default logs directory
|
|
|
-* LUA/ERM libs are not compiled by default
|
|
|
-* FFMpeg dependency is optional now
|
|
|
-* Conan package manager is supported for MacOS and iOS
|
|
|
-
|
|
|
-### MULTIPLAYER:
|
|
|
-* Map is passed over network, so different platforms are compatible with each other
|
|
|
-* Server self-killing is more robust
|
|
|
-* Unlock in-game console while opponent's turn
|
|
|
-* Host can control game session by using console commands
|
|
|
-* Control over player is transferred to AI if client escaped the game
|
|
|
-* Reconnection mode for crashed client processes
|
|
|
-* Playing online is available using proxy server
|
|
|
-
|
|
|
-### ADVENTURE MAP:
|
|
|
-* Fix for digging while opponent's turn
|
|
|
-* Supported right click for quick recruit window
|
|
|
-* Fixed problem with quests are requiring identical artefacts
|
|
|
-* Bulk move and swap artifacts
|
|
|
-* Pause & resume for towns and terrains music themes
|
|
|
-* Feature to assemble/disassemble artefacts in backpack
|
|
|
-* Clickable status bar to send messages
|
|
|
-* Heroes no longer have chance to receive forbidden skill on leveling up
|
|
|
-* Fixed visibility of newly recruited heroes near town
|
|
|
-* Fixed missing artifact slot in Artifact Merchant window
|
|
|
-
|
|
|
-### BATTLES:
|
|
|
-* Fix healing/regeneration behaviour and effect
|
|
|
-* Fix crashes related to auto battle
|
|
|
-* Implemented ray projectiles for shooters
|
|
|
-* Introduced default tower shooter icons
|
|
|
-* Towers destroyed during battle will no longer be listed as casualties
|
|
|
-
|
|
|
-### AI:
|
|
|
-* BattleAI: Target prioritizing is now based on damage difference instead of health difference
|
|
|
-* Nullkiller AI can retreat and surrender
|
|
|
-* Nullkiller AI doesn't visit allied dwellings anymore
|
|
|
-* Fixed a few freezes in Nullkiller AI
|
|
|
-
|
|
|
-### RANDOM MAP GENERATOR:
|
|
|
-* Speedup generation of random maps
|
|
|
-* Necromancy cannot be learned in Witch Hut on random maps
|
|
|
-
|
|
|
-### MODS:
|
|
|
-* Supported rewardable objects customization
|
|
|
-* Battleground obstacles are extendable now with VLC mechanism
|
|
|
-* Introduced "compatibility" section into mods settings
|
|
|
-* Fixed bonus system for custom advmap spells
|
|
|
-* Supported customisable town entrance placement
|
|
|
-* Fixed validation of mods with new adventure map objects
|
|
|
-
|
|
|
-### LAUNCHER:
|
|
|
-* Fixed problem with duplicated mods in the list
|
|
|
-* Launcher shows compatible mods only
|
|
|
-* Uninstall button was moved to the left of layout
|
|
|
-* Unsupported resolutions are not shown
|
|
|
-* Lobby for online gameplay is implemented
|
|
|
-
|
|
|
-### MAP EDITOR:
|
|
|
-* Basic version of Qt-based map editor
|
|
|
-
|
|
|
-# 0.99 -> 1.0.0
|
|
|
-
|
|
|
-### GENERAL:
|
|
|
-* Spectator mode was implemented through command-line options
|
|
|
-* Some main menu settings get saved after returning to main menu - last selected map, save etc.
|
|
|
-* Restart scenario button should work correctly now
|
|
|
-* Skyship Grail works now immediately after capturing without battle
|
|
|
-* Lodestar Grail implemented
|
|
|
-* Fixed Gargoyles immunity
|
|
|
-* New bonuses:
|
|
|
-* * SOUL_STEAL - "WoG ghost" ability, should work somewhat same as in H3
|
|
|
-* * TRANSMUTATION - "WoG werewolf"-like ability
|
|
|
-* * SUMMON_GUARDIANS - "WoG santa gremlin"-like ability + two-hex unit extension
|
|
|
-* * CATAPULT_EXTRA_SHOTS - defines number of extra wall attacks for units that can do so
|
|
|
-* * RANGED_RETALIATION - allows ranged counterattack
|
|
|
-* * BLOCKS_RANGED_RETALIATION - disallow enemy ranged counterattack
|
|
|
-* * SECONDARY_SKILL_VAL2 - set additional parameter for certain secondary skills
|
|
|
-* * MANUAL_CONTROL - grant manual control over war machine
|
|
|
-* * WIDE_BREATH - melee creature attacks affect many nearby hexes
|
|
|
-* * FIRST_STRIKE - creature counterattacks before attack if possible
|
|
|
-* * SYNERGY_TARGET - placeholder bonus for Mod Design Team (subject to removal in future)
|
|
|
-* * SHOOTS_ALL_ADJACENT - makes creature shots affect all neighbouring hexes
|
|
|
-* * BLOCK_MAGIC_BELOW - allows blocking spells below particular spell level. HotA cape artifact can be implemented with this
|
|
|
-* * DESTRUCTION - creature ability for killing extra units after hit, configurable
|
|
|
-
|
|
|
-### MULTIPLAYER:
|
|
|
-* Loading support. Save from single client could be used to load all clients.
|
|
|
-* Restart support. All clients will restart together on same server.
|
|
|
-* Hotseat mixed with network game. Multiple colors can be controlled by each client.
|
|
|
-
|
|
|
-### SPELLS:
|
|
|
-* Implemented cumulative effects for spells
|
|
|
-
|
|
|
-### MODS:
|
|
|
-* Improve support for WoG commander artifacts and skill descriptions
|
|
|
-* Added support for modding of original secondary skills and creation of new ones.
|
|
|
-* Map object sounds can now be configured via json
|
|
|
-* Added bonus updaters for hero specialties
|
|
|
-* Added allOf, anyOf and noneOf qualifiers for bonus limiters
|
|
|
-* Added bonus limiters: alignment, faction and terrain
|
|
|
-* Supported new terrains, new battlefields, custom water and rock terrains
|
|
|
-* Following special buildings becomes available in the fan towns:
|
|
|
-* * attackVisitingBonus
|
|
|
-* * defenceVisitingBonus
|
|
|
-* * spellPowerVisitingBonus
|
|
|
-* * knowledgeVisitingBonus
|
|
|
-* * experienceVisitingBonus
|
|
|
-* * lighthouse
|
|
|
-* * treasury
|
|
|
-
|
|
|
-### SOUND:
|
|
|
-* Fixed many mising or wrong pickup and visit sounds for map objects
|
|
|
-* All map objects now have ambient sounds identical to OH3
|
|
|
-
|
|
|
-### RANDOM MAP GENERATOR:
|
|
|
-* Random map generator supports water modes (normal, islands)
|
|
|
-* Added config randomMap.json with settings for map generator
|
|
|
-* Added parameter for template allowedWaterContent
|
|
|
-* Extra resource packs appear nearby mines
|
|
|
-* Underground can be player starting place for factions allowed to be placed underground
|
|
|
-* Improved obstacles placement aesthetics
|
|
|
-* Rivers are generated on the random maps
|
|
|
-* RMG works more stable, various crashes have been fixed
|
|
|
-* Treasures requiring guards are guaranteed to be protected
|
|
|
-
|
|
|
-### VCAI:
|
|
|
-* Reworked goal decomposition engine, fixing many loopholes. AI will now pick correct goals faster.
|
|
|
-* AI will now use universal pathfinding globally
|
|
|
-* AI can use Summon Boat and Town Portal
|
|
|
-* AI can gather and save resources on purpose
|
|
|
-* AI will only buy army on demand instead of every turn
|
|
|
-* AI can distinguish the value of all map objects
|
|
|
-* General speed optimizations
|
|
|
-
|
|
|
-### BATTLES:
|
|
|
-* Towers should block ranged retaliation
|
|
|
-* AI can bypass broken wall with moat instead of standing and waiting until gate is destroyed
|
|
|
-* Towers do not attack war machines automatically
|
|
|
-* Draw is possible now as battle outcome in case the battle ends with only summoned creatures (both sides loose)
|
|
|
-
|
|
|
-### ADVENTURE MAP:
|
|
|
-* Added buttons and keyboard shortcuts to quickly exchange army and artifacts between heroes
|
|
|
-* Fix: Captured town should not be duplicated on the UI
|
|
|
-
|
|
|
-### LAUNCHER:
|
|
|
-* Implemented notifications about updates
|
|
|
-* Supported redirection links for downloading mods
|
|
|
-
|
|
|
-# 0.98 -> 0.99
|
|
|
-
|
|
|
-### GENERAL:
|
|
|
-* New Bonus NO_TERRAIN_PENALTY
|
|
|
-* Nomads will remove Sand movement penalty from army
|
|
|
-* Flying and water walking is now supported in pathfinder
|
|
|
-* New artifacts supported
|
|
|
-* * Angel Wings
|
|
|
-* * Boots of Levitation
|
|
|
-* Implemented rumors in tavern window
|
|
|
-* New cheat codes:
|
|
|
-* * vcmiglaurung - gives 5000 crystal dragons into each slot
|
|
|
-* * vcmiungoliant - conceal fog of war for current player
|
|
|
-* New console commands:
|
|
|
-* * gosolo - AI take control over human players and vice versa
|
|
|
-* * controlai - give control of one or all AIs to player
|
|
|
-* * set hideSystemMessages on/off - supress server messages in chat
|
|
|
-
|
|
|
-### BATTLES:
|
|
|
-* Drawbridge mechanics implemented (animation still missing)
|
|
|
-* Merging of town and visiting hero armies on siege implemented
|
|
|
-* Hero info tooltip for skills and mana implemented
|
|
|
-
|
|
|
-### ADVENTURE AI:
|
|
|
-* Fixed AI trying to go through underground rock
|
|
|
-* Fixed several cases causing AI wandering aimlessly
|
|
|
-* AI can again pick best artifacts and exchange artifacts between heroes
|
|
|
-* AI heroes with patrol enabled won't leave patrol area anymore
|
|
|
-
|
|
|
-### RANDOM MAP GENERATOR:
|
|
|
-* Changed fractalization algorithm so it can create cycles
|
|
|
-* Zones will not have straight paths anymore, they are totally random
|
|
|
-* Generated zones will have different size depending on template setting
|
|
|
-* Added Thieves Guild random object (1 per zone)
|
|
|
-* Added Seer Huts with quests that match OH3
|
|
|
-* RMG will guarantee at least 100 pairs of Monoliths are available even if there are not enough different defs
|
|
|
-
|
|
|
-# 0.97 -> 0.98
|
|
|
-
|
|
|
-### GENERAL:
|
|
|
-* Pathfinder can now find way using Monoliths and Whirlpools (only used if hero has protection)
|
|
|
-
|
|
|
-### ADVENTURE AI:
|
|
|
-* AI will try to use Monolith entrances for exploration
|
|
|
-* AI will now always revisit each exit of two way monolith if exit no longer visible
|
|
|
-* AI will eagerly pick guarded and blocked treasures
|
|
|
-
|
|
|
-### ADVENTURE MAP:
|
|
|
-* Implemented world view
|
|
|
-* Added graphical fading effects
|
|
|
-
|
|
|
-### SPELLS:
|
|
|
-* New spells handled:
|
|
|
-* * Earthquake
|
|
|
-* * View Air
|
|
|
-* * View Earth
|
|
|
-* * Visions
|
|
|
-* * Disguise
|
|
|
-* Implemented CURE spell negative dispell effect
|
|
|
-* Added LOCATION target for spells castable on any hex with new target modifiers
|
|
|
-
|
|
|
-### BATTLES:
|
|
|
-* Implemented OH3 stack split / upgrade formulas according to AlexSpl
|
|
|
-
|
|
|
-### RANDOM MAP GENERATOR:
|
|
|
-* Underground tunnels are working now
|
|
|
-* Implemented "junction" zone type
|
|
|
-* Improved zone placing algorithm
|
|
|
-* More balanced distribution of treasure piles
|
|
|
-* More obstacles within zones
|
|
|
-
|
|
|
-# 0.96 -> 0.97 (Nov 01 2014)
|
|
|
-
|
|
|
-### GENERAL:
|
|
|
-* (windows) Moved VCMI data directory from '%userprofile%\vcmi' to '%userprofile%\Documents\My Games\vcmi'
|
|
|
-* (windows) (OSX) Moved VCMI save directory from 'VCMI_DATA\Games' to 'VCMI_DATA\Saves'
|
|
|
-* (linux)
|
|
|
-* Changes in used librries:
|
|
|
-* * VCMI can now be compiled with SDL2
|
|
|
-* * Movies will use ffmpeg library
|
|
|
-* * change boost::bind to std::bind
|
|
|
-* * removed boost::asign
|
|
|
-* * Updated FuzzyLite to 5.0
|
|
|
-* Multiplayer load support was implemented through command-line options
|
|
|
-
|
|
|
-### ADVENTURE AI:
|
|
|
-* Significantly optimized execution time, AI should be much faster now.
|
|
|
-
|
|
|
-### ADVENTURE MAP:
|
|
|
-* Non-latin characters can now be entered in chat window or used for save names.
|
|
|
-* Implemented separate speed for owned heroes and heroes owned by other players
|
|
|
-
|
|
|
-### GRAPHICS:
|
|
|
-* Better upscaling when running in fullscreen mode.
|
|
|
-* New creature/commader window
|
|
|
-* New resolutions and bonus icons are now part of a separate mod
|
|
|
-* Added graphics for GENERAL_DAMAGE_REDUCTION bonus (Kuririn)
|
|
|
-
|
|
|
-### RANDOM MAP GENERATOR:
|
|
|
-* Random map generator now creates complete and playable maps, should match original RMG
|
|
|
-* All important features from original map templates are implemented
|
|
|
-* Fixed major crash on removing objects
|
|
|
-* Undeground zones will look just like surface zones
|
|
|
-
|
|
|
-### LAUNCHER:
|
|
|
-* Implemented switch to disable intro movies in game
|
|
|
-
|
|
|
-# 0.95 -> 0.96 (Jul 01 2014)
|
|
|
-
|
|
|
-### GENERAL:
|
|
|
-* (linux) now VCMI follows XDG specifications. See http://forum.vcmi.eu/viewtopic.php?t=858
|
|
|
-
|
|
|
-### ADVENTURE AI:
|
|
|
-* Optimized speed and removed various bottlenecks.
|
|
|
-
|
|
|
-### ADVENTURE MAP:
|
|
|
-* Heroes auto-level primary and secondary skill levels according to experience
|
|
|
-
|
|
|
-### BATTLES:
|
|
|
-* Wall hit/miss sound will be played when using catapult during siege
|
|
|
-
|
|
|
-### SPELLS:
|
|
|
-* New configuration format
|
|
|
-
|
|
|
-### RANDOM MAP GENERATOR:
|
|
|
-* Towns from mods can be used
|
|
|
-* Reading connections, terrains, towns and mines from template
|
|
|
-* Zone placement
|
|
|
-* Zone borders and connections, fractalized paths inside zones
|
|
|
-* Guard generation
|
|
|
-* Treasue piles generation (so far only few removable objects)
|
|
|
-
|
|
|
-### MODS:
|
|
|
-* Support for submods - mod may have their own "submods" located in <modname>/Mods directory
|
|
|
-* Mods may provide their own changelogs and screenshots that will be visible in Launcher
|
|
|
-* Mods can now add new (offensive, buffs, debuffs) spells and change existing
|
|
|
-* Mods can use custom mage guild background pictures and videos for taverns, setting of resources daily income for buildings
|
|
|
-
|
|
|
-### GENERAL:
|
|
|
-* Added configuring of heroes quantity per player allowed in game
|
|
|
-
|
|
|
-# 0.94 -> 0.95 (Mar 01 2014)
|
|
|
-
|
|
|
-### GENERAL:
|
|
|
-* Components of combined artifacts will now display info about entire set.
|
|
|
-* Implements level limit
|
|
|
-* Added WoG creature abilities by Kuririn
|
|
|
-* Implemented a confirmation dialog when pressing Alt + F4 to quit the game
|
|
|
-* Added precompiled header compilation for CMake (can be enabled per flag)
|
|
|
-* VCMI will detect changes in text files using crc-32 checksum
|
|
|
-* Basic support for unicode. Internally vcmi always uses utf-8
|
|
|
-* (linux) Launcher will be available as "VCMI" menu entry from system menu/launcher
|
|
|
-* (linux) Added a SIGSEV violation handler to vcmiserver executable for logging stacktrace (for convenience)
|
|
|
-
|
|
|
-### ADVENTURE AI:
|
|
|
-* AI will use fuzzy logic to compare and choose multiple possible subgoals.
|
|
|
-* AI will now use SectorMap to find a way to guarded / covered objects.
|
|
|
-* Significantly improved exploration algorithm.
|
|
|
-* Locked heroes now try to decompose their goals exhaustively.
|
|
|
-* Fixed (common) issue when AI found neutral stacks infinitely strong.
|
|
|
-* Improvements for army exchange criteria.
|
|
|
-* GatherArmy may include building dwellings in town (experimental).
|
|
|
-* AI should now conquer map more aggressively and much faster
|
|
|
-* Fuzzy rules will be printed out at map launch (if AI log is enabled)
|
|
|
-
|
|
|
-### CAMPAIGNS:
|
|
|
-* Implemented move heroes to next scenario
|
|
|
-* Support for non-standard victory conditions for H3 campaigns
|
|
|
-* Campaigns use window with bonus & scenario selection than scenario information window from normal maps
|
|
|
-* Implemented hero recreate handling (e.g. Xeron will be recreated on AB campaign)
|
|
|
-* Moved place bonus hero before normal random hero and starting hero placement -> same behaviour as in OH3
|
|
|
-* Moved placing campaign heroes before random object generation -> same behaviour as in OH3
|
|
|
-
|
|
|
-### TOWNS:
|
|
|
-* Extended building dependencies support
|
|
|
-
|
|
|
-### MODS:
|
|
|
-* Custom victory/loss conditions for maps or campaigns
|
|
|
-* 7 days without towns loss condition is no longer hardcoded
|
|
|
-* Only changed mods will be validated
|
|
|
-
|
|
|
-# 0.93 -> 0.94 (Oct 01 2013)
|
|
|
-
|
|
|
-### GENERAL:
|
|
|
-* New Launcher application, see
|
|
|
-* Filesystem now supports zip archives. They can be loaded similarly to other archives in filesystem.json. Mods can use Content.zip instead of Content/ directory.
|
|
|
-* fixed "get txt" console command
|
|
|
-* command "extract" to extract file by name
|
|
|
-* command "def2bmp" to convert def into set of frames.
|
|
|
-* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
|
|
|
-* fixed duels, added no-GUI mode for automatic AI testing
|
|
|
-* Sir Mullich is available at the start of the game
|
|
|
-* Upgrade cost will never be negative.
|
|
|
-* support for Chinese fonts (GBK 2-byte encoding)
|
|
|
-
|
|
|
-### ADVENTURE MAP:
|
|
|
-* if Quick Combat option is turned on, battles will be resolved by AI
|
|
|
-* first hero is awakened on new turn
|
|
|
-* fixed 3000 gems reward in shipwreck
|
|
|
-
|
|
|
-### BATTLES:
|
|
|
-* autofight implemented
|
|
|
-* most of the animations is time-based
|
|
|
-* simplified postioning of units in battle, should fix remaining issues with unit positioning
|
|
|
-* synchronized attack/defence animation
|
|
|
-* spell animation speed uses game settings
|
|
|
-* fixed disrupting ray duration
|
|
|
-* added logging domain for battle animations
|
|
|
-* Fixed crashes on Land Mines / Fire Wall casting.
|
|
|
-* UI will be correctly greyed-out during opponent turn
|
|
|
-* fixed remaining issues with blit order
|
|
|
-* Catapult attacks should be identical to H3. Catapult may miss and attack another part of wall instead (this is how it works in H3)
|
|
|
-* Fixed Remove Obstacle.
|
|
|
-* defeating hero will yield 500 XP
|
|
|
-* Added lots of missing spell immunities from Strategija
|
|
|
-* Added stone gaze immunity for Troglodytes (did you know about it?)
|
|
|
-* damage done by turrets is properly increased by built buldings
|
|
|
-* Wyverns will cast Poison instead of Stone Gaze.
|
|
|
-
|
|
|
-### TOWN:
|
|
|
-* Fixed issue that allowed to build multiple boats in town.
|
|
|
-* fix for lookout tower
|
|
|
-
|
|
|
-# 0.92 -> 0.93 (Jun 01 2013)
|
|
|
-
|
|
|
-### GENERAL:
|
|
|
-* Support for SoD-only installations, WoG becomes optional addition
|
|
|
-* New logging framework
|
|
|
-* Negative luck support, disabled by default
|
|
|
-* Several new icons for creature abilities (Fire Shield, Non-living, Magic Mirror, Spell-like Attack)
|
|
|
-* Fixed stack artifact (and related buttons) not displaying in creature window.
|
|
|
-* Fixed crash at month of double population.
|
|
|
-
|
|
|
-### MODS:
|
|
|
-* Improved json validation. Now it support most of features from latest json schema draft.
|
|
|
-* Icons use path to icon instead of image indexes.
|
|
|
-* It is possible to edit data of another mod or H3 data via mods.
|
|
|
-* Mods can access only ID's from dependenies, virtual "core" mod and itself (optional for some mods compatibility)
|
|
|
-* Removed no longer needed field "projectile spins"
|
|
|
-* Heroes: split heroes.json in manner similar to creatures\factions; string ID's for H3 heroes; h3 hero classes and artifacts can be modified via json.
|
|
|
-
|
|
|
-### BATTLES:
|
|
|
-* Fixed Death Stare of Commanders
|
|
|
-* Projectile blitting should be closer to original H3. But still not perfect.
|
|
|
-* Fixed missing Mirth effects
|
|
|
-* Stack affected by Berserk should not try to attack itself
|
|
|
-* Fixed several cases of incorrect positioning of creatures in battles
|
|
|
-* Fixed abilities of Efreet.
|
|
|
-* Fixed broken again palette in some battle backgrounds
|
|
|
-
|
|
|
-### TOWN:
|
|
|
-* VCMI will not crash if building selection area is smaller than def
|
|
|
-* Detection of transparency on selection area is closer to H3
|
|
|
-* Improved handling buildings with mode "auto":
|
|
|
-* * they will be properly processed (new creatures will be added if dwelling, spells learned if mage guild, and so on)
|
|
|
-* * transitive dependencies are handled (A makes B build, and B makes C and D)
|
|
|
-
|
|
|
-### SOUND:
|
|
|
-* Added missing WoG creature sounds (from Kuririn).
|
|
|
-* The Windows package comes with DLLs needed to play .ogg files
|
|
|
-* (linux) convertMP3 option for vcmibuilder for systems where SDL_Mixer can't play mp3's
|
|
|
-* some missing sounds for battle effects
|
|
|
-
|
|
|
-### ARTIFACTS:
|
|
|
-* Several fixes to combined artifacts added via mods.
|
|
|
-* Fixed Spellbinder's Hat giving level 1 spells instead of 5.
|
|
|
-* Fixed incorrect components of Cornucopia.
|
|
|
-* Cheat code with grant all artifacts, including the ones added by mods
|
|
|
-
|
|
|
-# 0.91 -> 0.92 (Mar 01 2013)
|
|
|
-
|
|
|
-### GENERAL:
|
|
|
-* hero crossover between missions in campaigns
|
|
|
-* introduction before missions in campaigns
|
|
|
-
|
|
|
-### MODS:
|
|
|
-* Added CREATURE_SPELL_POWER for commanders
|
|
|
-* Added spell modifiers to various spells: Hypnotize (Astral), Firewall (Luna), Landmine
|
|
|
-* Fixed ENEMY_DEFENCE_REDUCTION, GENERAL_ATTACK_REDUCTION
|
|
|
-* Extended usefulness of ONLY_DISTANCE_FIGHT, ONLY_MELEE_FIGHT ranges
|
|
|
-* Double growth creatures are configurable now
|
|
|
-* Drain Life now has % effect depending on bonus value
|
|
|
-* Stack can use more than 2 attacks. Additional attacks can now be separated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".
|
|
|
-* Moat damage configurable
|
|
|
-* More config options for spells:
|
|
|
-* * mind immunity handled by config
|
|
|
-* * direct damage immunity handled by config
|
|
|
-* * immunity icon configurable
|
|
|
-* * removed mind_spell flag
|
|
|
-* creature config use string ids now.
|
|
|
-* support for string subtype id in short bonus format
|
|
|
-* primary skill identifiers for bonuses
|
|
|
-
|
|
|
-# 0.9 -> 0.91 (Feb 01 2013)
|
|
|
-
|
|
|
-### GENERAL:
|
|
|
-* VCMI build on OS X is now supported
|
|
|
-* Completely removed autotools
|
|
|
-* Added RMG interace and ability to generate simplest working maps
|
|
|
-* Added loading screen
|
|
|
-
|
|
|
-### MODS:
|
|
|
-* Simplified mod structure. Mods from 0.9 will not be compatible.
|
|
|
-* Mods can be turned on and off in config/modSettings.json file
|
|
|
-* Support for new factions, including:
|
|
|
-* * New towns
|
|
|
-* * New hero classes
|
|
|
-* * New heroes
|
|
|
-* * New town-related external dwellings
|
|
|
-* Support for new artifact, including combined, commander and stack artifacts
|
|
|
-* Extended configuration options
|
|
|
-* * All game objects are referenced by string identifiers
|
|
|
-* * Subtype resolution for bonuses
|
|
|
-
|
|
|
-### BATTLES:
|
|
|
-* Support for "enchanted" WoG ability
|
|
|
-
|
|
|
-### ADVENTURE AI:
|
|
|
-* AI will try to use Subterranean Gate, Redwood Observatory and Cartographer for exploration
|
|
|
-* Improved exploration algorithm
|
|
|
-* AI will prioritize dwellings and mines when there are no opponents visible
|
|
|
-
|
|
|
-# 0.89 -> 0.9 (Oct 01 2012)
|
|
|
-
|
|
|
-### GENERAL:
|
|
|
-* Provisional support creature-adding mods
|
|
|
-* New filesystem allowing easier resource adding/replacing
|
|
|
-* Reorganized package for better compatibility with HotA and not affecting the original game
|
|
|
-* Moved many hard-coded settings into text config files
|
|
|
-* Commander level-up dialog
|
|
|
-* New Quest Log window
|
|
|
-* Fixed a number of bugs in campaigns, support for starting hero selection bonus.
|
|
|
-
|
|
|
-### BATTLES:
|
|
|
-* New graphics for Stack Queue
|
|
|
-* Death Stare works identically to H3
|
|
|
-* No explosion when catapult fails to damage the wall
|
|
|
-* Fixed crash when attacking stack dies before counterattack
|
|
|
-* Fixed crash when attacking stack dies in the Moat just before the attack
|
|
|
-* Fixed Orb of Inhibition and Recanter's Cloak (they were incorrectly implemented)
|
|
|
-* Fleeing hero won't lose artifacts.
|
|
|
-* Spellbook won't be captured.
|
|
|
-
|
|
|
-### ADVENTURE AI:
|
|
|
-* support for quests (Seer Huts, Quest Guardians, and so)
|
|
|
-* AI will now wander with all the heroes that have spare movement points. It should prevent stalling.
|
|
|
-* AI will now understand threat of Abandoned Mine.
|
|
|
-* AI can now exchange armies between heroes. By default, it will pass army to main hero.
|
|
|
-* Fixed strange case when AI found allied town extremely dangerous
|
|
|
-* Fixed crash when AI tried to "revisit" a Boat
|
|
|
-* Fixed crash when hero assigned to goal was lost when attempting realizing it
|
|
|
-* Fixed a possible freeze when exchanging resources at marketplace
|
|
|
-
|
|
|
-### BATTLE AI:
|
|
|
-* It is possible to select a battle AI module used by VCMI by typing into the console "setBattleAI <name>". The names of avaialble modules are "StupidAI" and "BattleAI". BattleAI may be a little smarter but less stable. By the default, StupidAI will be used, as in previous releases.
|
|
|
-* New battle AI module: "BattleAI" that is smarter and capable of casting some offensive and enchantment spells
|
|
|
-
|
|
|
-# 0.88 -> 0.89 (Jun 01 2012)
|
|
|
-
|
|
|
-### GENERAL:
|
|
|
-* Mostly implemented Commanders feature (missing level-up dialog)
|
|
|
-* Support for stack artifacts
|
|
|
-* New creature window graphics contributed by fishkebab
|
|
|
-* Config file may have multiple upgrades for creatures
|
|
|
-* CTRL+T will open marketplace window
|
|
|
-* G will open thieves guild window if player owns at least one town with tavern
|
|
|
-* Implemented restart functionality. CTRL+R will trigger a quick restart
|
|
|
-* Save game screen and returning to main menu will work if game was started with --start option
|
|
|
-* Simple mechanism for detecting game desynchronization after init
|
|
|
-* 1280x800 resolution graphics, contributed by Topas
|
|
|
-
|
|
|
-### ADVENTURE MAP:
|
|
|
-* Fixed monsters regenerating casualties from battle at the start of new week.
|
|
|
-* T in adventure map will switch to next town
|
|
|
-
|
|
|
-### BATTLES:
|
|
|
-* It's possible to switch active creature during tacts phase by clicking on stack
|
|
|
-* After battle artifacts of the defeated hero (and his army) will be taken by winner
|
|
|
-* Rewritten handling of battle obstacles. They will be now placed following H3 algorithm.
|
|
|
-* Fixed crash when death stare or acid breath activated on stack that was just killed
|
|
|
-* First aid tent can heal only creatures that suffered damage
|
|
|
-* War machines can't be healed by tent
|
|
|
-* Creatures casting spells won't try to cast them during tactic phase
|
|
|
-* Console tooltips for first aid tent
|
|
|
-* Console tooltips for teleport spell
|
|
|
-* Cursor is reset to pointer when action is requested
|
|
|
-* Fixed a few other missing or wrong tooltips/cursors
|
|
|
-* Implemented opening creature window by l-clicking on stack
|
|
|
-* Fixed crash on attacking walls with Cyclop Kings
|
|
|
-* Fixed and simplified Teleport casting
|
|
|
-* Fixed Remove Obstacle spell
|
|
|
-* New spells supported:
|
|
|
-* * Chain Lightning
|
|
|
-* * Fire Wall
|
|
|
-* * Force Field
|
|
|
-* * Land Mine
|
|
|
-* * Quicksands
|
|
|
-* * Sacrifice
|
|
|
-
|
|
|
-### TOWNS:
|
|
|
-* T in castle window will open a tavern window (if available)
|
|
|
-
|
|
|
-### PREGAME:
|
|
|
-* Pregame will use same resolution as main game
|
|
|
-* Support for scaling background image
|
|
|
-* Customization of graphics with config file.
|
|
|
-
|
|
|
-### ADVENTURE AI:
|
|
|
-* basic rule system for threat evaluation
|
|
|
-* new town development logic
|
|
|
-* AI can now use external dwellings
|
|
|
-* AI will weekly revisit dwellings & mills
|
|
|
-* AI will now always pick best stacks from towns
|
|
|
-* AI will recruit multiple heroes for exploration
|
|
|
-* AI won't try attacking its own heroes
|
|
|
-
|
|
|
-# 0.87 -> 0.88 (Mar 01 2012)
|
|
|
-
|
|
|
-* added an initial version of new adventure AI: VCAI
|
|
|
-* system settings window allows to change default resolution
|
|
|
-* introduced unified JSON-based settings system
|
|
|
-* fixed all known localization issues
|
|
|
-* Creature Window can handle descriptions of spellcasting abilities
|
|
|
-* Support for the clone spell
|
|
|
-
|
|
|
-# 0.86 -> 0.87 (Dec 01 2011)
|
|
|
-
|
|
|
-### GENERAL:
|
|
|
-* Pathfinder can find way using ships and subterranean gates
|
|
|
-* Hero reminder & sleep button
|
|
|
-
|
|
|
-### PREGAME:
|
|
|
-* Credits are implemented
|
|
|
-
|
|
|
-### BATTLES:
|
|
|
-* All attacked hexes will be highlighted
|
|
|
-* New combat abilities supported:
|
|
|
-* * Spell Resistance aura
|
|
|
-* * Random spellcaster (Genies)
|
|
|
-* * Mana channeling
|
|
|
-* * Daemon summoning
|
|
|
-* * Spellcaster (Archangel Ogre Mage, Elementals, Faerie Dragon)
|
|
|
-* * Fear
|
|
|
-* * Fearless
|
|
|
-* * No wall penalty
|
|
|
-* * Enchanter
|
|
|
-* * Bind
|
|
|
-* * Dispell helpful spells
|
|
|
-
|
|
|
-# 0.85 -> 0.86 (Sep 01 2011)
|
|
|
-
|
|
|
-### GENERAL:
|
|
|
-* Reinstated music support
|
|
|
-* Bonus system optimizations (caching)
|
|
|
-* converted many config files to JSON
|
|
|
-* .tga file support
|
|
|
-* New artifacts supported
|
|
|
-* * Admiral's Hat
|
|
|
-* * Statue of Legion
|
|
|
-* * Titan's Thunder
|
|
|
-
|
|
|
-### BATTLES:
|
|
|
-* Correct handling of siege obstacles
|
|
|
-* Catapult animation
|
|
|
-* New combat abilities supported
|
|
|
-* * Dragon Breath
|
|
|
-* * Three-headed Attack
|
|
|
-* * Attack all around
|
|
|
-* * Death Cloud / Fireball area attack
|
|
|
-* * Death Blow
|
|
|
-* * Lightning Strike
|
|
|
-* * Rebirth
|
|
|
-* New WoG abilities supported
|
|
|
-* * Defense Bonus
|
|
|
-* * Cast before attack
|
|
|
-* * Immunity to direct damage spells
|
|
|
-* New spells supported
|
|
|
-* * Magic Mirror
|
|
|
-* * Titan's Lightning Bolt
|
|
|
-
|
|
|
-# 0.84 -> 0.85 (Jun 01 2011)
|
|
|
-
|
|
|
-### GENERAL:
|
|
|
-* Support for stack experience
|
|
|
-* Implemented original campaign selection screens
|
|
|
-* New artifacts supported:
|
|
|
-* * Statesman's Medal
|
|
|
-* * Diplomat's Ring
|
|
|
-* * Ambassador's Sash
|
|
|
-
|
|
|
-### TOWNS:
|
|
|
-* Implemented animation for new town buildings
|
|
|
-* It's possible to sell artifacts at Artifact Merchants
|
|
|
-
|
|
|
-### BATTLES:
|
|
|
-* Neutral monsters will be split into multiple stacks
|
|
|
-* Hero can surrender battle to keep army
|
|
|
-* Support for Death Stare, Support for Poison, Age, Disease, Acid Breath, Fire / Water / Earth / Air immunities and Receptiveness
|
|
|
-* Partial support for Stone Gaze, Paralyze, Mana drain
|
|
|
-
|
|
|
-# 0.83 -> 0.84 (Mar 01 2011)
|
|
|
-
|
|
|
-### GENERAL:
|
|
|
-* Bonus system has been rewritten
|
|
|
-* Partial support for running VCMI in duel mode (no adventure map, only one battle, ATM only AI-AI battles)
|
|
|
-* New artifacts supported:
|
|
|
-* * Angellic Alliance
|
|
|
-* * Bird of Perception
|
|
|
-* * Emblem of Cognizance
|
|
|
-* * Spell Scroll
|
|
|
-* * Stoic Watchman
|
|
|
-
|
|
|
-### BATTLES:
|
|
|
-* Better animations handling
|
|
|
-* Defensive stance is supported
|
|
|
-
|
|
|
-### HERO:
|
|
|
-* New secondary skills supported:
|
|
|
-* * Artillery
|
|
|
-* * Eagle Eye
|
|
|
-* * Tactics
|
|
|
-
|
|
|
-### AI PLAYER:
|
|
|
-* new AI leading neutral creatures in combat, slightly better then previous
|
|
|
-
|
|
|
-# 0.82 -> 0.83 (Nov 01 2010)
|
|
|
-
|
|
|
-### GENERAL:
|
|
|
-* Alliances support
|
|
|
-* Week of / Month of events
|
|
|
-* Mostly done pregame for MP games (temporarily only for local clients)
|
|
|
-* Support for 16bpp displays
|
|
|
-* Campaigns:
|
|
|
-* * support for building bonus
|
|
|
-* * moving to next map after victory
|
|
|
-* Town Portal supported
|
|
|
-* Vial of Dragon Blood and Statue of Legion supported
|
|
|
-
|
|
|
-### HERO:
|
|
|
-* remaining specialities have been implemented
|
|
|
-
|
|
|
-### TOWNS:
|
|
|
-* town events supported
|
|
|
-* Support for new town structures: Deiety of Fire and Escape Tunnel
|
|
|
-
|
|
|
-### BATTLES:
|
|
|
-* blocked retreating from castle
|
|
|
-
|
|
|
-# 0.81 -> 0.82 (Aug 01 2010)
|
|
|
-
|
|
|
-### GENERAL:
|
|
|
-* Some of the starting bonuses in campaigns are supported
|
|
|
-* It's possible to select difficulty level of mission in campaign
|
|
|
-* new cheat codes:
|
|
|
-* * vcmisilmaril - player wins
|
|
|
-* * vcmimelkor - player loses
|
|
|
-
|
|
|
-### ADVENTURE MAP:
|
|
|
-* Neutral armies growth implemented (10% weekly)
|
|
|
-* Power rating of neutral stacks
|
|
|
-* Favourable Winds reduce sailing cost
|
|
|
-
|
|
|
-### HERO:
|
|
|
-* Learning secondary skill supported.
|
|
|
-* Most of hero specialities are supported, including:
|
|
|
-* * Creature specialities (progressive, fixed, Sir Mullich)
|
|
|
-* * Spell damage specialities (Deemer), fixed bonus (Ciele)
|
|
|
-* * Secondary skill bonuses
|
|
|
-* * Creature Upgrades (Gelu)
|
|
|
-* * Resorce generation
|
|
|
-* * Starting Skill (Adrienne)
|
|
|
-
|
|
|
-### TOWNS:
|
|
|
-* Support for new town structures:
|
|
|
-* * Artifact Merchant
|
|
|
-* * Aurora Borealis
|
|
|
-* * Castle Gates
|
|
|
-* * Magic University
|
|
|
-* * Portal of Summoning
|
|
|
-* * Skeleton transformer
|
|
|
-* * Veil of Darkness
|
|
|
-
|
|
|
-### OBJECTS:
|
|
|
-* Stables will now upgrade Cavaliers to Champions.
|
|
|
-* New object supported:
|
|
|
-* * Abandoned Mine
|
|
|
-* * Altar of Sacrifice
|
|
|
-* * Black Market
|
|
|
-* * Cover of Darkness
|
|
|
-* * Hill Fort
|
|
|
-* * Refugee Camp
|
|
|
-* * Sanctuary
|
|
|
-* * Tavern
|
|
|
-* * University
|
|
|
-* * Whirlpool
|
|
|
-
|
|
|
-# 0.8 -> 0.81 (Jun 01 2010)
|
|
|
-
|
|
|
-### GENERAL:
|
|
|
-* It's possible to start campaign
|
|
|
-* Support for build grail victory condition
|
|
|
-* New artifacts supported:
|
|
|
-* * Angel's Wings
|
|
|
-* * Boots of levitation
|
|
|
-* * Orb of Vulnerability
|
|
|
-* * Ammo cart
|
|
|
-* * Golden Bow
|
|
|
-* * Hourglass of Evil Hour
|
|
|
-* * Bow of Sharpshooter
|
|
|
-* * Armor of the Damned
|
|
|
-
|
|
|
-### ADVENTURE MAP:
|
|
|
-* Creatures now guard surrounding tiles
|
|
|
-* New adventura map spells supported:
|
|
|
-* * Summon Boat
|
|
|
-* * Scuttle Boat
|
|
|
-* * Dimension Door
|
|
|
-* * Fly
|
|
|
-* * Water walk
|
|
|
-
|
|
|
-### BATTLES:
|
|
|
-* A number of new creature abilities supported
|
|
|
-* First Aid Tent is functional
|
|
|
-* Support for distance/wall/melee penalties & no * penalty abilities
|
|
|
-* Reworked damage calculation to fit OH3 formula better
|
|
|
-* Luck support
|
|
|
-* Teleportation spell
|
|
|
-
|
|
|
-### HERO:
|
|
|
-* First Aid secondary skill
|
|
|
-* Improved formula for necromancy to match better OH3
|
|
|
-
|
|
|
-### TOWNS:
|
|
|
-* Sending resources to other players by marketplace
|
|
|
-* Support for new town structures:
|
|
|
-* * Lighthouse
|
|
|
-* * Colossus
|
|
|
-* * Freelancer's Guild
|
|
|
-* * Guardian Spirit
|
|
|
-* * Necromancy Amplifier
|
|
|
-* * Soul Prison
|
|
|
-
|
|
|
-### OBJECTS:
|
|
|
-* New object supported:
|
|
|
-* * Freelancer's Guild
|
|
|
-* * Trading Post
|
|
|
-* * War Machine Factory
|
|
|
-
|
|
|
-# 0.75 -> 0.8 (Mar 01 2010)
|
|
|
-
|
|
|
-### GENERAL:
|
|
|
-* Victory and loss conditions are supported. It's now possible to win or lose the game.
|
|
|
-* Implemented assembling and disassembling of combination artifacts.
|
|
|
-* Kingdom Overview screen is now available.
|
|
|
-* Implemented Grail (puzzle map, digging, constructing ultimate building)
|
|
|
-* Replaced TTF fonts with original ones.
|
|
|
-
|
|
|
-### ADVENTURE MAP:
|
|
|
-* Implemented rivers animations (thx to GrayFace).
|
|
|
-
|
|
|
-### BATTLES:
|
|
|
-* Fire Shield spell (and creature ability) supported
|
|
|
-* affecting morale/luck and casting spell after attack creature abilities supported
|
|
|
-
|
|
|
-### HERO:
|
|
|
-* Implementation of Scholar secondary skill
|
|
|
-
|
|
|
-### TOWN:
|
|
|
-* New left-bottom info panel functionalities.
|
|
|
-
|
|
|
-### TOWNS:
|
|
|
-* new town structures supported:
|
|
|
-* * Ballista Yard
|
|
|
-* * Blood Obelisk
|
|
|
-* * Brimstone Clouds
|
|
|
-* * Dwarven Treasury
|
|
|
-* * Fountain of Fortune
|
|
|
-* * Glyphs of Fear
|
|
|
-* * Mystic Pond
|
|
|
-* * Thieves Guild
|
|
|
-* * Special Grail functionalities for Dungeon, Stronghold and Fortress
|
|
|
-
|
|
|
-### OBJECTS:
|
|
|
-* New objects supported:
|
|
|
-* * Border gate
|
|
|
-* * Den of Thieves
|
|
|
-* * Lighthouse
|
|
|
-* * Obelisk
|
|
|
-* * Quest Guard
|
|
|
-* * Seer hut
|
|
|
-
|
|
|
-A lot of of various bugfixes and improvements:
|
|
|
-http://bugs.vcmi.eu/changelog_page.php?version_id=14
|
|
|
-
|
|
|
-# 0.74 -> 0.75 (Dec 01 2009)
|
|
|
-
|
|
|
-### GENERAL:
|
|
|
-* Implemented "main menu" in-game option.
|
|
|
-* Hide the mouse cursor while displaying a popup window.
|
|
|
-* Better handling of huge and empty message boxes (still needs more changes)
|
|
|
-* Fixed several crashes when exiting.
|
|
|
-
|
|
|
-### ADVENTURE INTERFACE:
|
|
|
-* Movement cursor shown for unguarded enemy towns.
|
|
|
-* Battle cursor shown for guarded enemy garrisons.
|
|
|
-* Clicking on the border no longer opens an empty info windows
|
|
|
-
|
|
|
-### HERO WINDOW:
|
|
|
-* Improved artifact moving. Available slots are higlighted. Moved artifact is bound to mouse cursor.
|
|
|
-
|
|
|
-### TOWNS:
|
|
|
-* new special town structures supported:
|
|
|
-* * Academy of Battle Scholars
|
|
|
-* * Cage of Warlords
|
|
|
-* * Mana Vortex
|
|
|
-* * Stables
|
|
|
-* * Skyship (revealing entire map only)
|
|
|
-
|
|
|
-### OBJECTS:
|
|
|
-* External dwellings increase town growth
|
|
|
-* Right-click info window for castles and garrisons you do not own shows a rough amount of creatures instead of none
|
|
|
-* Scholar won't give unavaliable spells anymore.
|
|
|
-
|
|
|
-A lot of of various bugfixes and improvements:
|
|
|
-http://bugs.vcmi.eu/changelog_page.php?version_id=2
|
|
|
-
|
|
|
-# 0.73 -> 0.74 (Oct 01 2009)
|
|
|
-
|
|
|
-### GENERAL:
|
|
|
-* Scenario Information window
|
|
|
-* Save Game window
|
|
|
-* VCMI window should start centered
|
|
|
-* support for Necromancy and Ballistics secondary skills
|
|
|
-* new artifacts supported, including those improving Necromancy, Legion Statue parts, Shackles of War and most of combination artifacts (but not combining)
|
|
|
-* VCMI client has its own icon (thx for graphic to Dikamilo)
|
|
|
-* Ellipsis won't be split when breaking text on several lines
|
|
|
-* split button will be grayed out when no creature is selected
|
|
|
-* fixed issue when splitting stack to the hero with only one creatures
|
|
|
-* a few fixes for shipyard window
|
|
|
-
|
|
|
-### ADVENTURE INTERFACE:
|
|
|
-* Cursor shows if tile is accesible and how many turns away
|
|
|
-* moving hero with arrow keys / numpad
|
|
|
-* fixed Next Hero button behaviour
|
|
|
-* fixed Surface/Underground switch button in higher resolutions
|
|
|
-
|
|
|
-### BATTLES:
|
|
|
-* partial siege support
|
|
|
-* new stack queue for higher resolutions (graphics made by Dru, thx!)
|
|
|
-* 'Q' pressing toggles the stack queue displaying (so it can be enabled/disabled it with single key press)
|
|
|
-* more creatures special abilities supported
|
|
|
-* battle settings will be stored
|
|
|
-* fixed crashes occurring on attacking two hex creatures from back
|
|
|
-* fixed crash when clicking on enemy stack without moving mouse just after receiving action
|
|
|
-* even large stack numbers will fit the boxes
|
|
|
-* when active stack is killed by spell, game behaves properly
|
|
|
-* shooters attacking twice (like Grand Elves) won't attack twice in melee
|
|
|
-* ballista can shoot even if there's an enemy creature next to it
|
|
|
-* improved obstacles placement, so they'll better fit hexes (thx to Ivan!)
|
|
|
-* selecting attack directions works as in H3
|
|
|
-* estimating damage that will be dealt while choosing stack to be attacked
|
|
|
-* modified the positioning of battle effects, they should look about right now.
|
|
|
-* after selecting a spell during combat, l-click is locked for any action other than casting.
|
|
|
-* flying creatures will be blitted over all other creatures, obstacles and wall
|
|
|
-* obstacles and units should be printed in better order (not tested)
|
|
|
-* fixed armageddon animation
|
|
|
-* new spells supported:
|
|
|
-* * Anti-Magic
|
|
|
-* * Cure
|
|
|
-* * Resurrection
|
|
|
-* * Animate Dead
|
|
|
-* * Counterstrike
|
|
|
-* * Berserk
|
|
|
-* * Hypnotize
|
|
|
-* * Blind
|
|
|
-* * Fire Elemental
|
|
|
-* * Earth Elemental
|
|
|
-* * Water Elemental
|
|
|
-* * Air Elemental
|
|
|
-* * Remove obstacle
|
|
|
-
|
|
|
-### TOWNS:
|
|
|
-* enemy castle can be taken over
|
|
|
-* only one capitol per player allowed (additional ones will be lost)
|
|
|
-* garrisoned hero can buy a spellbook
|
|
|
-* heroes available in tavern should be always different
|
|
|
-* ship bought in town will be correctly placed
|
|
|
-* new special town structures supported:
|
|
|
-* * Lookout Tower
|
|
|
-* * Temple of Valhalla
|
|
|
-* * Wall of Knowledge
|
|
|
-* * Order of Fire
|
|
|
-
|
|
|
-### HERO WINDOW:
|
|
|
-* war machines cannot be unequiped
|
|
|
-
|
|
|
-### PREGAME:
|
|
|
-* sorting: a second click on the column header sorts in descending order.
|
|
|
-* advanced options tab: r-click popups for selected town, hero and bonus
|
|
|
-* starting scenario / game by double click
|
|
|
-* arrows in options tab are hidden when not available
|
|
|
-* subtitles for chosen hero/town/bonus in pregame
|
|
|
-
|
|
|
-### OBJECTS:
|
|
|
-* fixed pairing Subterranean Gates
|
|
|
-* New objects supported:
|
|
|
-* * Borderguard & Keymaster Tent
|
|
|
-* * Cartographer
|
|
|
-* * Creature banks
|
|
|
-* * Eye of the Magi & Hut of the Magi
|
|
|
-* * Garrison
|
|
|
-* * Stables
|
|
|
-* * Pandora Box
|
|
|
-* * Pyramid
|
|
|
-
|
|
|
-# 0.72 -> 0.73 (Aug 01 2009)
|
|
|
-
|
|
|
-### GENERAL:
|
|
|
-* infowindow popup will be completely on screen
|
|
|
-* fixed possible crash with in game console
|
|
|
-* fixed crash when gaining artifact after r-click on hero in tavern
|
|
|
-* Estates / hero bonuses won't give resources on first day.
|
|
|
-* video handling (intro, main menu animation, tavern animation, spellbook animation, battle result window)
|
|
|
-* hero meeting window allowing exchanging armies and artifacts between heroes on adventure map
|
|
|
-* 'T' hotkey opens marketplace window
|
|
|
-* giving starting spells for heroes
|
|
|
-* pressing enter or escape close spellbook
|
|
|
-* removed redundant quotation marks from skills description and artifact events texts
|
|
|
-* disabled autosaving on first turn
|
|
|
-* bonuses from bonus artifacts
|
|
|
-* increased char per line limit for subtitles under components
|
|
|
-* corrected some exp/level values
|
|
|
-* primary skills cannot be negative
|
|
|
-* support for new artifacts: Ring of Vitality, Ring of Life, Vial of Lifeblood, Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity
|
|
|
-* fixed timed events reappearing
|
|
|
-* saving system options
|
|
|
-* saving hero direction
|
|
|
-* r-click popups on enemy heroes and towns
|
|
|
-* hero leveling formula matches the H3
|
|
|
-
|
|
|
-### ADVENTURE INTERFACE:
|
|
|
-* Garrisoning, then removing hero from garrison move him at the end of the heroes list
|
|
|
-* The size of the frame around the map depends on the screen size.
|
|
|
-* spellbook shows adventure spells when opened on adventure map
|
|
|
-* erasing path after picking objects with last movement point
|
|
|
-
|
|
|
-### BATTLES:
|
|
|
-* spell resistance supported (secondary skill, artifacts, creature skill)
|
|
|
-* corrected damage inflicted by spells and ballista
|
|
|
-* added some missing projectile infos
|
|
|
-* added native terrain bonuses in battles
|
|
|
-* number of units in stack in battle should better fit the box
|
|
|
-* non-living and undead creatures have now always 0 morale
|
|
|
-* displaying luck effect animation
|
|
|
-* support for battleground overlays:
|
|
|
-* * cursed ground
|
|
|
-* * magic plains
|
|
|
-* * fiery fields
|
|
|
-* * rock lands
|
|
|
-* * magic clouds
|
|
|
-* * lucid pools
|
|
|
-* * holy ground
|
|
|
-* * clover field
|
|
|
-* * evil fog
|
|
|
-
|
|
|
-### TOWNS:
|
|
|
-* fixes for horde buildings
|
|
|
-* garrisoned hero can buy a spellbook if he is selected or if there is no visiting hero
|
|
|
-* capitol bar in town hall is grey (not red) if already one exists
|
|
|
-* fixed crash on entering hall when town was near map edge
|
|
|
-
|
|
|
-### HERO WINDOW:
|
|
|
-* garrisoned heroes won't be shown on the list
|
|
|
-* artifacts will be present on morale/luck bonuses list
|
|
|
-
|
|
|
-### PREGAME:
|
|
|
-* saves are sorted primary by map format, secondary by name
|
|
|
-* fixed displaying date of saved game (uses local time, removed square character)
|
|
|
-
|
|
|
-### OBJECTS:
|
|
|
-* Fixed primary/secondary skill levels given by a scholar.
|
|
|
-* fixed problems with 3-tiles monoliths
|
|
|
-* fixed crash with flaggable building next to map edge
|
|
|
-* fixed some descriptions for events
|
|
|
-* New objects supported:
|
|
|
-* * Buoy
|
|
|
-* * Creature Generators
|
|
|
-* * Flotsam
|
|
|
-* * Mermaid
|
|
|
-* * Ocean bottle
|
|
|
-* * Sea Chest
|
|
|
-* * Shipwreck Survivor
|
|
|
-* * Shipyard
|
|
|
-* * Sirens
|
|
|
-
|
|
|
-# 0.71 -> 0.72 (Jun 1 2009)
|
|
|
-
|
|
|
-### GENERAL:
|
|
|
-* many sound effects and music
|
|
|
-* autosave (to 5 subsequent files)
|
|
|
-* artifacts support (most of them)
|
|
|
-* added internal game console (activated on TAB)
|
|
|
-* fixed 8 hero limit to check only for wandering heroes (not garrisoned)
|
|
|
-* improved randomization
|
|
|
-* fixed crash on closing application
|
|
|
-* VCMI won't always give all three stacks in the starting armies
|
|
|
-* fix for drawing starting army creatures count
|
|
|
-* Diplomacy secondary skill support
|
|
|
-* timed events won't cause resources amount to be negative
|
|
|
-* support for sorcery secondary skill
|
|
|
-* reduntant quotation marks from artifact descriptions are removed
|
|
|
-* no income at the first day
|
|
|
-
|
|
|
-### ADVENTURE INTERFACE:
|
|
|
-* fixed crasbug occurring on revisiting objects (by pressing space)
|
|
|
-* always restoring default cursor when movng mouse out of the terrain
|
|
|
-* fixed map scrolling with ctrl+arrows when some windows are opened
|
|
|
-* clicking scrolling arrows in town/hero list won't open town/hero window
|
|
|
-* pathfinder will now look for a path going via printed positions of roads when it's possible
|
|
|
-* enter can be used to open window with selected hero/town
|
|
|
-
|
|
|
-### BATTLES:
|
|
|
-* many creatures special skills implemented
|
|
|
-* battle will end when one side has only war machines
|
|
|
-* fixed some problems with handling obstacles info
|
|
|
-* fixed bug with defending / waiting while no stack is active
|
|
|
-* spellbook button is inactive when hero cannot cast any spell
|
|
|
-* obstacles will be placed more properly when resolution is different than 800x600
|
|
|
-* canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
|
|
|
-* spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
|
|
|
-* new spells:
|
|
|
-* * frost ring
|
|
|
-* * fireball
|
|
|
-* * inferno
|
|
|
-* * meteor shower
|
|
|
-* * death ripple
|
|
|
-* * destroy undead
|
|
|
-* * dispel
|
|
|
-* * armageddon
|
|
|
-* * disrupting ray
|
|
|
-* * protection from air
|
|
|
-* * protection from fire
|
|
|
-* * protection from water
|
|
|
-* * protection from earth
|
|
|
-* * precision
|
|
|
-* * slayer
|
|
|
-
|
|
|
-### TOWNS:
|
|
|
-* resting in town with mage guild will replenih all the mana points
|
|
|
-* fixed Blacksmith
|
|
|
-* the number of creatures at the beginning of game is their base growth
|
|
|
-* it's possible to enter Tavern via Brotherhood of Sword
|
|
|
-
|
|
|
-### HERO WINDOW:
|
|
|
-* fixed mana limit info in the hero window
|
|
|
-* war machines can't be removed
|
|
|
-* fixed problems with removing artifacts when all visible slots in backpack are full
|
|
|
-
|
|
|
-### PREGAME:
|
|
|
-* clicking on "advanced options" a second time now closes the tab instead of refreshing it.
|
|
|
-* Fix position of maps names.
|
|
|
-* Made the slider cursor much more responsive. Speedup the map select screen.
|
|
|
-* Try to behave when no maps/saves are present.
|
|
|
-* Page Up / Page Down / Home / End hotkeys for scrolling through scenarios / games list
|
|
|
-
|
|
|
-### OBJECTS:
|
|
|
-* Neutral creatures can join or escape depending on hero strength (escape formula needs to be improved)
|
|
|
-* leaving guardians in flagged mines.
|
|
|
-* support for Scholar object
|
|
|
-* support for School of Magic
|
|
|
-* support for School of War
|
|
|
-* support for Pillar of Fire
|
|
|
-* support for Corpse
|
|
|
-* support for Lean To
|
|
|
-* support for Wagon
|
|
|
-* support for Warrior's Tomb
|
|
|
-* support for Event
|
|
|
-* Corpse (Skeleton) will be accessible from all directions
|
|
|
-
|
|
|
-# 0.7 -> 0.71 (Apr 01 2009)
|
|
|
-
|
|
|
-### GENERAL:
|
|
|
-* fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
|
|
|
-* morale/luck system and corresponding sec. skills supported
|
|
|
-* fixed crash when hero get level and has less than two sec. skills to choose between
|
|
|
-* added keybindings for components in selection window (eg. for treasure chest dialog): 1, 2, and so on. Selection dialog can be closed with Enter key
|
|
|
-* proper handling of custom portraits of heroes
|
|
|
-* fixed problems with non-hero/town defs not present in def list but present on map (occurring probably only in case of def substitution in map editor)
|
|
|
-* fixed crash when there was no hero available to hire for some player
|
|
|
-* fixed problems with 1024x600 screen resolution
|
|
|
-* updating blockmap/visitmap of randomized objects
|
|
|
-* fixed crashes on loading maps with flag all mines/dwelling victory condition
|
|
|
-* further fixes for leveling-up (stability and identical offered skills bug)
|
|
|
-* splitting window allows to rebalance two stack with the same creatures
|
|
|
-* support for numpad keyboard
|
|
|
-* support for timed events
|
|
|
-
|
|
|
-### ADVENTURE INTERFACE:
|
|
|
-* added "Next hero" button functionality
|
|
|
-* added missing path arrows
|
|
|
-* corrected centering on hero's position
|
|
|
-* recalculating hero path after reselecting hero
|
|
|
-* further changes in pathfinder making it more like original one
|
|
|
-* orientation of hero can't be change if movement points are exhausted
|
|
|
-* campfire, borderguard, bordergate, questguard will be accessible from the top
|
|
|
-* new movement cost calculation algorithm
|
|
|
-* fixed sight radious calculation
|
|
|
-* it's possible to stop hero movement
|
|
|
-* faster minimap refreshing
|
|
|
-* provisional support for "Save" button in System Options Window
|
|
|
-* it's possible to revisit object under hero by pressing Space
|
|
|
-
|
|
|
-### BATTLES:
|
|
|
-* partial support for battle obstacles
|
|
|
-* only one spell can be casted per turn
|
|
|
-* blocked opening sepllbook if hero doesn't have a one
|
|
|
-* spells not known by hero can't be casted
|
|
|
-* spell books won't be placed in War Machine slots after battle
|
|
|
-* attack is now possible when hex under cursor is not displayed
|
|
|
-* glowing effect of yellow border around creatures
|
|
|
-* blue glowing border around hovered creature
|
|
|
-* made animation on battlefield more smooth
|
|
|
-* standing stacks have more static animation
|
|
|
-* probably fixed problem with displaying corpses on battlefield
|
|
|
-* fixes for two-hex creatures actions
|
|
|
-* fixed hero casting spell animation
|
|
|
-* corrected stack death animation
|
|
|
-* battle settings will be remembered between battles
|
|
|
-* improved damage calculation formula
|
|
|
-* correct handling of flying creatures in battles
|
|
|
-* a few tweaks in battle path/available hexes calculation (more of them is needed)
|
|
|
-* amounts of units taking actions / being an object of actions won't be shown until action ends
|
|
|
-* fixed positions of stack queue and battle result window when resolution is != 800x600
|
|
|
-* corrected duration of frenzy spell which was incorrect in certain cases
|
|
|
-* corrected hero spell casting animation
|
|
|
-* better support for battle backgrounds
|
|
|
-* blocked "save" command during battle
|
|
|
-* spellbook displays only spells known by Hero
|
|
|
-* New spells supported:
|
|
|
-* * Mirth
|
|
|
-* * Sorrow
|
|
|
-* * Fortune
|
|
|
-* * Misfortune
|
|
|
-
|
|
|
-### TOWN INTERFACE:
|
|
|
-* cannot build more than one capitol
|
|
|
-* cannot build shipyard if town is not near water
|
|
|
-* Rampart's Treasury requires Miner's Guild
|
|
|
-* minor improvements in Recruitment Window
|
|
|
-* fixed crash occurring when clicking on hero portrait in Tavern Window, minor improvements for Tavern Window
|
|
|
-* proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
|
|
|
-* fixed blinking resdatabar in town screen when buying (800x600)
|
|
|
-* fixed horde buildings displaying in town hall
|
|
|
-* forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
|
|
|
-
|
|
|
-### PREGAME:
|
|
|
-* added scrolling scenario list with mouse wheel
|
|
|
-* fixed mouse slow downs
|
|
|
-* cannot select heroes for computer player (pregame)
|
|
|
-* no crash if uses gives wrong resolution ID number
|
|
|
-* minor fixes
|
|
|
-
|
|
|
-### OBJECTS:
|
|
|
-* windmill gives 500 gold only during first week ever (not every month)
|
|
|
-* After the first visit to the Witch Hut, right-click/hover tip mentions the skill available.
|
|
|
-* New objects supported:
|
|
|
-* * Prison
|
|
|
-* * Magic Well
|
|
|
-* * Faerie Ring
|
|
|
-* * Swan Pond
|
|
|
-* * Idol of Fortune
|
|
|
-* * Fountain of Fortune
|
|
|
-* * Rally Flag
|
|
|
-* * Oasis
|
|
|
-* * Temple
|
|
|
-* * Watering Hole
|
|
|
-* * Fountain of Youth
|
|
|
-* * support for Redwood Observatory
|
|
|
-* * support for Shrine of Magic Incantation / Gesture / Thought
|
|
|
-* * support for Sign / Ocean Bottle
|
|
|
-
|
|
|
-### AI PLAYER:
|
|
|
-* Minor improvements and fixes.
|
|
|
-
|
|
|
-# 0.64 -> 0.7 (Feb 01 2009)
|
|
|
-
|
|
|
-### GENERAL:
|
|
|
-* move some settings to the config/settings.txt file
|
|
|
-* partial support for new screen resolutions
|
|
|
-* it's possible to set game resolution in pregame (type 'resolution' in the console)
|
|
|
-* /Data and /Sprites subfolders can be used for adding files not present in .lod archives
|
|
|
-* fixed crashbug occurring when hero levelled above 15 level
|
|
|
-* support for non-standard screen resolutions
|
|
|
-* F4 toggles between full-screen and windowed mode
|
|
|
-* minor improvements in creature card window
|
|
|
-* splitting stacks with the shift+click
|
|
|
-* creature card window contains info about modified speed
|
|
|
-
|
|
|
-### ADVENTURE INTERFACE:
|
|
|
-* added water animation
|
|
|
-* speed of scrolling map and hero movement can be adjusted in the System Options Window
|
|
|
-* partial handling r-clicks on adventure map
|
|
|
-
|
|
|
-### TOWN INTERFACE:
|
|
|
-* the scroll tab won't remain hanged to our mouse position if we move the mouse is away from the scroll bar
|
|
|
-* fixed cloning creatures bug in garrisons (and related issues)
|
|
|
-
|
|
|
-### BATTLES:
|
|
|
-* support for the Wait command
|
|
|
-* magic arrow *really* works
|
|
|
-* war machines support partially added
|
|
|
-* queue of stacks narrowed
|
|
|
-* spell effect animation displaying improvements
|
|
|
-* positive/negative spells cannot be cast on hostile/our stacks
|
|
|
-* showing spell effects affecting stack in creature info window
|
|
|
-* more appropriate coloring of stack amount box when stack is affected by a spell
|
|
|
-* battle console displays notifications about wait/defend commands
|
|
|
-* several reported bugs fixed
|
|
|
-* new spells supported:
|
|
|
-* * Haste
|
|
|
-* * lightning bolt
|
|
|
-* * ice bolt
|
|
|
-* * slow
|
|
|
-* * implosion
|
|
|
-* * forgetfulness
|
|
|
-* * shield
|
|
|
-* * air shield
|
|
|
-* * bless
|
|
|
-* * curse
|
|
|
-* * bloodlust
|
|
|
-* * weakness
|
|
|
-* * stone skin
|
|
|
-* * prayer
|
|
|
-* * frenzy
|
|
|
-
|
|
|
-### AI PLAYER:
|
|
|
-* Genius AI (first VCMI AI) will control computer creatures during the combat.
|
|
|
-
|
|
|
-### OBJECTS:
|
|
|
-* Guardians property for resources is handled
|
|
|
-* support for Witch Hut
|
|
|
-* support for Arena
|
|
|
-* support for Library of Enlightenment
|
|
|
-
|
|
|
-And a lot of minor fixes
|
|
|
-
|
|
|
-# 0.63 -> 0.64 (Nov 01 2008)
|
|
|
-
|
|
|
-### GENERAL:
|
|
|
-* sprites from /Sprites folder are handled correctly
|
|
|
-* several fixes for pathfinder and path arrows
|
|
|
-* better handling disposed/predefined heroes
|
|
|
-* heroes regain 1 mana point each turn
|
|
|
-* support for mistycisim and intelligence skills
|
|
|
-* hero hiring possible
|
|
|
-* added support for a number of hotkeys
|
|
|
-* it's not possible anymore to leave hero level-up window without selecting secondary skill
|
|
|
-* many minor improvements
|
|
|
-
|
|
|
-* Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
|
|
|
-* * woggaladriel -> vcmiainur
|
|
|
-* * wogoliphaunt -> vcminoldor
|
|
|
-* * wogshadowfax -> vcminahar
|
|
|
-* * wogeyeofsauron -> vcmieagles
|
|
|
-* * wogisengard -> vcmiformenos
|
|
|
-* * wogsaruman -> vcmiistari
|
|
|
-* * wogpathofthedead -> vcmiangband
|
|
|
-* * woggandalfwhite -> vcmiglorfindel
|
|
|
-
|
|
|
-### ADVENTURE INTERFACE:
|
|
|
-* clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one
|
|
|
-* slowed map scrolling
|
|
|
-* blocked scrolling adventure map with mouse when left ctrl is pressed
|
|
|
-* blocked map scrolling when dialog window is opened
|
|
|
-* scholar will be accessible from the top
|
|
|
-
|
|
|
-### TOWN INTERFACE:
|
|
|
-* partially done tavern window (only hero hiring functionality)
|
|
|
-
|
|
|
-### BATTLES:
|
|
|
-* water elemental will really be treated as 2 hex creature
|
|
|
-* potential infinite loop in reverseCreature removed
|
|
|
-* better handling of battle cursor
|
|
|
-* fixed blocked shooter behavior
|
|
|
-* it's possible in battles to check remeaining HP of neutral stacks
|
|
|
-* partial support for Magic Arrow spell
|
|
|
-* fixed bug with dying unit
|
|
|
-* stack queue hotkey is now 'Q'
|
|
|
-* added shots limit
|
|
|
-
|
|
|
-# 0.62 -> 0.63 (Oct 01 2008)
|
|
|
-
|
|
|
-### GENERAL:
|
|
|
-* coloured console output, logging all info to txt files
|
|
|
-* it's possible to use other port than 3030 by passing it as an additional argument
|
|
|
-* removed some redundant warnings
|
|
|
-* partially done spellbook
|
|
|
-* Alt+F4 quits the game
|
|
|
-* some crashbugs was fixed
|
|
|
-* added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
|
|
|
-* magical hero are given spellbook at the beginning
|
|
|
-* added initial secondary skills for heroes
|
|
|
-
|
|
|
-### BATTLES:
|
|
|
-* very significant optimization of battles
|
|
|
-* battle summary window
|
|
|
-* fixed crashbug occurring sometimes on exiting battle
|
|
|
-* confirm window is shown before retreat
|
|
|
-* graphic stack queue in battle (shows when 'c' key is pressed)
|
|
|
-* it's possible to attack enemy hero
|
|
|
-* neutral monster army disappears when defeated
|
|
|
-* casualties among hero army and neutral creatures are saved
|
|
|
-* better animation handling in battles
|
|
|
-* directional attack in battles
|
|
|
-* mostly done battle options (although they're not saved)
|
|
|
-* added receiving exp (and leveling-up) after a won battle
|
|
|
-* added support for archery, offence and armourer secondary abilities
|
|
|
-* hero's primary skills accounted for damage dealt by creatures in battle
|
|
|
-
|
|
|
-### TOWNS:
|
|
|
-* mostly done marketplace
|
|
|
-* fixed crashbug with battles on swamps and rough terrain
|
|
|
-* counterattacks
|
|
|
-* heroes can learn new spells in towns
|
|
|
-* working resource silo
|
|
|
-* fixed bug with the mage guild when no spells available
|
|
|
-* it's possible to build lighthouse
|
|
|
-
|
|
|
-### HERO WINDOW:
|
|
|
-* setting army formation
|
|
|
-* tooltips for artifacts in backpack
|
|
|
-
|
|
|
-### ADVENTURE INTERFACE:
|
|
|
-* fixed bug with disappearing head of a hero in adventure map
|
|
|
-* some objects are no longer accessible from the top
|
|
|
-* no tooltips for objects under FoW
|
|
|
-* events won't be shown
|
|
|
-* working Subterranean Gates, Monoliths
|
|
|
-* minimap shows all flaggable objects (towns, mines, etc.)
|
|
|
-* artifacts we pick up go to the appropriate slot (if free)
|
|
|
-
|
|
|
-# 0.61 -> 0.62 (Sep 01 2008)
|
|
|
-
|
|
|
-### GENERAL:
|
|
|
-* restructured to the server-client model
|
|
|
-* support for heroes placed in towns
|
|
|
-* upgrading creatures
|
|
|
-* working gaining levels for heroes (including dialog with skill selection)
|
|
|
-* added graphical cursor
|
|
|
-* showing creature amount in the creature info window
|
|
|
-* giving starting bonus
|
|
|
-
|
|
|
-### CASTLES:
|
|
|
-* icon in infobox showing that there is hero in town garrison
|
|
|
-* fort/citadel/castle screen
|
|
|
-* taking last stack from the heroes army should be impossible (or at least harder)
|
|
|
-* fixed reading forbidden structures
|
|
|
-* randomizing spells in towns
|
|
|
-* viewing hero window in the town screen
|
|
|
-* possibility of moving hero into the garrison
|
|
|
-* mage guild screen
|
|
|
-* support for blacksmith
|
|
|
-* if hero doesn't have a spell book, he can buy one in a mage guild
|
|
|
-* it's possible to build glyph of fear in fortress
|
|
|
-* creatures placeholders work properly
|
|
|
-
|
|
|
-### ADVENTURE INTERFACE:
|
|
|
-* hopefully fixed problems with wrong town defs (village/fort/capitol)
|
|
|
-
|
|
|
-### HERO WINDOW:
|
|
|
-* bugfix: splitting stacks works in hero window
|
|
|
-* removed bug causing significant increase of CPU consumption
|
|
|
-
|
|
|
-### BATTLES:
|
|
|
-* shooting
|
|
|
-* removed some displaying problems
|
|
|
-* showing last group of frames in creature animation won't crash
|
|
|
-* added start moving and end moving animations
|
|
|
-* fixed moving two-hex creatures
|
|
|
-* showing/hiding graphic cursor
|
|
|
-* a part of using graphic cursor
|
|
|
-* slightly optimized showing of battle interface
|
|
|
-* animation of getting hit / death by shooting is displayed when it should be
|
|
|
-* improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles.
|
|
|
-* minor optimizations
|
|
|
-
|
|
|
-### PREGAME:
|
|
|
-* updates settings when selecting new map after changing sorting criteria
|
|
|
-* if sorting not by name, name will be used as a secondary criteria
|
|
|
-* when filter is applied a first available map is selected automatically
|
|
|
-* slider position updated after sorting in pregame
|
|
|
-
|
|
|
-### OBJECTS:
|
|
|
-* support for the Tree of knowledge
|
|
|
-* support for Campfires
|
|
|
-* added event message when picking artifact
|
|
|
-
|
|
|
-# 0.6 -> 0.61 (Jun 15 2008)
|
|
|
-
|
|
|
-### IMPROVEMENTS:
|
|
|
-* improved attacking in the battles
|
|
|
-* it's possible to kill hostile stack
|
|
|
-* animations won't go in the same phase
|
|
|
-* Better pathfinder
|
|
|
-* "%s" substitutions in Right-click information in town hall
|
|
|
-* windmill won't give wood
|
|
|
-* hover text for heroes
|
|
|
-* support for ZSoft-style PCX files in /Data
|
|
|
-* Splitting: when moving slider to the right so that 0 is left in old slot the army is moved
|
|
|
-* in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
|
|
|
-* stack at the limit of unit's range can now be attacked
|
|
|
-* range of unit is now properly displayed
|
|
|
-* battle log is scrolled down when new event occurs
|
|
|
-* console is closed when application exits
|
|
|
-
|
|
|
-### BUGFIXES:
|
|
|
-* stack at the limit of unit's range can now be attacked
|
|
|
-* good background for the town hall screen in Stronghold
|
|
|
-* fixed typo in hall.txt
|
|
|
-* VCMI won't crash when r-click neutral stack during the battle
|
|
|
-* water won't blink behind shipyard in the Castle
|
|
|
-* fixed several memory leaks
|
|
|
-* properly displaying two-hex creatures in recruit/split/info window
|
|
|
-* corrupted map file won't cause crash on initializing main menu
|
|
|
-
|
|
|
-# 0.59 -> 0.6 (Jun 1 2008)
|
|
|
-
|
|
|
-* partially done attacking in battles
|
|
|
-* screen isn't now refreshed while blitting creature info window
|
|
|
-* r-click creature info windows in battles
|
|
|
-* no more division by 0 in slider
|
|
|
-* "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
|
|
|
-* fixed estate problems
|
|
|
-* fixed blinking mana vortex
|
|
|
-* grail increases creature growths
|
|
|
-* new pathfinder
|
|
|
-* several minor improvements
|
|
|
-
|
|
|
-# 0.58 -> 0.59 (May 24 2008 - closed, test release)
|
|
|
-
|
|
|
-* fixed memory leak in battles
|
|
|
-* blitting creature animations to rects in the recruitment window
|
|
|
-* fixed wrong creatures def names
|
|
|
-* better battle pathfinder and unit reversing
|
|
|
-* improved slider ( #58 )
|
|
|
-* fixed problems with horde buildings (won't block original dwellings)
|
|
|
-* giving primary skill when hero get level (but there is still no dialog)
|
|
|
-* if an upgraded creature is available it'll be shown as the first in a recruitment window
|
|
|
-* creature levels not messed in Fortress
|
|
|
-* war machines are added to the hero's inventory, not to the garrison
|
|
|
-* support for H3-style PCX graphics in Data/
|
|
|
-* VCMI won't crash when is unable to initialize audio system
|
|
|
-* fixed displaying wrong town defs
|
|
|
-* improvements in recruitment window (slider won't allow to select more creatures than we can afford)
|
|
|
-* creature info window (only r-click)
|
|
|
-* callback for buttons/lists based on boost::function
|
|
|
-* a lot of minor improvements
|
|
|
-
|
|
|
-# 0.55 -> 0.58 (Apr 20 2008 - closed, test release)
|
|
|
-
|
|
|
-### TOWNS:
|
|
|
-* recruiting creatures
|
|
|
-* working creature growths (including castle and horde building influences)
|
|
|
-* towns give income
|
|
|
-* town hall screen
|
|
|
-* building buildings (requirements and cost are handled)
|
|
|
-* hints for structures
|
|
|
-* updating town infobox
|
|
|
-
|
|
|
-### GARRISONS:
|
|
|
-* merging stacks
|
|
|
-* splitting stacks
|
|
|
-
|
|
|
-### BATTLES:
|
|
|
-* starting battles
|
|
|
-* displaying terrain, animations of heroes, units, grid, range of units, battle menu with console, amounts of units in stacks
|
|
|
-* leaving battle by pressing flee button
|
|
|
-* moving units in battles and displaying their ranges
|
|
|
-* defend command for units
|
|
|
-
|
|
|
-### GENERAL:
|
|
|
-* a number of minor fixes and improvements
|
|
|
-
|
|
|
-# 0.54 -> 0.55 (Feb 29 2008)
|
|
|
-
|
|
|
-* Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod (but it's still experimental)
|
|
|
-* randomization quantity of creatures on the map
|
|
|
-* fix of Pandora's Box handling
|
|
|
-* reading disposed/predefined heroes
|
|
|
-* new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
|
|
|
-* more detailed logs
|
|
|
-* reported problems with hero flags resolved
|
|
|
-* heroes cannot occupy the same tile
|
|
|
-* hints for most of creature generators
|
|
|
-* some minor stuff
|
|
|
-
|
|
|
-# 0.53b -> 0.54 (Feb 23 2008 - first public release)
|
|
|
-* given hero is placed in the town entrance
|
|
|
-* some objects such as river delta won't be blitted "on" hero
|
|
|
-* tiles under FoW are inaccessible
|
|
|
-* giving random hero on RoE maps
|
|
|
-* improved protection against hero duplication
|
|
|
-* fixed starting values of primary abilities of random heroes on RoE/AB maps
|
|
|
-* right click popups with infoboxes for heroes/towns lists
|
|
|
-* new interface coloring (many thanks to GrayFace ;])
|
|
|
-* fixed bug in object flag's coloring
|
|
|
-* added hints in town lists
|
|
|
-* eliminated square from city hints
|
|
|
-
|
|
|
-# 0.53 - 0.53b (Feb 20 2008)
|
|
|
-
|
|
|
-* added giving default buildings in towns
|
|
|
-* town infobox won't crash on empty town
|
|
|
-
|
|
|
-# 0.52 - 0.53 (Feb 18 2008):
|
|
|
-
|
|
|
-* hopefully the last bugfix of Pandora's Box
|
|
|
-* fixed blockmaps of generated heroes
|
|
|
-* disposed hero cannot be chosen in scenario settings (unless he is in prison)
|
|
|
-* fixed town randomization
|
|
|
-* fixed hero randomization
|
|
|
-* fixed displaying heroes in preGame
|
|
|
-* fixed selecting/deselecting artifact slots in hero window
|
|
|
-* much faster pathfinder
|
|
|
-* memory usage and load time significantly decreased
|
|
|
-* it's impossible to select empty artifact slot in hero window
|
|
|
-* fixed problem with FoW displaying on minimap on L-sized maps
|
|
|
-* fixed crashbug in hero list connected with heroes dismissing
|
|
|
-* mostly done town infobox
|
|
|
-* town daily income is properly calculated
|
|
|
-
|
|
|
-# 0.51 - 0.52 (Feb 7 2008):
|
|
|
-
|
|
|
-* [feature] giving starting hero
|
|
|
-* [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
|
|
|
-* [feature] picked artifacts are added to hero's backpack
|
|
|
-* [feature] possibility of choosing player to play
|
|
|
-* [bugfix] ZELP.TXT file *should* be handled correctly even it is non-english
|
|
|
-* [bugfix] fixed crashbug in reading defs with negativ left/right margins
|
|
|
-* [bugfix] improved randomization
|
|
|
-* [bugfix] pathfinder can't be cheated (what caused errors)
|
|
|
-
|
|
|
-# 0.5 - 0.51 (Feb 3 2008):
|
|
|
-
|
|
|
-* close button properly closes (same does 'q' key)
|
|
|
-* two players can't have selected same hero
|
|
|
-* double click on "Show Available Scenarios" won't reset options
|
|
|
-* fixed possible crashbug in town/hero lists
|
|
|
-* fixed crashbug in initializing game caused by wrong prisons handling
|
|
|
-* fixed crashbug on reading hero's custom artifacts in RoE maps
|
|
|
-* fixed crashbug on reading custom Pandora's Box in RoE maps
|
|
|
-* fixed crashbug on reading blank Quest Guards
|
|
|
-* better console messages
|
|
|
-* map reading speed up (though it's still slow, especially on bigger maps)
|
|
|
-
|
|
|
-# 0.0 -> 0.5 (Feb 2 2008 - first closed release):
|
|
|
-
|
|
|
-* Main menu and New game screens
|
|
|
-* Scenario selection, part of advanced options support
|
|
|
-* Partially done adventure map, town and hero interfaces
|
|
|
-* Moving hero
|
|
|
-* Interactions with several objects (mines, resources, mills, and others)
|
|
|
+# 1.3.1 -> 1.3.2
|
|
|
+
|
|
|
+### GENERAL
|
|
|
+* VCMI now uses new application icon
|
|
|
+* Added initial version of Czech translation
|
|
|
+* Game will now use tile hero is moving from for movement cost calculations, in line with H3
|
|
|
+* Added option to open hero backpack window in hero screen
|
|
|
+* Added detection of misclicks for touch inputs to make hitting small UI elements easier
|
|
|
+* Hero commander will now gain option to learn perks on reaching master level in corresponding abilities
|
|
|
+* It is no longer possible to stop movement while moving over water with Water Walk
|
|
|
+* Game will now automatically update hero path if it was blocked by another hero
|
|
|
+* Added "vcmiartifacts angelWings" form to "give artifacts" cheat
|
|
|
+
|
|
|
+### STABILITY
|
|
|
+* Fixed freeze in Launcher on repository checkout and on mod install
|
|
|
+* Fixed crash on loading VCMI map with placed Abandoned Mine
|
|
|
+* Fixed crash on loading VCMI map with neutral towns
|
|
|
+* Fixed crash on attempting to visit unknown object, such as Market of Time
|
|
|
+* Fixed crash on attempting to teleport unit that is immune to a spell
|
|
|
+* Fixed crash on switching fullscreen mode during AI turn
|
|
|
+
|
|
|
+### CAMPAIGNS
|
|
|
+* Fixed reorderging of hero primary skills after moving to next scenario in campaigns
|
|
|
+
|
|
|
+### BATTLES
|
|
|
+* Conquering a town will now correctly award additional 500 experience points
|
|
|
+* Quick combat is now enabled by default
|
|
|
+* Fixed invisible creatures from SUMMON_GUARDIANS and TRANSMUTATION bonuses
|
|
|
+* Added option to toggle spell usage by AI in quick combat
|
|
|
+* Fixed updating of spell point of enemy hero in game interface after spell cast
|
|
|
+* Fixed wrong creature spellcasting shortcut (now set to "F")
|
|
|
+* It is now possible to perform melee attack by creatures with spells, especially area spells
|
|
|
+* Right-click will now properly end spellcast mode
|
|
|
+* Fixed cursor preview when casting spell using touchscreen
|
|
|
+* Long tap during spell casting will now properly abort the spell
|
|
|
+
|
|
|
+### INTERFACE
|
|
|
+* Added "Fill all empty slots with 1 creature" option to radial wheel in garrison windows
|
|
|
+* Context popup for adventure map monsters will now show creature icon
|
|
|
+* Game will now show correct victory message for gather troops victory condition
|
|
|
+* Fixed incorrect display of number of owned Sawmills in Kingdom Overview window
|
|
|
+* Fixed incorrect color of resource bar in hotseat mode
|
|
|
+* Fixed broken toggle map level button in world view mode
|
|
|
+* Fixed corrupted interface after opening puzzle window from world view mode
|
|
|
+* Fixed blocked interface after attempt to start invalid map
|
|
|
+* Add yellow border to selected commander grandmaster ability
|
|
|
+* Always use bonus description for commander abilities instead of not provided wog-specific translation
|
|
|
+* Fix scrolling when commander has large number of grandmaster abilities
|
|
|
+* Fixed corrupted message on another player defeat
|
|
|
+* Fixed unavailable Quest Log button on maps with quests
|
|
|
+* Fixed incorrect values on a difficulty selector in save load screen
|
|
|
+* Removed invalid error message on attempting to move non-existing unit in exchange window
|
|
|
+
|
|
|
+### RANDOM MAP GENERATOR
|
|
|
+* Fixed bug leading to unreachable resources around mines
|
|
|
+
|
|
|
+### MAP EDITOR
|
|
|
+* Fixed crash on maps containing abandoned mines
|
|
|
+* Fixed crash on maps containing neutral objects
|
|
|
+* Fixed problem with random map initialized in map editor
|
|
|
+* Fixed problem with initialization of random dwellings
|
|
|
+
|
|
|
+# 1.3.0 -> 1.3.1
|
|
|
+
|
|
|
+### GENERAL:
|
|
|
+* Fixed framerate drops on hero movement with active hota mod
|
|
|
+* Fade-out animations will now be skipped when instant hero movement speed is used
|
|
|
+* Restarting loaded campaing scenario will now correctly reapply starting bonus
|
|
|
+* Reverted FPS limit on mobile systems back to 60 fps
|
|
|
+* Fixed loading of translations for maps and campaigns
|
|
|
+* Fixed loading of preconfigured starting army for heroes with preconfigured spells
|
|
|
+* Background battlefield obstacles will now appear below creatures
|
|
|
+* it is now possible to load save game located inside mod
|
|
|
+* Added option to configure reserved screen area in Launcher on iOS
|
|
|
+* Fixed border scrolling when game window is maximized
|
|
|
+
|
|
|
+### AI PLAYER:
|
|
|
+* BattleAI: Improved performance of AI spell selection
|
|
|
+* NKAI: Fixed freeze on attempt to exchange army between garrisoned and visiting hero
|
|
|
+* NKAI: Fixed town threat calculation
|
|
|
+* NKAI: Fixed recruitment of new heroes
|
|
|
+* VCAI: Added workaround to avoid freeze on attempting to reach unreachable location
|
|
|
+* VCAI: Fixed spellcasting by Archangels
|
|
|
+
|
|
|
+### RANDOM MAP GENERATOR:
|
|
|
+* Fixed placement of roads inside rock in underground
|
|
|
+* Fixed placement of shifted creature animations from HotA
|
|
|
+* Fixed placement of treasures at the boundary of wide connections
|
|
|
+* Added more potential locations for quest artifacts in zone
|
|
|
+
|
|
|
+### STABILITY:
|
|
|
+* When starting client without H3 data game will now show message instead of silently crashing
|
|
|
+* When starting invalid map in campaign, game will now show message instead of silently crashing
|
|
|
+* Blocked loading of saves made with different set of mods to prevent crashes
|
|
|
+* Fixed crash on starting game with outdated mods
|
|
|
+* Fixed crash on attempt to sacrifice all your artifacts in Altar of Sacrifice
|
|
|
+* Fixed crash on leveling up after winning battle as defender
|
|
|
+* Fixed possible crash on end of battle opening sound
|
|
|
+* Fixed crash on accepting battle result after winning battle as defender
|
|
|
+* Fixed possible crash on casting spell in battle by AI
|
|
|
+* Fixed multiple possible crashes on managing mods on Android
|
|
|
+* Fixed multiple possible crashes on importing data on Android
|
|
|
+* Fixed crash on refusing rewards from town building
|
|
|
+* Fixed possible crash on threat evaluation by NKAI
|
|
|
+* Fixed crash on using haptic feedback on some Android systems
|
|
|
+* Fixed crash on right-clicking flags area in RMG setup mode
|
|
|
+* Fixed crash on opening Blacksmith window and Build Structure dialogs in some localizations
|
|
|
+* Fixed possible crash on displaying animated main menu
|
|
|
+* Fixed crash on recruiting hero in town located on the border of map
|
|
|
+
|
|
|
+# 1.2.1 -> 1.3.0
|
|
|
+
|
|
|
+### GENERAL:
|
|
|
+* Implemented automatic interface scaling to any resolution supported by monitor
|
|
|
+* Implemented UI scaling option to scale game interface
|
|
|
+* Game resolution and UI scaling can now be changed without game restart
|
|
|
+* Fixed multiple issues with borderless fullscreen mode
|
|
|
+* On mobile systems game will now always run at native resolution with configurable UI scaling
|
|
|
+* Implemented support for Horn of the Abyss map format
|
|
|
+* Implemented option to replay results of quick combat
|
|
|
+* Added translations to French and Chinese
|
|
|
+* All in-game cheats are now case-insensitive
|
|
|
+* Added high-definition icon for Windows
|
|
|
+* Fix crash on connecting to server on FreeBSD and Flatpak builds
|
|
|
+* Save games now consist of a single file
|
|
|
+* Added H3:SOD cheat codes as alternative to vcmi cheats
|
|
|
+* Fixed several possible crashes caused by autocombat activation
|
|
|
+* Fixed artifact lock icon in localized versions of the game
|
|
|
+* Fixed possible crash on changing hardware cursor
|
|
|
+
|
|
|
+### TOUCHSCREEN SUPPORT:
|
|
|
+* VCMI will now properly recognizes touch screen input
|
|
|
+* Implemented long tap gesture that shows popup window. Tap once more to close popup
|
|
|
+* Long tap gesture duration can now be configured in settings
|
|
|
+* Implemented radial menu for army management, activated via swiping creature icon
|
|
|
+* Implemented swipe gesture for scrolling through lists
|
|
|
+* All windows that have sliders in UI can now be scrolled using swipe gesture
|
|
|
+* Implemented swipe gesture for attack direction selection: swipe from enemy position to position you want to attack from
|
|
|
+* Implemented pinch gesture for zooming adventure map
|
|
|
+* Implemented haptic feedback (vibration) for long press gesture
|
|
|
+
|
|
|
+### LAUNCHER:
|
|
|
+* Launcher will now attempt to automatically detect language of OS on first launch
|
|
|
+* Added "About" tab with information about project and environment
|
|
|
+* Added separate options for Allied AI and Enemy AI for adventure map
|
|
|
+* Patially fixed displaying of download progress for mods
|
|
|
+* Fixed potential crash on opening mod information for mods with a changelog
|
|
|
+* Added option to configure number of autosaves
|
|
|
+
|
|
|
+### MAP EDITOR:
|
|
|
+* Fixed crash on cutting random town
|
|
|
+* Added option to export entire map as an image
|
|
|
+* Added validation for placing multiple heroes into starting town
|
|
|
+* It is now possible to have single player on a map
|
|
|
+* It is now possible to configure teams in editor
|
|
|
+
|
|
|
+### AI PLAYER:
|
|
|
+* Fixed potential crash on accessing market (VCAI)
|
|
|
+* Fixed potentially infinite turns (VCAI)
|
|
|
+* Reworked object prioritizing
|
|
|
+* Improved town defense against enemy heroes
|
|
|
+* Improved town building (mage guild and horde)
|
|
|
+* Various behavior fixes
|
|
|
+
|
|
|
+### GAME MECHANICS
|
|
|
+* Hero retreating after end of 7th turn will now correctly appear in tavern
|
|
|
+* Implemented hero backpack limit (disabled by default)
|
|
|
+* Fixed Admiral's Hat movement points calculation
|
|
|
+* It is now possible to access Shipwrecks from coast
|
|
|
+* Hero path will now be correctly updated on equipping/unequipping Levitation Boots or Angel Wings
|
|
|
+* It is no longer possible to abort movement while hero is flying over water
|
|
|
+* Fixed digging for Grail
|
|
|
+* Implemented "Survive beyond a time limit" victory condition
|
|
|
+* Implemented "Defeat all monsters" victory condition
|
|
|
+* 100% damage resistance or damage reduction will make unit immune to a spell
|
|
|
+* Game will now randomly select obligatory skill for hero on levelup instead of always picking Fire Magic
|
|
|
+* Fixed duration of bonuses from visitable object such as Idol of Fortune
|
|
|
+* Rescued hero from prison will now correctly reveal map around him
|
|
|
+* Lighthouses will no longer give movement bonus on land
|
|
|
+
|
|
|
+### CAMPAIGNS:
|
|
|
+* Fixed transfer of artifacts into next scenario
|
|
|
+* Fixed crash on advancing to next scenario with heroes from mods
|
|
|
+* Fixed handling of "Start with building" campaign bonus
|
|
|
+* Fixed incorrect starting level of heroes in campaigns
|
|
|
+* Game will now play correct music track on scenario selection window
|
|
|
+* Dracon woll now correctly start without spellbook in Dragon Slayer campaign
|
|
|
+* Fixed frequent crash on moving to next scenario during campaign
|
|
|
+* Fixed inability to dismiss heroes on maps with "capture town" victory condition
|
|
|
+
|
|
|
+### RANDOM MAP GENERATOR:
|
|
|
+* Improved zone placement, shape and connections
|
|
|
+* Improved zone passability for better gameplay
|
|
|
+* Improved treasure distribution and treasure values to match SoD closely
|
|
|
+* Navigation and water-specific spells are now banned on maps without water
|
|
|
+* RMG will now respect road settings set in menu
|
|
|
+* Tweaked many original templates so they allow new terrains and factions
|
|
|
+* Added "bannedTowns", "bannedTerrains", "bannedMonsters" zone properties
|
|
|
+* Added "road" property to connections
|
|
|
+* Added monster strength "none"
|
|
|
+* Support for "wide" connections
|
|
|
+* Support for new "fictive" and "repulsive" connections
|
|
|
+* RMG will now run faster, utilizing many CPU cores
|
|
|
+* Removed random seed number from random map description
|
|
|
+
|
|
|
+### INTERFACE:
|
|
|
+* Adventure map is now scalable and can be used with any resolution without mods
|
|
|
+* Adventure map interface is now correctly blocked during enemy turn
|
|
|
+* Visiting creature banks will now show amount of guards in bank
|
|
|
+* It is now possible to arrange army using status window
|
|
|
+* It is now possible to zoom in or out using mouse wheel or pinch gesture
|
|
|
+* It is now possible to reset zoom via Backspace hotkey
|
|
|
+* Receiving a message in chat will now play sound
|
|
|
+* Map grid will now correctly display on map start
|
|
|
+* Fixed multiple issues with incorrect updates of save/load game screen
|
|
|
+* Fixed missing fortifications level icon in town tooltip
|
|
|
+* Fixed positioning of resource label in Blacksmith window
|
|
|
+* Status bar on inactive windows will no longer show any tooltip from active window
|
|
|
+* Fixed highlighting of possible artifact placements when exchanging with allied hero
|
|
|
+* Implemented sound of flying movement (for Fly spell or Angel Wings)
|
|
|
+* Last symbol of entered cheat/chat message will no longer trigger hotkey
|
|
|
+* Right-clicking map name in scenario selection will now show file name
|
|
|
+* Right-clicking save game in save/load screen will now show file name and creation date
|
|
|
+* Right-clicking in town fort window will now show creature information popup
|
|
|
+* Implemented pasting from clipboard (Ctrl+V) for text input
|
|
|
+
|
|
|
+### BATTLES:
|
|
|
+* Implemented Tower moat (Land Mines)
|
|
|
+* Implemented defence reduction for units in moat
|
|
|
+* Added option to always show hero status window
|
|
|
+* Battle opening sound can now be skipped with mouse click
|
|
|
+* Fixed movement through moat of double-hexed units
|
|
|
+* Fixed removal of Land Mines and Fire Walls
|
|
|
+* Obstacles will now corectly show up either below or above unit
|
|
|
+* It is now possible to teleport a unit through destroyed walls
|
|
|
+* Added distinct overlay image for showing movement range of highlighted unit
|
|
|
+* Added overlay for displaying shooting range penalties of units
|
|
|
+
|
|
|
+### MODDING:
|
|
|
+* Implemented initial version of VCMI campaign format
|
|
|
+* Implemented spell cast as possible reward for configurable object
|
|
|
+* Implemented support for configurable buildings in towns
|
|
|
+* Implemented support for placing prison, tavern and heroes on water
|
|
|
+* Implemented support for new boat types
|
|
|
+* It is now possible for boats to use other movement layers, such as "air"
|
|
|
+* It is now possible to use growing artifacts on artifacts that can be used by hero
|
|
|
+* It is now possible to configure town moat
|
|
|
+* Palette-cycling animation of terrains and rivers can now be configured in json
|
|
|
+* Game will now correctly resolve identifier in unexpected form (e.g. 'bless' vs 'spell.bless' vs 'core:bless')
|
|
|
+* Creature specialties that use short form ( "creature" : "pikeman" ) will now correctly affect all creature upgrades
|
|
|
+* It is now possible to configure spells for Shrines
|
|
|
+* It is now possible to configure upgrade costs per level for Hill Forts
|
|
|
+* It is now possible to configure boat type for Shipyards on adventure map and in town
|
|
|
+* Implemented support for HotA-style adventure map images for monsters, with offset
|
|
|
+* Replaced (SCHOOL)_SPELL_DMG_PREMY with SPELL_DAMAGE bonus (uses school as subtype).
|
|
|
+* Removed bonuses (SCHOOL)_SPELLS - replaced with SPELLS_OF_SCHOOL
|
|
|
+* Removed DIRECT_DAMAGE_IMMUNITY bonus - replaced by 100% spell damage resistance
|
|
|
+* MAGIC_SCHOOL_SKILL subtype has been changed for consistency with other spell school bonuses
|
|
|
+* Configurable objects can now be translated
|
|
|
+* Fixed loading of custom battlefield identifiers for map objects
|
|
|
+
|
|
|
+# 1.2.0 -> 1.2.1
|
|
|
+
|
|
|
+### GENERAL:
|
|
|
+* Implemented spell range overlay for Dimension Door and Scuttle Boat
|
|
|
+* Fixed movement cost penalty from terrain
|
|
|
+* Fixed empty Black Market on game start
|
|
|
+* Fixed bad morale happening after waiting
|
|
|
+* Fixed good morale happening after defeating last enemy unit
|
|
|
+* Fixed death animation of Efreeti killed by petrification attack
|
|
|
+* Fixed crash on leaving to main menu from battle in hotseat mode
|
|
|
+* Fixed music playback on switching between towns
|
|
|
+* Special months (double growth and plague) will now appear correctly
|
|
|
+* Adventure map spells are no longer visible on units in battle
|
|
|
+* Attempt to cast spell with no valid targets in hotseat will show appropriate error message
|
|
|
+* RMG settings will now show all existing in game templates and not just those suitable for current settings
|
|
|
+* RMG settings (map size and two-level maps) that are not compatible with current template will be blocked
|
|
|
+* Fixed centering of scenario information window
|
|
|
+* Fixed crash on empty save game list after filtering
|
|
|
+* Fixed blocked progress in Launcher on language detection failure
|
|
|
+* Launcher will now correctly handle selection of Ddata directory in H3 install
|
|
|
+* Map editor will now correctly save message property for events and pandoras
|
|
|
+* Fixed incorrect saving of heroes portraits in editor
|
|
|
+
|
|
|
+# 1.1.1 -> 1.2.0
|
|
|
+
|
|
|
+### GENERAL:
|
|
|
+* Adventure map rendering was entirely rewritten with better, more functional code
|
|
|
+* Client battle code was heavily reworked, leading to better visual look & feel and fixing multiple minor battle bugs / glitches
|
|
|
+* Client mechanics are now framerate-independent, rather than speeding up with higher framerate
|
|
|
+* Implemented hardware cursor support
|
|
|
+* Heroes III language can now be detected automatically
|
|
|
+* Increased targeted framerate from 48 to 60
|
|
|
+* Increased performance of UI updates
|
|
|
+* Fixed bonus values of heroes who specialize in secondary skills
|
|
|
+* Fixed bonus values of heroes who specialize in creatures
|
|
|
+* Fixed damage increase from Adela's Bless specialty
|
|
|
+* Fixed missing obstacles in battles on subterranean terrain
|
|
|
+* Video files now play at correct speed
|
|
|
+* Fixed crash on switching to second mission in campaigns
|
|
|
+* New cheat code: vcmiazure - give 5000 azure dragons in every empty slot
|
|
|
+* New cheat code: vcmifaerie - give 5000 faerie dragons in every empty slot
|
|
|
+* New cheat code: vcmiarmy or vcminissi - give specified creatures in every empty slot. EG: vcmiarmy imp
|
|
|
+* New cheat code: vcmiexp or vcmiolorin - give specified amount of experience to current hero. EG: vcmiexp 10000
|
|
|
+* Fixed oversided message window from Scholar skill that had confirmation button outside game window
|
|
|
+* Fixed loading of prebuilt creature hordes from h3m maps
|
|
|
+* Fixed volume of ambient sounds when changing game sounds volume
|
|
|
+* Fixed might&magic affinities of Dungeon heroes
|
|
|
+* Fixed Roland's specialty to affect Swordsmen/Crusaders instead of Griffins
|
|
|
+* Buying boat in town of an ally now correctly uses own resources instead of stealing them from ally
|
|
|
+* Default game difficulty is now set to "normal" instead of "easy"
|
|
|
+* Fixed crash on missing music files
|
|
|
+
|
|
|
+### MAP EDITOR:
|
|
|
+* Added translations to German, Polish, Russian, Spanish, Ukrainian
|
|
|
+* Implemented cut/copy/paste operations
|
|
|
+* Implemented lasso brush for terrain editing
|
|
|
+* Toolbar actions now have names
|
|
|
+* Added basic victory and lose conditions
|
|
|
+
|
|
|
+### LAUNCHER:
|
|
|
+* Added initial Welcome/Setup screen for new players
|
|
|
+* Added option to install translation mod if such mod exists and player's H3 version has different language
|
|
|
+* Icons now have higher resolution, to prevent upscaling artifacts
|
|
|
+* Added translations to German, Polish, Russian, Spanish, Ukrainian
|
|
|
+* Mods tab layout has been adjusted based on feedback from players
|
|
|
+* Settings tab layout has been redesigned to support longer texts
|
|
|
+* Added button to start map editor directly from Launcher
|
|
|
+* Simplified game starting flow from online lobby
|
|
|
+* Mod description will now show list of languages supported by mod
|
|
|
+* Launcher now uses separate mod repository from vcmi-1.1 version to prevent mod updates to unsupported versions
|
|
|
+* Size of mod list and mod details sub-windows can now be adjusted by player
|
|
|
+
|
|
|
+### AI PLAYER:
|
|
|
+* Nullkiller AI is now used by default
|
|
|
+* AI should now be more active in destroying heroes causing treat on AI towns
|
|
|
+* AI now has higher priority for resource-producing mines
|
|
|
+* Increased AI priority of town dwelling upgrades
|
|
|
+* AI will now de-prioritize town hall upgrades when low on resources
|
|
|
+* Messages from cheats used by AI are now hidden
|
|
|
+* Improved army gathering from towns
|
|
|
+* AI will now attempt to exchange armies between main heroes to get the strongest hero with the strongest army.
|
|
|
+* Improved Pandora handling
|
|
|
+* AI takes into account fort level now when evaluating enemy town capturing priority.
|
|
|
+* AI can not use allied shipyard now to avoid freeze
|
|
|
+* AI will avoid attacking creatures standing on draw-bridge tile during siege if the bridge is closed.
|
|
|
+* AI will consider retreat during siege if it can not do anything (catapult is destroyed, no destroyed walls exist)
|
|
|
+
|
|
|
+### RANDOM MAP GENERATOR
|
|
|
+* Random map generator can now be used without vcmi-extras mod
|
|
|
+* RMG will no longer place shipyards or boats at very small lakes
|
|
|
+* Fixed placement of shipyards in invalid locations
|
|
|
+* Fixed potential game hang on generation of random map
|
|
|
+* RMG will now generate addditional monolith pairs to create required number of zone connections
|
|
|
+* RMG will try to place Subterranean Gates as far away from other objects (including each other) as possible
|
|
|
+* RMG will now try to place objects as far as possible in both zones sharing a guard, not only the first one.
|
|
|
+* Use only one template for an object in zone
|
|
|
+* Objects with limited per-map count will be distributed evenly among zones with suitable terrain
|
|
|
+* Objects above zone treasure value will not be considered for placement
|
|
|
+* RMG will prefer terrain-specific templates for objects placement
|
|
|
+* RMG will place Towns and Monoliths first in order to generate long roads across the zone.
|
|
|
+* Adjust the position of center town in the zone for better look & feel on S maps.
|
|
|
+* Description of random map will correctly show number of levels
|
|
|
+* Fixed amount of creatures found in Pandora Boxes to match H3
|
|
|
+* Visitable objects will no longer be placed on top of the map, obscured by map border
|
|
|
+
|
|
|
+### ADVENTURE MAP:
|
|
|
+* Added option to replace popup messages on object visiting with messages in status window
|
|
|
+* Implemented different hero movement sounds for offroad movement
|
|
|
+* Cartographers now reveal terrain in the same way as in H3
|
|
|
+* Status bar will now show movement points information on pressing ALT or after enabling option in settings
|
|
|
+* It is now not possible to receive rewards from School of War without required gold amount
|
|
|
+* Owned objects, like Mines and Dwellings will always show their owner in status bar
|
|
|
+* It is now possible to interact with on-map Shipyard when no hero is selected
|
|
|
+* Added option to show amount of creatures as numeric range rather than adjective
|
|
|
+* Added option to show map grid
|
|
|
+* Map swipe is no longer exclusive for phones and can be enabled on desktop platforms
|
|
|
+* Added more graduated settigns for hero movement speed
|
|
|
+* Map scrolling is now more graduated and scrolls with pixel-level precision
|
|
|
+* Hero movement speed now matches H3
|
|
|
+* Improved performance of adventure map rendering
|
|
|
+* Fixed embarking and disembarking sounds
|
|
|
+* Fixed selection of "new week" animation for status window
|
|
|
+* Object render order now mostly matches H3
|
|
|
+* Fixed movement cost calculation when using "Fly" spell or "Angel Wings"
|
|
|
+* Fixed game freeze on using Town Portal to teleport into town with unvisited Battle Scholar Academy
|
|
|
+* Fixed invalid ambient sound of Whirlpool
|
|
|
+* Hero path will now be correctly removed on defeating monsters that are at the end of hero path
|
|
|
+* Seer Hut tooltips will now show messages for correct quest type
|
|
|
+
|
|
|
+### INTERFACE
|
|
|
+* Implemented new settings window
|
|
|
+* Added framerate display option
|
|
|
+* Fixed white status bar on server connection screen
|
|
|
+* Buttons in battle window now correctly show tooltip in status bar
|
|
|
+* Fixed cursor image during enemy turn in combat
|
|
|
+* Game will no longer promt to assemble artifacts if they fall into backpack
|
|
|
+* It is now possible to use in-game console for vcmi commands
|
|
|
+* Stacks sized 1000-9999 units will not be displayed as "1k"
|
|
|
+* It is now possible to select destination town for Town Portal via double-click
|
|
|
+* Implemented extended options for random map tab: generate G+U size, select RMG template, manage teams and roads
|
|
|
+
|
|
|
+### HERO SCREEN
|
|
|
+* Fixed cases of incorrect artifact slot highlighting
|
|
|
+* Improved performance of artifact exchange operation
|
|
|
+* Picking up composite artifact will immediately unlock slots
|
|
|
+* It is now possible to swap two composite artifacts
|
|
|
+
|
|
|
+### TOWN SCREEN
|
|
|
+* Fixed gradual fade-in of a newly built building
|
|
|
+* Fixed duration of building fade-in to match H3
|
|
|
+* Fixed rendering of Shipyard in Castle
|
|
|
+* Blacksmith purchase button is now properly locked if artifact slot is occupied by another warmachine
|
|
|
+* Added option to show number of available creatures in place of growth
|
|
|
+* Fixed possible interaction with hero / town list from adventure map while in town screen
|
|
|
+* Fixed missing left-click message popup for some town buildings
|
|
|
+* Moving hero from garrison by pressing space will now correctly show message "Cannot have more than 8 adventuring heroes"
|
|
|
+
|
|
|
+### BATTLES:
|
|
|
+* Added settings for even faster animation speed than in H3
|
|
|
+* Added display of potential kills numbers into attack tooltip in status bar
|
|
|
+* Added option to skip battle opening music entirely
|
|
|
+* All effects will now wait for battle opening sound before playing
|
|
|
+* Hex highlighting will now be disabled during enemy turn
|
|
|
+* Fixed incorrect log message when casting spell that kills zero units
|
|
|
+* Implemented animated cursor for spellcasting
|
|
|
+* Fixed multiple issues related to ordering of creature animations
|
|
|
+* Fixed missing flags from hero animations when opening menus
|
|
|
+* Fixed rendering order of moat and grid shadow
|
|
|
+* Jousting bonus from Champions will now be correctly accounted for in damage estimation
|
|
|
+* Building Castle building will now provide walls with additional health point
|
|
|
+* Speed of all battle animations should now match H3
|
|
|
+* Fixed missing obstacles on subterranean terrain
|
|
|
+* Ballistics mechanics now matches H3 logic
|
|
|
+* Arrow Tower base damage should now match H3
|
|
|
+* Destruction of wall segments will now remove ranged attack penalty
|
|
|
+* Force Field cast in front of drawbridge will now block it as in H3
|
|
|
+* Fixed computations for Behemoth defense reduction ability
|
|
|
+* Bad luck (if enabled) will now multiple all damage by 50%, in line with other damage reducing mechanics
|
|
|
+* Fixed highlighting of movement range for creatures standing on a corpse
|
|
|
+* All battle animations now have same duration/speed as in H3
|
|
|
+* Added missing combat log message on resurrecting creatures
|
|
|
+* Fixed visibility of blue border around targeted creature when spellcaster is making turn
|
|
|
+* Fixed selection highlight when in targeted creature spellcasting mode
|
|
|
+* Hovering over hero now correctly shows hero cursor
|
|
|
+* Creature currently making turn is now highlighted in the Battle Queue
|
|
|
+* Hovering over creature icon in Battle Queue will highlight this creature in the battlefield
|
|
|
+* New battle UI extension allows control over creatures' special abilities
|
|
|
+* Fixed crash on activating auto-combat in battle
|
|
|
+* Fixed visibility of unit creature amount labels and timing of their updates
|
|
|
+* Firewall will no longer hit double-wide units twice when passing through
|
|
|
+* Unicorn Magic Damper Aura ability now works multiplicatively with Resistance
|
|
|
+* Orb of Vulnerability will now negate Resistance skill
|
|
|
+
|
|
|
+### SPELLS:
|
|
|
+* Hero casting animation will play before spell effect
|
|
|
+* Fire Shield: added sound effect
|
|
|
+* Fire Shield: effect now correctly plays on defending creature
|
|
|
+* Earthquake: added sound effect
|
|
|
+* Earthquake: spell will not select sections that were already destroyed before cast
|
|
|
+* Remove Obstacles: fixed error message when casting on maps without obstacles
|
|
|
+* All area-effect spells (e.g. Fireball) will play their effect animation on top
|
|
|
+* Summoning spells: added fade-in effect for summoned creatures
|
|
|
+* Fixed timing of hit animation for damage-dealing spells
|
|
|
+* Obstacle-creating spells: UI is now locked during effect animation
|
|
|
+* Obstacle-creating spells: added sound effect
|
|
|
+* Added reverse death animation for spells that bring stack back to life
|
|
|
+* Bloodlust: implemented visual effect
|
|
|
+* Teleport: implemented visual fade-out and fade-in effect for teleporting
|
|
|
+* Berserk: Fixed duration of effect
|
|
|
+* Frost Ring: Fixed spell effect range
|
|
|
+* Fixed several cases where multiple different effects could play at the same time
|
|
|
+* All spells that can affecte multiple targets will now highlight affected stacks
|
|
|
+* Bless and Curse now provide +1 or -1 to base damage on Advanced & Expert levels
|
|
|
+
|
|
|
+### ABILITIES:
|
|
|
+* Rebirth (Phoenix): Sound will now play in the same time as animation effect
|
|
|
+* Master Genie spellcasting: Sound will now play in the same time as animation effect
|
|
|
+* Power Lich, Magogs: Sound will now play in the same time as attack animation effect
|
|
|
+* Dragon Breath attack now correctly uses different attack animation if multiple targets are hit
|
|
|
+* Petrification: implemented visual effect
|
|
|
+* Paralyze: added visual effect
|
|
|
+* Blind: Stacks will no longer retailate on attack that blinds them
|
|
|
+* Demon Summon: Added animation effect for summoning
|
|
|
+* Fire shield will no longer trigger on non-adjacent attacks, e.g. from Dragon Breath
|
|
|
+* Weakness now has correct visual effect
|
|
|
+* Added damage bonus for opposite elements for Elementals
|
|
|
+* Added damage reduction for Magic Elemental attacks against creatures immune to magic
|
|
|
+* Added incoming damage reduction to Petrify
|
|
|
+* Added counter-attack damage reduction for Paralyze
|
|
|
+
|
|
|
+### MODDING:
|
|
|
+* All configurable objects from H3 now have their configuration in json
|
|
|
+* Improvements to functionality of configurable objects
|
|
|
+* Replaced `SECONDARY_SKILL_PREMY` bonus with separate bonuses for each skill.
|
|
|
+* Removed multiple bonuses that can be replaced with another bonus.
|
|
|
+* It is now possible to define new hero movement sounds in terrains
|
|
|
+* Implemented translation support for mods
|
|
|
+* Implemented translation support for .h3m maps and .h3c campaigns
|
|
|
+* Translation mods are now automatically disabled if player uses different language
|
|
|
+* Files with new Terrains, Roads and Rivers are now validated by game
|
|
|
+* Parameters controlling effect of attack and defences stats on damage are now configurable in defaultMods.json
|
|
|
+* New bonus: `LIMITED_SHOOTING_RANGE`. Creatures with this bonus can only use ranged attack within specified range
|
|
|
+* Battle window and Random Map Tab now have their layout defined in json file
|
|
|
+* Implemented code support for alternative actions mod
|
|
|
+* Implemented code support for improved random map dialog
|
|
|
+* It is now possible to configure number of creature stacks in heroes' starting armies
|
|
|
+* It is now possible to configure number of constructed dwellings in towns on map start
|
|
|
+* Game settings previously located in defaultMods.json are now loaded directly from mod.json
|
|
|
+* It is now possible for spellcaster units to have multiple spells (but only for targeting different units)
|
|
|
+* Fixed incorrect resolving of identifiers in commander abilities and stack experience definitions
|
|
|
+
|
|
|
+# 1.1.0 -> 1.1.1
|
|
|
+
|
|
|
+### GENERAL:
|
|
|
+* Fixed missing sound in Polish version from gog.com
|
|
|
+* Fixed positioning of main menu buttons in localized versions of H3
|
|
|
+* Fixed crash on transferring artifact to commander
|
|
|
+* Fixed game freeze on receiving multiple artifact assembly dialogs after combat
|
|
|
+* Fixed potential game freeze on end of music playback
|
|
|
+* macOS/iOS: fixed sound glitches
|
|
|
+* Android: upgraded version of SDL library
|
|
|
+* Android: reworked right click gesture and relative pointer mode
|
|
|
+* Improved map loading speed
|
|
|
+* Ubuntu PPA: game will no longer crash on assertion failure
|
|
|
+
|
|
|
+### ADVENTURE MAP:
|
|
|
+* Fixed hero movement lag in single-player games
|
|
|
+* Fixed number of drowned troops on visiting Sirens to match H3
|
|
|
+* iOS: pinch gesture visits current object (Spacebar behavior) instead of activating in-game console
|
|
|
+
|
|
|
+### TOWNS:
|
|
|
+* Fixed displaying growth bonus from Statue of Legion
|
|
|
+* Growth bonus tooltip ordering now matches H3
|
|
|
+* Buy All Units dialog will now buy units starting from the highest level
|
|
|
+
|
|
|
+### LAUNCHER:
|
|
|
+* Local mods can be disabled or uninstalled
|
|
|
+* Fixed styling of Launcher interface
|
|
|
+
|
|
|
+### MAP EDITOR:
|
|
|
+* Fixed saving of roads and rivers
|
|
|
+* Fixed placement of heroes on map
|
|
|
+
|
|
|
+# 1.0.0 -> 1.1.0
|
|
|
+
|
|
|
+### GENERAL:
|
|
|
+* iOS is supported
|
|
|
+* Mods and their versions and serialized into save files. Game checks mod compatibility before loading
|
|
|
+* Logs are stored in system default logs directory
|
|
|
+* LUA/ERM libs are not compiled by default
|
|
|
+* FFMpeg dependency is optional now
|
|
|
+* Conan package manager is supported for MacOS and iOS
|
|
|
+
|
|
|
+### MULTIPLAYER:
|
|
|
+* Map is passed over network, so different platforms are compatible with each other
|
|
|
+* Server self-killing is more robust
|
|
|
+* Unlock in-game console while opponent's turn
|
|
|
+* Host can control game session by using console commands
|
|
|
+* Control over player is transferred to AI if client escaped the game
|
|
|
+* Reconnection mode for crashed client processes
|
|
|
+* Playing online is available using proxy server
|
|
|
+
|
|
|
+### ADVENTURE MAP:
|
|
|
+* Fix for digging while opponent's turn
|
|
|
+* Supported right click for quick recruit window
|
|
|
+* Fixed problem with quests are requiring identical artefacts
|
|
|
+* Bulk move and swap artifacts
|
|
|
+* Pause & resume for towns and terrains music themes
|
|
|
+* Feature to assemble/disassemble artefacts in backpack
|
|
|
+* Clickable status bar to send messages
|
|
|
+* Heroes no longer have chance to receive forbidden skill on leveling up
|
|
|
+* Fixed visibility of newly recruited heroes near town
|
|
|
+* Fixed missing artifact slot in Artifact Merchant window
|
|
|
+
|
|
|
+### BATTLES:
|
|
|
+* Fix healing/regeneration behaviour and effect
|
|
|
+* Fix crashes related to auto battle
|
|
|
+* Implemented ray projectiles for shooters
|
|
|
+* Introduced default tower shooter icons
|
|
|
+* Towers destroyed during battle will no longer be listed as casualties
|
|
|
+
|
|
|
+### AI:
|
|
|
+* BattleAI: Target prioritizing is now based on damage difference instead of health difference
|
|
|
+* Nullkiller AI can retreat and surrender
|
|
|
+* Nullkiller AI doesn't visit allied dwellings anymore
|
|
|
+* Fixed a few freezes in Nullkiller AI
|
|
|
+
|
|
|
+### RANDOM MAP GENERATOR:
|
|
|
+* Speedup generation of random maps
|
|
|
+* Necromancy cannot be learned in Witch Hut on random maps
|
|
|
+
|
|
|
+### MODS:
|
|
|
+* Supported rewardable objects customization
|
|
|
+* Battleground obstacles are extendable now with VLC mechanism
|
|
|
+* Introduced "compatibility" section into mods settings
|
|
|
+* Fixed bonus system for custom advmap spells
|
|
|
+* Supported customisable town entrance placement
|
|
|
+* Fixed validation of mods with new adventure map objects
|
|
|
+
|
|
|
+### LAUNCHER:
|
|
|
+* Fixed problem with duplicated mods in the list
|
|
|
+* Launcher shows compatible mods only
|
|
|
+* Uninstall button was moved to the left of layout
|
|
|
+* Unsupported resolutions are not shown
|
|
|
+* Lobby for online gameplay is implemented
|
|
|
+
|
|
|
+### MAP EDITOR:
|
|
|
+* Basic version of Qt-based map editor
|
|
|
+
|
|
|
+# 0.99 -> 1.0.0
|
|
|
+
|
|
|
+### GENERAL:
|
|
|
+* Spectator mode was implemented through command-line options
|
|
|
+* Some main menu settings get saved after returning to main menu - last selected map, save etc.
|
|
|
+* Restart scenario button should work correctly now
|
|
|
+* Skyship Grail works now immediately after capturing without battle
|
|
|
+* Lodestar Grail implemented
|
|
|
+* Fixed Gargoyles immunity
|
|
|
+* New bonuses:
|
|
|
+* * SOUL_STEAL - "WoG ghost" ability, should work somewhat same as in H3
|
|
|
+* * TRANSMUTATION - "WoG werewolf"-like ability
|
|
|
+* * SUMMON_GUARDIANS - "WoG santa gremlin"-like ability + two-hex unit extension
|
|
|
+* * CATAPULT_EXTRA_SHOTS - defines number of extra wall attacks for units that can do so
|
|
|
+* * RANGED_RETALIATION - allows ranged counterattack
|
|
|
+* * BLOCKS_RANGED_RETALIATION - disallow enemy ranged counterattack
|
|
|
+* * SECONDARY_SKILL_VAL2 - set additional parameter for certain secondary skills
|
|
|
+* * MANUAL_CONTROL - grant manual control over war machine
|
|
|
+* * WIDE_BREATH - melee creature attacks affect many nearby hexes
|
|
|
+* * FIRST_STRIKE - creature counterattacks before attack if possible
|
|
|
+* * SYNERGY_TARGET - placeholder bonus for Mod Design Team (subject to removal in future)
|
|
|
+* * SHOOTS_ALL_ADJACENT - makes creature shots affect all neighbouring hexes
|
|
|
+* * BLOCK_MAGIC_BELOW - allows blocking spells below particular spell level. HotA cape artifact can be implemented with this
|
|
|
+* * DESTRUCTION - creature ability for killing extra units after hit, configurable
|
|
|
+
|
|
|
+### MULTIPLAYER:
|
|
|
+* Loading support. Save from single client could be used to load all clients.
|
|
|
+* Restart support. All clients will restart together on same server.
|
|
|
+* Hotseat mixed with network game. Multiple colors can be controlled by each client.
|
|
|
+
|
|
|
+### SPELLS:
|
|
|
+* Implemented cumulative effects for spells
|
|
|
+
|
|
|
+### MODS:
|
|
|
+* Improve support for WoG commander artifacts and skill descriptions
|
|
|
+* Added support for modding of original secondary skills and creation of new ones.
|
|
|
+* Map object sounds can now be configured via json
|
|
|
+* Added bonus updaters for hero specialties
|
|
|
+* Added allOf, anyOf and noneOf qualifiers for bonus limiters
|
|
|
+* Added bonus limiters: alignment, faction and terrain
|
|
|
+* Supported new terrains, new battlefields, custom water and rock terrains
|
|
|
+* Following special buildings becomes available in the fan towns:
|
|
|
+* * attackVisitingBonus
|
|
|
+* * defenceVisitingBonus
|
|
|
+* * spellPowerVisitingBonus
|
|
|
+* * knowledgeVisitingBonus
|
|
|
+* * experienceVisitingBonus
|
|
|
+* * lighthouse
|
|
|
+* * treasury
|
|
|
+
|
|
|
+### SOUND:
|
|
|
+* Fixed many mising or wrong pickup and visit sounds for map objects
|
|
|
+* All map objects now have ambient sounds identical to OH3
|
|
|
+
|
|
|
+### RANDOM MAP GENERATOR:
|
|
|
+* Random map generator supports water modes (normal, islands)
|
|
|
+* Added config randomMap.json with settings for map generator
|
|
|
+* Added parameter for template allowedWaterContent
|
|
|
+* Extra resource packs appear nearby mines
|
|
|
+* Underground can be player starting place for factions allowed to be placed underground
|
|
|
+* Improved obstacles placement aesthetics
|
|
|
+* Rivers are generated on the random maps
|
|
|
+* RMG works more stable, various crashes have been fixed
|
|
|
+* Treasures requiring guards are guaranteed to be protected
|
|
|
+
|
|
|
+### VCAI:
|
|
|
+* Reworked goal decomposition engine, fixing many loopholes. AI will now pick correct goals faster.
|
|
|
+* AI will now use universal pathfinding globally
|
|
|
+* AI can use Summon Boat and Town Portal
|
|
|
+* AI can gather and save resources on purpose
|
|
|
+* AI will only buy army on demand instead of every turn
|
|
|
+* AI can distinguish the value of all map objects
|
|
|
+* General speed optimizations
|
|
|
+
|
|
|
+### BATTLES:
|
|
|
+* Towers should block ranged retaliation
|
|
|
+* AI can bypass broken wall with moat instead of standing and waiting until gate is destroyed
|
|
|
+* Towers do not attack war machines automatically
|
|
|
+* Draw is possible now as battle outcome in case the battle ends with only summoned creatures (both sides loose)
|
|
|
+
|
|
|
+### ADVENTURE MAP:
|
|
|
+* Added buttons and keyboard shortcuts to quickly exchange army and artifacts between heroes
|
|
|
+* Fix: Captured town should not be duplicated on the UI
|
|
|
+
|
|
|
+### LAUNCHER:
|
|
|
+* Implemented notifications about updates
|
|
|
+* Supported redirection links for downloading mods
|
|
|
+
|
|
|
+# 0.98 -> 0.99
|
|
|
+
|
|
|
+### GENERAL:
|
|
|
+* New Bonus NO_TERRAIN_PENALTY
|
|
|
+* Nomads will remove Sand movement penalty from army
|
|
|
+* Flying and water walking is now supported in pathfinder
|
|
|
+* New artifacts supported
|
|
|
+* * Angel Wings
|
|
|
+* * Boots of Levitation
|
|
|
+* Implemented rumors in tavern window
|
|
|
+* New cheat codes:
|
|
|
+* * vcmiglaurung - gives 5000 crystal dragons into each slot
|
|
|
+* * vcmiungoliant - conceal fog of war for current player
|
|
|
+* New console commands:
|
|
|
+* * gosolo - AI take control over human players and vice versa
|
|
|
+* * controlai - give control of one or all AIs to player
|
|
|
+* * set hideSystemMessages on/off - supress server messages in chat
|
|
|
+
|
|
|
+### BATTLES:
|
|
|
+* Drawbridge mechanics implemented (animation still missing)
|
|
|
+* Merging of town and visiting hero armies on siege implemented
|
|
|
+* Hero info tooltip for skills and mana implemented
|
|
|
+
|
|
|
+### ADVENTURE AI:
|
|
|
+* Fixed AI trying to go through underground rock
|
|
|
+* Fixed several cases causing AI wandering aimlessly
|
|
|
+* AI can again pick best artifacts and exchange artifacts between heroes
|
|
|
+* AI heroes with patrol enabled won't leave patrol area anymore
|
|
|
+
|
|
|
+### RANDOM MAP GENERATOR:
|
|
|
+* Changed fractalization algorithm so it can create cycles
|
|
|
+* Zones will not have straight paths anymore, they are totally random
|
|
|
+* Generated zones will have different size depending on template setting
|
|
|
+* Added Thieves Guild random object (1 per zone)
|
|
|
+* Added Seer Huts with quests that match OH3
|
|
|
+* RMG will guarantee at least 100 pairs of Monoliths are available even if there are not enough different defs
|
|
|
+
|
|
|
+# 0.97 -> 0.98
|
|
|
+
|
|
|
+### GENERAL:
|
|
|
+* Pathfinder can now find way using Monoliths and Whirlpools (only used if hero has protection)
|
|
|
+
|
|
|
+### ADVENTURE AI:
|
|
|
+* AI will try to use Monolith entrances for exploration
|
|
|
+* AI will now always revisit each exit of two way monolith if exit no longer visible
|
|
|
+* AI will eagerly pick guarded and blocked treasures
|
|
|
+
|
|
|
+### ADVENTURE MAP:
|
|
|
+* Implemented world view
|
|
|
+* Added graphical fading effects
|
|
|
+
|
|
|
+### SPELLS:
|
|
|
+* New spells handled:
|
|
|
+* * Earthquake
|
|
|
+* * View Air
|
|
|
+* * View Earth
|
|
|
+* * Visions
|
|
|
+* * Disguise
|
|
|
+* Implemented CURE spell negative dispell effect
|
|
|
+* Added LOCATION target for spells castable on any hex with new target modifiers
|
|
|
+
|
|
|
+### BATTLES:
|
|
|
+* Implemented OH3 stack split / upgrade formulas according to AlexSpl
|
|
|
+
|
|
|
+### RANDOM MAP GENERATOR:
|
|
|
+* Underground tunnels are working now
|
|
|
+* Implemented "junction" zone type
|
|
|
+* Improved zone placing algorithm
|
|
|
+* More balanced distribution of treasure piles
|
|
|
+* More obstacles within zones
|
|
|
+
|
|
|
+# 0.96 -> 0.97 (Nov 01 2014)
|
|
|
+
|
|
|
+### GENERAL:
|
|
|
+* (windows) Moved VCMI data directory from '%userprofile%\vcmi' to '%userprofile%\Documents\My Games\vcmi'
|
|
|
+* (windows) (OSX) Moved VCMI save directory from 'VCMI_DATA\Games' to 'VCMI_DATA\Saves'
|
|
|
+* (linux)
|
|
|
+* Changes in used librries:
|
|
|
+* * VCMI can now be compiled with SDL2
|
|
|
+* * Movies will use ffmpeg library
|
|
|
+* * change boost::bind to std::bind
|
|
|
+* * removed boost::asign
|
|
|
+* * Updated FuzzyLite to 5.0
|
|
|
+* Multiplayer load support was implemented through command-line options
|
|
|
+
|
|
|
+### ADVENTURE AI:
|
|
|
+* Significantly optimized execution time, AI should be much faster now.
|
|
|
+
|
|
|
+### ADVENTURE MAP:
|
|
|
+* Non-latin characters can now be entered in chat window or used for save names.
|
|
|
+* Implemented separate speed for owned heroes and heroes owned by other players
|
|
|
+
|
|
|
+### GRAPHICS:
|
|
|
+* Better upscaling when running in fullscreen mode.
|
|
|
+* New creature/commader window
|
|
|
+* New resolutions and bonus icons are now part of a separate mod
|
|
|
+* Added graphics for GENERAL_DAMAGE_REDUCTION bonus (Kuririn)
|
|
|
+
|
|
|
+### RANDOM MAP GENERATOR:
|
|
|
+* Random map generator now creates complete and playable maps, should match original RMG
|
|
|
+* All important features from original map templates are implemented
|
|
|
+* Fixed major crash on removing objects
|
|
|
+* Undeground zones will look just like surface zones
|
|
|
+
|
|
|
+### LAUNCHER:
|
|
|
+* Implemented switch to disable intro movies in game
|
|
|
+
|
|
|
+# 0.95 -> 0.96 (Jul 01 2014)
|
|
|
+
|
|
|
+### GENERAL:
|
|
|
+* (linux) now VCMI follows XDG specifications. See http://forum.vcmi.eu/viewtopic.php?t=858
|
|
|
+
|
|
|
+### ADVENTURE AI:
|
|
|
+* Optimized speed and removed various bottlenecks.
|
|
|
+
|
|
|
+### ADVENTURE MAP:
|
|
|
+* Heroes auto-level primary and secondary skill levels according to experience
|
|
|
+
|
|
|
+### BATTLES:
|
|
|
+* Wall hit/miss sound will be played when using catapult during siege
|
|
|
+
|
|
|
+### SPELLS:
|
|
|
+* New configuration format
|
|
|
+
|
|
|
+### RANDOM MAP GENERATOR:
|
|
|
+* Towns from mods can be used
|
|
|
+* Reading connections, terrains, towns and mines from template
|
|
|
+* Zone placement
|
|
|
+* Zone borders and connections, fractalized paths inside zones
|
|
|
+* Guard generation
|
|
|
+* Treasue piles generation (so far only few removable objects)
|
|
|
+
|
|
|
+### MODS:
|
|
|
+* Support for submods - mod may have their own "submods" located in <modname>/Mods directory
|
|
|
+* Mods may provide their own changelogs and screenshots that will be visible in Launcher
|
|
|
+* Mods can now add new (offensive, buffs, debuffs) spells and change existing
|
|
|
+* Mods can use custom mage guild background pictures and videos for taverns, setting of resources daily income for buildings
|
|
|
+
|
|
|
+### GENERAL:
|
|
|
+* Added configuring of heroes quantity per player allowed in game
|
|
|
+
|
|
|
+# 0.94 -> 0.95 (Mar 01 2014)
|
|
|
+
|
|
|
+### GENERAL:
|
|
|
+* Components of combined artifacts will now display info about entire set.
|
|
|
+* Implements level limit
|
|
|
+* Added WoG creature abilities by Kuririn
|
|
|
+* Implemented a confirmation dialog when pressing Alt + F4 to quit the game
|
|
|
+* Added precompiled header compilation for CMake (can be enabled per flag)
|
|
|
+* VCMI will detect changes in text files using crc-32 checksum
|
|
|
+* Basic support for unicode. Internally vcmi always uses utf-8
|
|
|
+* (linux) Launcher will be available as "VCMI" menu entry from system menu/launcher
|
|
|
+* (linux) Added a SIGSEV violation handler to vcmiserver executable for logging stacktrace (for convenience)
|
|
|
+
|
|
|
+### ADVENTURE AI:
|
|
|
+* AI will use fuzzy logic to compare and choose multiple possible subgoals.
|
|
|
+* AI will now use SectorMap to find a way to guarded / covered objects.
|
|
|
+* Significantly improved exploration algorithm.
|
|
|
+* Locked heroes now try to decompose their goals exhaustively.
|
|
|
+* Fixed (common) issue when AI found neutral stacks infinitely strong.
|
|
|
+* Improvements for army exchange criteria.
|
|
|
+* GatherArmy may include building dwellings in town (experimental).
|
|
|
+* AI should now conquer map more aggressively and much faster
|
|
|
+* Fuzzy rules will be printed out at map launch (if AI log is enabled)
|
|
|
+
|
|
|
+### CAMPAIGNS:
|
|
|
+* Implemented move heroes to next scenario
|
|
|
+* Support for non-standard victory conditions for H3 campaigns
|
|
|
+* Campaigns use window with bonus & scenario selection than scenario information window from normal maps
|
|
|
+* Implemented hero recreate handling (e.g. Xeron will be recreated on AB campaign)
|
|
|
+* Moved place bonus hero before normal random hero and starting hero placement -> same behaviour as in OH3
|
|
|
+* Moved placing campaign heroes before random object generation -> same behaviour as in OH3
|
|
|
+
|
|
|
+### TOWNS:
|
|
|
+* Extended building dependencies support
|
|
|
+
|
|
|
+### MODS:
|
|
|
+* Custom victory/loss conditions for maps or campaigns
|
|
|
+* 7 days without towns loss condition is no longer hardcoded
|
|
|
+* Only changed mods will be validated
|
|
|
+
|
|
|
+# 0.93 -> 0.94 (Oct 01 2013)
|
|
|
+
|
|
|
+### GENERAL:
|
|
|
+* New Launcher application, see
|
|
|
+* Filesystem now supports zip archives. They can be loaded similarly to other archives in filesystem.json. Mods can use Content.zip instead of Content/ directory.
|
|
|
+* fixed "get txt" console command
|
|
|
+* command "extract" to extract file by name
|
|
|
+* command "def2bmp" to convert def into set of frames.
|
|
|
+* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
|
|
|
+* fixed duels, added no-GUI mode for automatic AI testing
|
|
|
+* Sir Mullich is available at the start of the game
|
|
|
+* Upgrade cost will never be negative.
|
|
|
+* support for Chinese fonts (GBK 2-byte encoding)
|
|
|
+
|
|
|
+### ADVENTURE MAP:
|
|
|
+* if Quick Combat option is turned on, battles will be resolved by AI
|
|
|
+* first hero is awakened on new turn
|
|
|
+* fixed 3000 gems reward in shipwreck
|
|
|
+
|
|
|
+### BATTLES:
|
|
|
+* autofight implemented
|
|
|
+* most of the animations is time-based
|
|
|
+* simplified postioning of units in battle, should fix remaining issues with unit positioning
|
|
|
+* synchronized attack/defence animation
|
|
|
+* spell animation speed uses game settings
|
|
|
+* fixed disrupting ray duration
|
|
|
+* added logging domain for battle animations
|
|
|
+* Fixed crashes on Land Mines / Fire Wall casting.
|
|
|
+* UI will be correctly greyed-out during opponent turn
|
|
|
+* fixed remaining issues with blit order
|
|
|
+* Catapult attacks should be identical to H3. Catapult may miss and attack another part of wall instead (this is how it works in H3)
|
|
|
+* Fixed Remove Obstacle.
|
|
|
+* defeating hero will yield 500 XP
|
|
|
+* Added lots of missing spell immunities from Strategija
|
|
|
+* Added stone gaze immunity for Troglodytes (did you know about it?)
|
|
|
+* damage done by turrets is properly increased by built buldings
|
|
|
+* Wyverns will cast Poison instead of Stone Gaze.
|
|
|
+
|
|
|
+### TOWN:
|
|
|
+* Fixed issue that allowed to build multiple boats in town.
|
|
|
+* fix for lookout tower
|
|
|
+
|
|
|
+# 0.92 -> 0.93 (Jun 01 2013)
|
|
|
+
|
|
|
+### GENERAL:
|
|
|
+* Support for SoD-only installations, WoG becomes optional addition
|
|
|
+* New logging framework
|
|
|
+* Negative luck support, disabled by default
|
|
|
+* Several new icons for creature abilities (Fire Shield, Non-living, Magic Mirror, Spell-like Attack)
|
|
|
+* Fixed stack artifact (and related buttons) not displaying in creature window.
|
|
|
+* Fixed crash at month of double population.
|
|
|
+
|
|
|
+### MODS:
|
|
|
+* Improved json validation. Now it support most of features from latest json schema draft.
|
|
|
+* Icons use path to icon instead of image indexes.
|
|
|
+* It is possible to edit data of another mod or H3 data via mods.
|
|
|
+* Mods can access only ID's from dependenies, virtual "core" mod and itself (optional for some mods compatibility)
|
|
|
+* Removed no longer needed field "projectile spins"
|
|
|
+* Heroes: split heroes.json in manner similar to creatures\factions; string ID's for H3 heroes; h3 hero classes and artifacts can be modified via json.
|
|
|
+
|
|
|
+### BATTLES:
|
|
|
+* Fixed Death Stare of Commanders
|
|
|
+* Projectile blitting should be closer to original H3. But still not perfect.
|
|
|
+* Fixed missing Mirth effects
|
|
|
+* Stack affected by Berserk should not try to attack itself
|
|
|
+* Fixed several cases of incorrect positioning of creatures in battles
|
|
|
+* Fixed abilities of Efreet.
|
|
|
+* Fixed broken again palette in some battle backgrounds
|
|
|
+
|
|
|
+### TOWN:
|
|
|
+* VCMI will not crash if building selection area is smaller than def
|
|
|
+* Detection of transparency on selection area is closer to H3
|
|
|
+* Improved handling buildings with mode "auto":
|
|
|
+* * they will be properly processed (new creatures will be added if dwelling, spells learned if mage guild, and so on)
|
|
|
+* * transitive dependencies are handled (A makes B build, and B makes C and D)
|
|
|
+
|
|
|
+### SOUND:
|
|
|
+* Added missing WoG creature sounds (from Kuririn).
|
|
|
+* The Windows package comes with DLLs needed to play .ogg files
|
|
|
+* (linux) convertMP3 option for vcmibuilder for systems where SDL_Mixer can't play mp3's
|
|
|
+* some missing sounds for battle effects
|
|
|
+
|
|
|
+### ARTIFACTS:
|
|
|
+* Several fixes to combined artifacts added via mods.
|
|
|
+* Fixed Spellbinder's Hat giving level 1 spells instead of 5.
|
|
|
+* Fixed incorrect components of Cornucopia.
|
|
|
+* Cheat code with grant all artifacts, including the ones added by mods
|
|
|
+
|
|
|
+# 0.91 -> 0.92 (Mar 01 2013)
|
|
|
+
|
|
|
+### GENERAL:
|
|
|
+* hero crossover between missions in campaigns
|
|
|
+* introduction before missions in campaigns
|
|
|
+
|
|
|
+### MODS:
|
|
|
+* Added CREATURE_SPELL_POWER for commanders
|
|
|
+* Added spell modifiers to various spells: Hypnotize (Astral), Firewall (Luna), Landmine
|
|
|
+* Fixed ENEMY_DEFENCE_REDUCTION, GENERAL_ATTACK_REDUCTION
|
|
|
+* Extended usefulness of ONLY_DISTANCE_FIGHT, ONLY_MELEE_FIGHT ranges
|
|
|
+* Double growth creatures are configurable now
|
|
|
+* Drain Life now has % effect depending on bonus value
|
|
|
+* Stack can use more than 2 attacks. Additional attacks can now be separated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".
|
|
|
+* Moat damage configurable
|
|
|
+* More config options for spells:
|
|
|
+* * mind immunity handled by config
|
|
|
+* * direct damage immunity handled by config
|
|
|
+* * immunity icon configurable
|
|
|
+* * removed mind_spell flag
|
|
|
+* creature config use string ids now.
|
|
|
+* support for string subtype id in short bonus format
|
|
|
+* primary skill identifiers for bonuses
|
|
|
+
|
|
|
+# 0.9 -> 0.91 (Feb 01 2013)
|
|
|
+
|
|
|
+### GENERAL:
|
|
|
+* VCMI build on OS X is now supported
|
|
|
+* Completely removed autotools
|
|
|
+* Added RMG interace and ability to generate simplest working maps
|
|
|
+* Added loading screen
|
|
|
+
|
|
|
+### MODS:
|
|
|
+* Simplified mod structure. Mods from 0.9 will not be compatible.
|
|
|
+* Mods can be turned on and off in config/modSettings.json file
|
|
|
+* Support for new factions, including:
|
|
|
+* * New towns
|
|
|
+* * New hero classes
|
|
|
+* * New heroes
|
|
|
+* * New town-related external dwellings
|
|
|
+* Support for new artifact, including combined, commander and stack artifacts
|
|
|
+* Extended configuration options
|
|
|
+* * All game objects are referenced by string identifiers
|
|
|
+* * Subtype resolution for bonuses
|
|
|
+
|
|
|
+### BATTLES:
|
|
|
+* Support for "enchanted" WoG ability
|
|
|
+
|
|
|
+### ADVENTURE AI:
|
|
|
+* AI will try to use Subterranean Gate, Redwood Observatory and Cartographer for exploration
|
|
|
+* Improved exploration algorithm
|
|
|
+* AI will prioritize dwellings and mines when there are no opponents visible
|
|
|
+
|
|
|
+# 0.89 -> 0.9 (Oct 01 2012)
|
|
|
+
|
|
|
+### GENERAL:
|
|
|
+* Provisional support creature-adding mods
|
|
|
+* New filesystem allowing easier resource adding/replacing
|
|
|
+* Reorganized package for better compatibility with HotA and not affecting the original game
|
|
|
+* Moved many hard-coded settings into text config files
|
|
|
+* Commander level-up dialog
|
|
|
+* New Quest Log window
|
|
|
+* Fixed a number of bugs in campaigns, support for starting hero selection bonus.
|
|
|
+
|
|
|
+### BATTLES:
|
|
|
+* New graphics for Stack Queue
|
|
|
+* Death Stare works identically to H3
|
|
|
+* No explosion when catapult fails to damage the wall
|
|
|
+* Fixed crash when attacking stack dies before counterattack
|
|
|
+* Fixed crash when attacking stack dies in the Moat just before the attack
|
|
|
+* Fixed Orb of Inhibition and Recanter's Cloak (they were incorrectly implemented)
|
|
|
+* Fleeing hero won't lose artifacts.
|
|
|
+* Spellbook won't be captured.
|
|
|
+
|
|
|
+### ADVENTURE AI:
|
|
|
+* support for quests (Seer Huts, Quest Guardians, and so)
|
|
|
+* AI will now wander with all the heroes that have spare movement points. It should prevent stalling.
|
|
|
+* AI will now understand threat of Abandoned Mine.
|
|
|
+* AI can now exchange armies between heroes. By default, it will pass army to main hero.
|
|
|
+* Fixed strange case when AI found allied town extremely dangerous
|
|
|
+* Fixed crash when AI tried to "revisit" a Boat
|
|
|
+* Fixed crash when hero assigned to goal was lost when attempting realizing it
|
|
|
+* Fixed a possible freeze when exchanging resources at marketplace
|
|
|
+
|
|
|
+### BATTLE AI:
|
|
|
+* It is possible to select a battle AI module used by VCMI by typing into the console "setBattleAI <name>". The names of avaialble modules are "StupidAI" and "BattleAI". BattleAI may be a little smarter but less stable. By the default, StupidAI will be used, as in previous releases.
|
|
|
+* New battle AI module: "BattleAI" that is smarter and capable of casting some offensive and enchantment spells
|
|
|
+
|
|
|
+# 0.88 -> 0.89 (Jun 01 2012)
|
|
|
+
|
|
|
+### GENERAL:
|
|
|
+* Mostly implemented Commanders feature (missing level-up dialog)
|
|
|
+* Support for stack artifacts
|
|
|
+* New creature window graphics contributed by fishkebab
|
|
|
+* Config file may have multiple upgrades for creatures
|
|
|
+* CTRL+T will open marketplace window
|
|
|
+* G will open thieves guild window if player owns at least one town with tavern
|
|
|
+* Implemented restart functionality. CTRL+R will trigger a quick restart
|
|
|
+* Save game screen and returning to main menu will work if game was started with --start option
|
|
|
+* Simple mechanism for detecting game desynchronization after init
|
|
|
+* 1280x800 resolution graphics, contributed by Topas
|
|
|
+
|
|
|
+### ADVENTURE MAP:
|
|
|
+* Fixed monsters regenerating casualties from battle at the start of new week.
|
|
|
+* T in adventure map will switch to next town
|
|
|
+
|
|
|
+### BATTLES:
|
|
|
+* It's possible to switch active creature during tacts phase by clicking on stack
|
|
|
+* After battle artifacts of the defeated hero (and his army) will be taken by winner
|
|
|
+* Rewritten handling of battle obstacles. They will be now placed following H3 algorithm.
|
|
|
+* Fixed crash when death stare or acid breath activated on stack that was just killed
|
|
|
+* First aid tent can heal only creatures that suffered damage
|
|
|
+* War machines can't be healed by tent
|
|
|
+* Creatures casting spells won't try to cast them during tactic phase
|
|
|
+* Console tooltips for first aid tent
|
|
|
+* Console tooltips for teleport spell
|
|
|
+* Cursor is reset to pointer when action is requested
|
|
|
+* Fixed a few other missing or wrong tooltips/cursors
|
|
|
+* Implemented opening creature window by l-clicking on stack
|
|
|
+* Fixed crash on attacking walls with Cyclop Kings
|
|
|
+* Fixed and simplified Teleport casting
|
|
|
+* Fixed Remove Obstacle spell
|
|
|
+* New spells supported:
|
|
|
+* * Chain Lightning
|
|
|
+* * Fire Wall
|
|
|
+* * Force Field
|
|
|
+* * Land Mine
|
|
|
+* * Quicksands
|
|
|
+* * Sacrifice
|
|
|
+
|
|
|
+### TOWNS:
|
|
|
+* T in castle window will open a tavern window (if available)
|
|
|
+
|
|
|
+### PREGAME:
|
|
|
+* Pregame will use same resolution as main game
|
|
|
+* Support for scaling background image
|
|
|
+* Customization of graphics with config file.
|
|
|
+
|
|
|
+### ADVENTURE AI:
|
|
|
+* basic rule system for threat evaluation
|
|
|
+* new town development logic
|
|
|
+* AI can now use external dwellings
|
|
|
+* AI will weekly revisit dwellings & mills
|
|
|
+* AI will now always pick best stacks from towns
|
|
|
+* AI will recruit multiple heroes for exploration
|
|
|
+* AI won't try attacking its own heroes
|
|
|
+
|
|
|
+# 0.87 -> 0.88 (Mar 01 2012)
|
|
|
+
|
|
|
+* added an initial version of new adventure AI: VCAI
|
|
|
+* system settings window allows to change default resolution
|
|
|
+* introduced unified JSON-based settings system
|
|
|
+* fixed all known localization issues
|
|
|
+* Creature Window can handle descriptions of spellcasting abilities
|
|
|
+* Support for the clone spell
|
|
|
+
|
|
|
+# 0.86 -> 0.87 (Dec 01 2011)
|
|
|
+
|
|
|
+### GENERAL:
|
|
|
+* Pathfinder can find way using ships and subterranean gates
|
|
|
+* Hero reminder & sleep button
|
|
|
+
|
|
|
+### PREGAME:
|
|
|
+* Credits are implemented
|
|
|
+
|
|
|
+### BATTLES:
|
|
|
+* All attacked hexes will be highlighted
|
|
|
+* New combat abilities supported:
|
|
|
+* * Spell Resistance aura
|
|
|
+* * Random spellcaster (Genies)
|
|
|
+* * Mana channeling
|
|
|
+* * Daemon summoning
|
|
|
+* * Spellcaster (Archangel Ogre Mage, Elementals, Faerie Dragon)
|
|
|
+* * Fear
|
|
|
+* * Fearless
|
|
|
+* * No wall penalty
|
|
|
+* * Enchanter
|
|
|
+* * Bind
|
|
|
+* * Dispell helpful spells
|
|
|
+
|
|
|
+# 0.85 -> 0.86 (Sep 01 2011)
|
|
|
+
|
|
|
+### GENERAL:
|
|
|
+* Reinstated music support
|
|
|
+* Bonus system optimizations (caching)
|
|
|
+* converted many config files to JSON
|
|
|
+* .tga file support
|
|
|
+* New artifacts supported
|
|
|
+* * Admiral's Hat
|
|
|
+* * Statue of Legion
|
|
|
+* * Titan's Thunder
|
|
|
+
|
|
|
+### BATTLES:
|
|
|
+* Correct handling of siege obstacles
|
|
|
+* Catapult animation
|
|
|
+* New combat abilities supported
|
|
|
+* * Dragon Breath
|
|
|
+* * Three-headed Attack
|
|
|
+* * Attack all around
|
|
|
+* * Death Cloud / Fireball area attack
|
|
|
+* * Death Blow
|
|
|
+* * Lightning Strike
|
|
|
+* * Rebirth
|
|
|
+* New WoG abilities supported
|
|
|
+* * Defense Bonus
|
|
|
+* * Cast before attack
|
|
|
+* * Immunity to direct damage spells
|
|
|
+* New spells supported
|
|
|
+* * Magic Mirror
|
|
|
+* * Titan's Lightning Bolt
|
|
|
+
|
|
|
+# 0.84 -> 0.85 (Jun 01 2011)
|
|
|
+
|
|
|
+### GENERAL:
|
|
|
+* Support for stack experience
|
|
|
+* Implemented original campaign selection screens
|
|
|
+* New artifacts supported:
|
|
|
+* * Statesman's Medal
|
|
|
+* * Diplomat's Ring
|
|
|
+* * Ambassador's Sash
|
|
|
+
|
|
|
+### TOWNS:
|
|
|
+* Implemented animation for new town buildings
|
|
|
+* It's possible to sell artifacts at Artifact Merchants
|
|
|
+
|
|
|
+### BATTLES:
|
|
|
+* Neutral monsters will be split into multiple stacks
|
|
|
+* Hero can surrender battle to keep army
|
|
|
+* Support for Death Stare, Support for Poison, Age, Disease, Acid Breath, Fire / Water / Earth / Air immunities and Receptiveness
|
|
|
+* Partial support for Stone Gaze, Paralyze, Mana drain
|
|
|
+
|
|
|
+# 0.83 -> 0.84 (Mar 01 2011)
|
|
|
+
|
|
|
+### GENERAL:
|
|
|
+* Bonus system has been rewritten
|
|
|
+* Partial support for running VCMI in duel mode (no adventure map, only one battle, ATM only AI-AI battles)
|
|
|
+* New artifacts supported:
|
|
|
+* * Angellic Alliance
|
|
|
+* * Bird of Perception
|
|
|
+* * Emblem of Cognizance
|
|
|
+* * Spell Scroll
|
|
|
+* * Stoic Watchman
|
|
|
+
|
|
|
+### BATTLES:
|
|
|
+* Better animations handling
|
|
|
+* Defensive stance is supported
|
|
|
+
|
|
|
+### HERO:
|
|
|
+* New secondary skills supported:
|
|
|
+* * Artillery
|
|
|
+* * Eagle Eye
|
|
|
+* * Tactics
|
|
|
+
|
|
|
+### AI PLAYER:
|
|
|
+* new AI leading neutral creatures in combat, slightly better then previous
|
|
|
+
|
|
|
+# 0.82 -> 0.83 (Nov 01 2010)
|
|
|
+
|
|
|
+### GENERAL:
|
|
|
+* Alliances support
|
|
|
+* Week of / Month of events
|
|
|
+* Mostly done pregame for MP games (temporarily only for local clients)
|
|
|
+* Support for 16bpp displays
|
|
|
+* Campaigns:
|
|
|
+* * support for building bonus
|
|
|
+* * moving to next map after victory
|
|
|
+* Town Portal supported
|
|
|
+* Vial of Dragon Blood and Statue of Legion supported
|
|
|
+
|
|
|
+### HERO:
|
|
|
+* remaining specialities have been implemented
|
|
|
+
|
|
|
+### TOWNS:
|
|
|
+* town events supported
|
|
|
+* Support for new town structures: Deiety of Fire and Escape Tunnel
|
|
|
+
|
|
|
+### BATTLES:
|
|
|
+* blocked retreating from castle
|
|
|
+
|
|
|
+# 0.81 -> 0.82 (Aug 01 2010)
|
|
|
+
|
|
|
+### GENERAL:
|
|
|
+* Some of the starting bonuses in campaigns are supported
|
|
|
+* It's possible to select difficulty level of mission in campaign
|
|
|
+* new cheat codes:
|
|
|
+* * vcmisilmaril - player wins
|
|
|
+* * vcmimelkor - player loses
|
|
|
+
|
|
|
+### ADVENTURE MAP:
|
|
|
+* Neutral armies growth implemented (10% weekly)
|
|
|
+* Power rating of neutral stacks
|
|
|
+* Favourable Winds reduce sailing cost
|
|
|
+
|
|
|
+### HERO:
|
|
|
+* Learning secondary skill supported.
|
|
|
+* Most of hero specialities are supported, including:
|
|
|
+* * Creature specialities (progressive, fixed, Sir Mullich)
|
|
|
+* * Spell damage specialities (Deemer), fixed bonus (Ciele)
|
|
|
+* * Secondary skill bonuses
|
|
|
+* * Creature Upgrades (Gelu)
|
|
|
+* * Resorce generation
|
|
|
+* * Starting Skill (Adrienne)
|
|
|
+
|
|
|
+### TOWNS:
|
|
|
+* Support for new town structures:
|
|
|
+* * Artifact Merchant
|
|
|
+* * Aurora Borealis
|
|
|
+* * Castle Gates
|
|
|
+* * Magic University
|
|
|
+* * Portal of Summoning
|
|
|
+* * Skeleton transformer
|
|
|
+* * Veil of Darkness
|
|
|
+
|
|
|
+### OBJECTS:
|
|
|
+* Stables will now upgrade Cavaliers to Champions.
|
|
|
+* New object supported:
|
|
|
+* * Abandoned Mine
|
|
|
+* * Altar of Sacrifice
|
|
|
+* * Black Market
|
|
|
+* * Cover of Darkness
|
|
|
+* * Hill Fort
|
|
|
+* * Refugee Camp
|
|
|
+* * Sanctuary
|
|
|
+* * Tavern
|
|
|
+* * University
|
|
|
+* * Whirlpool
|
|
|
+
|
|
|
+# 0.8 -> 0.81 (Jun 01 2010)
|
|
|
+
|
|
|
+### GENERAL:
|
|
|
+* It's possible to start campaign
|
|
|
+* Support for build grail victory condition
|
|
|
+* New artifacts supported:
|
|
|
+* * Angel's Wings
|
|
|
+* * Boots of levitation
|
|
|
+* * Orb of Vulnerability
|
|
|
+* * Ammo cart
|
|
|
+* * Golden Bow
|
|
|
+* * Hourglass of Evil Hour
|
|
|
+* * Bow of Sharpshooter
|
|
|
+* * Armor of the Damned
|
|
|
+
|
|
|
+### ADVENTURE MAP:
|
|
|
+* Creatures now guard surrounding tiles
|
|
|
+* New adventura map spells supported:
|
|
|
+* * Summon Boat
|
|
|
+* * Scuttle Boat
|
|
|
+* * Dimension Door
|
|
|
+* * Fly
|
|
|
+* * Water walk
|
|
|
+
|
|
|
+### BATTLES:
|
|
|
+* A number of new creature abilities supported
|
|
|
+* First Aid Tent is functional
|
|
|
+* Support for distance/wall/melee penalties & no * penalty abilities
|
|
|
+* Reworked damage calculation to fit OH3 formula better
|
|
|
+* Luck support
|
|
|
+* Teleportation spell
|
|
|
+
|
|
|
+### HERO:
|
|
|
+* First Aid secondary skill
|
|
|
+* Improved formula for necromancy to match better OH3
|
|
|
+
|
|
|
+### TOWNS:
|
|
|
+* Sending resources to other players by marketplace
|
|
|
+* Support for new town structures:
|
|
|
+* * Lighthouse
|
|
|
+* * Colossus
|
|
|
+* * Freelancer's Guild
|
|
|
+* * Guardian Spirit
|
|
|
+* * Necromancy Amplifier
|
|
|
+* * Soul Prison
|
|
|
+
|
|
|
+### OBJECTS:
|
|
|
+* New object supported:
|
|
|
+* * Freelancer's Guild
|
|
|
+* * Trading Post
|
|
|
+* * War Machine Factory
|
|
|
+
|
|
|
+# 0.75 -> 0.8 (Mar 01 2010)
|
|
|
+
|
|
|
+### GENERAL:
|
|
|
+* Victory and loss conditions are supported. It's now possible to win or lose the game.
|
|
|
+* Implemented assembling and disassembling of combination artifacts.
|
|
|
+* Kingdom Overview screen is now available.
|
|
|
+* Implemented Grail (puzzle map, digging, constructing ultimate building)
|
|
|
+* Replaced TTF fonts with original ones.
|
|
|
+
|
|
|
+### ADVENTURE MAP:
|
|
|
+* Implemented rivers animations (thx to GrayFace).
|
|
|
+
|
|
|
+### BATTLES:
|
|
|
+* Fire Shield spell (and creature ability) supported
|
|
|
+* affecting morale/luck and casting spell after attack creature abilities supported
|
|
|
+
|
|
|
+### HERO:
|
|
|
+* Implementation of Scholar secondary skill
|
|
|
+
|
|
|
+### TOWN:
|
|
|
+* New left-bottom info panel functionalities.
|
|
|
+
|
|
|
+### TOWNS:
|
|
|
+* new town structures supported:
|
|
|
+* * Ballista Yard
|
|
|
+* * Blood Obelisk
|
|
|
+* * Brimstone Clouds
|
|
|
+* * Dwarven Treasury
|
|
|
+* * Fountain of Fortune
|
|
|
+* * Glyphs of Fear
|
|
|
+* * Mystic Pond
|
|
|
+* * Thieves Guild
|
|
|
+* * Special Grail functionalities for Dungeon, Stronghold and Fortress
|
|
|
+
|
|
|
+### OBJECTS:
|
|
|
+* New objects supported:
|
|
|
+* * Border gate
|
|
|
+* * Den of Thieves
|
|
|
+* * Lighthouse
|
|
|
+* * Obelisk
|
|
|
+* * Quest Guard
|
|
|
+* * Seer hut
|
|
|
+
|
|
|
+A lot of of various bugfixes and improvements:
|
|
|
+http://bugs.vcmi.eu/changelog_page.php?version_id=14
|
|
|
+
|
|
|
+# 0.74 -> 0.75 (Dec 01 2009)
|
|
|
+
|
|
|
+### GENERAL:
|
|
|
+* Implemented "main menu" in-game option.
|
|
|
+* Hide the mouse cursor while displaying a popup window.
|
|
|
+* Better handling of huge and empty message boxes (still needs more changes)
|
|
|
+* Fixed several crashes when exiting.
|
|
|
+
|
|
|
+### ADVENTURE INTERFACE:
|
|
|
+* Movement cursor shown for unguarded enemy towns.
|
|
|
+* Battle cursor shown for guarded enemy garrisons.
|
|
|
+* Clicking on the border no longer opens an empty info windows
|
|
|
+
|
|
|
+### HERO WINDOW:
|
|
|
+* Improved artifact moving. Available slots are higlighted. Moved artifact is bound to mouse cursor.
|
|
|
+
|
|
|
+### TOWNS:
|
|
|
+* new special town structures supported:
|
|
|
+* * Academy of Battle Scholars
|
|
|
+* * Cage of Warlords
|
|
|
+* * Mana Vortex
|
|
|
+* * Stables
|
|
|
+* * Skyship (revealing entire map only)
|
|
|
+
|
|
|
+### OBJECTS:
|
|
|
+* External dwellings increase town growth
|
|
|
+* Right-click info window for castles and garrisons you do not own shows a rough amount of creatures instead of none
|
|
|
+* Scholar won't give unavaliable spells anymore.
|
|
|
+
|
|
|
+A lot of of various bugfixes and improvements:
|
|
|
+http://bugs.vcmi.eu/changelog_page.php?version_id=2
|
|
|
+
|
|
|
+# 0.73 -> 0.74 (Oct 01 2009)
|
|
|
+
|
|
|
+### GENERAL:
|
|
|
+* Scenario Information window
|
|
|
+* Save Game window
|
|
|
+* VCMI window should start centered
|
|
|
+* support for Necromancy and Ballistics secondary skills
|
|
|
+* new artifacts supported, including those improving Necromancy, Legion Statue parts, Shackles of War and most of combination artifacts (but not combining)
|
|
|
+* VCMI client has its own icon (thx for graphic to Dikamilo)
|
|
|
+* Ellipsis won't be split when breaking text on several lines
|
|
|
+* split button will be grayed out when no creature is selected
|
|
|
+* fixed issue when splitting stack to the hero with only one creatures
|
|
|
+* a few fixes for shipyard window
|
|
|
+
|
|
|
+### ADVENTURE INTERFACE:
|
|
|
+* Cursor shows if tile is accesible and how many turns away
|
|
|
+* moving hero with arrow keys / numpad
|
|
|
+* fixed Next Hero button behaviour
|
|
|
+* fixed Surface/Underground switch button in higher resolutions
|
|
|
+
|
|
|
+### BATTLES:
|
|
|
+* partial siege support
|
|
|
+* new stack queue for higher resolutions (graphics made by Dru, thx!)
|
|
|
+* 'Q' pressing toggles the stack queue displaying (so it can be enabled/disabled it with single key press)
|
|
|
+* more creatures special abilities supported
|
|
|
+* battle settings will be stored
|
|
|
+* fixed crashes occurring on attacking two hex creatures from back
|
|
|
+* fixed crash when clicking on enemy stack without moving mouse just after receiving action
|
|
|
+* even large stack numbers will fit the boxes
|
|
|
+* when active stack is killed by spell, game behaves properly
|
|
|
+* shooters attacking twice (like Grand Elves) won't attack twice in melee
|
|
|
+* ballista can shoot even if there's an enemy creature next to it
|
|
|
+* improved obstacles placement, so they'll better fit hexes (thx to Ivan!)
|
|
|
+* selecting attack directions works as in H3
|
|
|
+* estimating damage that will be dealt while choosing stack to be attacked
|
|
|
+* modified the positioning of battle effects, they should look about right now.
|
|
|
+* after selecting a spell during combat, l-click is locked for any action other than casting.
|
|
|
+* flying creatures will be blitted over all other creatures, obstacles and wall
|
|
|
+* obstacles and units should be printed in better order (not tested)
|
|
|
+* fixed armageddon animation
|
|
|
+* new spells supported:
|
|
|
+* * Anti-Magic
|
|
|
+* * Cure
|
|
|
+* * Resurrection
|
|
|
+* * Animate Dead
|
|
|
+* * Counterstrike
|
|
|
+* * Berserk
|
|
|
+* * Hypnotize
|
|
|
+* * Blind
|
|
|
+* * Fire Elemental
|
|
|
+* * Earth Elemental
|
|
|
+* * Water Elemental
|
|
|
+* * Air Elemental
|
|
|
+* * Remove obstacle
|
|
|
+
|
|
|
+### TOWNS:
|
|
|
+* enemy castle can be taken over
|
|
|
+* only one capitol per player allowed (additional ones will be lost)
|
|
|
+* garrisoned hero can buy a spellbook
|
|
|
+* heroes available in tavern should be always different
|
|
|
+* ship bought in town will be correctly placed
|
|
|
+* new special town structures supported:
|
|
|
+* * Lookout Tower
|
|
|
+* * Temple of Valhalla
|
|
|
+* * Wall of Knowledge
|
|
|
+* * Order of Fire
|
|
|
+
|
|
|
+### HERO WINDOW:
|
|
|
+* war machines cannot be unequiped
|
|
|
+
|
|
|
+### PREGAME:
|
|
|
+* sorting: a second click on the column header sorts in descending order.
|
|
|
+* advanced options tab: r-click popups for selected town, hero and bonus
|
|
|
+* starting scenario / game by double click
|
|
|
+* arrows in options tab are hidden when not available
|
|
|
+* subtitles for chosen hero/town/bonus in pregame
|
|
|
+
|
|
|
+### OBJECTS:
|
|
|
+* fixed pairing Subterranean Gates
|
|
|
+* New objects supported:
|
|
|
+* * Borderguard & Keymaster Tent
|
|
|
+* * Cartographer
|
|
|
+* * Creature banks
|
|
|
+* * Eye of the Magi & Hut of the Magi
|
|
|
+* * Garrison
|
|
|
+* * Stables
|
|
|
+* * Pandora Box
|
|
|
+* * Pyramid
|
|
|
+
|
|
|
+# 0.72 -> 0.73 (Aug 01 2009)
|
|
|
+
|
|
|
+### GENERAL:
|
|
|
+* infowindow popup will be completely on screen
|
|
|
+* fixed possible crash with in game console
|
|
|
+* fixed crash when gaining artifact after r-click on hero in tavern
|
|
|
+* Estates / hero bonuses won't give resources on first day.
|
|
|
+* video handling (intro, main menu animation, tavern animation, spellbook animation, battle result window)
|
|
|
+* hero meeting window allowing exchanging armies and artifacts between heroes on adventure map
|
|
|
+* 'T' hotkey opens marketplace window
|
|
|
+* giving starting spells for heroes
|
|
|
+* pressing enter or escape close spellbook
|
|
|
+* removed redundant quotation marks from skills description and artifact events texts
|
|
|
+* disabled autosaving on first turn
|
|
|
+* bonuses from bonus artifacts
|
|
|
+* increased char per line limit for subtitles under components
|
|
|
+* corrected some exp/level values
|
|
|
+* primary skills cannot be negative
|
|
|
+* support for new artifacts: Ring of Vitality, Ring of Life, Vial of Lifeblood, Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity
|
|
|
+* fixed timed events reappearing
|
|
|
+* saving system options
|
|
|
+* saving hero direction
|
|
|
+* r-click popups on enemy heroes and towns
|
|
|
+* hero leveling formula matches the H3
|
|
|
+
|
|
|
+### ADVENTURE INTERFACE:
|
|
|
+* Garrisoning, then removing hero from garrison move him at the end of the heroes list
|
|
|
+* The size of the frame around the map depends on the screen size.
|
|
|
+* spellbook shows adventure spells when opened on adventure map
|
|
|
+* erasing path after picking objects with last movement point
|
|
|
+
|
|
|
+### BATTLES:
|
|
|
+* spell resistance supported (secondary skill, artifacts, creature skill)
|
|
|
+* corrected damage inflicted by spells and ballista
|
|
|
+* added some missing projectile infos
|
|
|
+* added native terrain bonuses in battles
|
|
|
+* number of units in stack in battle should better fit the box
|
|
|
+* non-living and undead creatures have now always 0 morale
|
|
|
+* displaying luck effect animation
|
|
|
+* support for battleground overlays:
|
|
|
+* * cursed ground
|
|
|
+* * magic plains
|
|
|
+* * fiery fields
|
|
|
+* * rock lands
|
|
|
+* * magic clouds
|
|
|
+* * lucid pools
|
|
|
+* * holy ground
|
|
|
+* * clover field
|
|
|
+* * evil fog
|
|
|
+
|
|
|
+### TOWNS:
|
|
|
+* fixes for horde buildings
|
|
|
+* garrisoned hero can buy a spellbook if he is selected or if there is no visiting hero
|
|
|
+* capitol bar in town hall is grey (not red) if already one exists
|
|
|
+* fixed crash on entering hall when town was near map edge
|
|
|
+
|
|
|
+### HERO WINDOW:
|
|
|
+* garrisoned heroes won't be shown on the list
|
|
|
+* artifacts will be present on morale/luck bonuses list
|
|
|
+
|
|
|
+### PREGAME:
|
|
|
+* saves are sorted primary by map format, secondary by name
|
|
|
+* fixed displaying date of saved game (uses local time, removed square character)
|
|
|
+
|
|
|
+### OBJECTS:
|
|
|
+* Fixed primary/secondary skill levels given by a scholar.
|
|
|
+* fixed problems with 3-tiles monoliths
|
|
|
+* fixed crash with flaggable building next to map edge
|
|
|
+* fixed some descriptions for events
|
|
|
+* New objects supported:
|
|
|
+* * Buoy
|
|
|
+* * Creature Generators
|
|
|
+* * Flotsam
|
|
|
+* * Mermaid
|
|
|
+* * Ocean bottle
|
|
|
+* * Sea Chest
|
|
|
+* * Shipwreck Survivor
|
|
|
+* * Shipyard
|
|
|
+* * Sirens
|
|
|
+
|
|
|
+# 0.71 -> 0.72 (Jun 1 2009)
|
|
|
+
|
|
|
+### GENERAL:
|
|
|
+* many sound effects and music
|
|
|
+* autosave (to 5 subsequent files)
|
|
|
+* artifacts support (most of them)
|
|
|
+* added internal game console (activated on TAB)
|
|
|
+* fixed 8 hero limit to check only for wandering heroes (not garrisoned)
|
|
|
+* improved randomization
|
|
|
+* fixed crash on closing application
|
|
|
+* VCMI won't always give all three stacks in the starting armies
|
|
|
+* fix for drawing starting army creatures count
|
|
|
+* Diplomacy secondary skill support
|
|
|
+* timed events won't cause resources amount to be negative
|
|
|
+* support for sorcery secondary skill
|
|
|
+* reduntant quotation marks from artifact descriptions are removed
|
|
|
+* no income at the first day
|
|
|
+
|
|
|
+### ADVENTURE INTERFACE:
|
|
|
+* fixed crasbug occurring on revisiting objects (by pressing space)
|
|
|
+* always restoring default cursor when movng mouse out of the terrain
|
|
|
+* fixed map scrolling with ctrl+arrows when some windows are opened
|
|
|
+* clicking scrolling arrows in town/hero list won't open town/hero window
|
|
|
+* pathfinder will now look for a path going via printed positions of roads when it's possible
|
|
|
+* enter can be used to open window with selected hero/town
|
|
|
+
|
|
|
+### BATTLES:
|
|
|
+* many creatures special skills implemented
|
|
|
+* battle will end when one side has only war machines
|
|
|
+* fixed some problems with handling obstacles info
|
|
|
+* fixed bug with defending / waiting while no stack is active
|
|
|
+* spellbook button is inactive when hero cannot cast any spell
|
|
|
+* obstacles will be placed more properly when resolution is different than 800x600
|
|
|
+* canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
|
|
|
+* spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
|
|
|
+* new spells:
|
|
|
+* * frost ring
|
|
|
+* * fireball
|
|
|
+* * inferno
|
|
|
+* * meteor shower
|
|
|
+* * death ripple
|
|
|
+* * destroy undead
|
|
|
+* * dispel
|
|
|
+* * armageddon
|
|
|
+* * disrupting ray
|
|
|
+* * protection from air
|
|
|
+* * protection from fire
|
|
|
+* * protection from water
|
|
|
+* * protection from earth
|
|
|
+* * precision
|
|
|
+* * slayer
|
|
|
+
|
|
|
+### TOWNS:
|
|
|
+* resting in town with mage guild will replenih all the mana points
|
|
|
+* fixed Blacksmith
|
|
|
+* the number of creatures at the beginning of game is their base growth
|
|
|
+* it's possible to enter Tavern via Brotherhood of Sword
|
|
|
+
|
|
|
+### HERO WINDOW:
|
|
|
+* fixed mana limit info in the hero window
|
|
|
+* war machines can't be removed
|
|
|
+* fixed problems with removing artifacts when all visible slots in backpack are full
|
|
|
+
|
|
|
+### PREGAME:
|
|
|
+* clicking on "advanced options" a second time now closes the tab instead of refreshing it.
|
|
|
+* Fix position of maps names.
|
|
|
+* Made the slider cursor much more responsive. Speedup the map select screen.
|
|
|
+* Try to behave when no maps/saves are present.
|
|
|
+* Page Up / Page Down / Home / End hotkeys for scrolling through scenarios / games list
|
|
|
+
|
|
|
+### OBJECTS:
|
|
|
+* Neutral creatures can join or escape depending on hero strength (escape formula needs to be improved)
|
|
|
+* leaving guardians in flagged mines.
|
|
|
+* support for Scholar object
|
|
|
+* support for School of Magic
|
|
|
+* support for School of War
|
|
|
+* support for Pillar of Fire
|
|
|
+* support for Corpse
|
|
|
+* support for Lean To
|
|
|
+* support for Wagon
|
|
|
+* support for Warrior's Tomb
|
|
|
+* support for Event
|
|
|
+* Corpse (Skeleton) will be accessible from all directions
|
|
|
+
|
|
|
+# 0.7 -> 0.71 (Apr 01 2009)
|
|
|
+
|
|
|
+### GENERAL:
|
|
|
+* fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
|
|
|
+* morale/luck system and corresponding sec. skills supported
|
|
|
+* fixed crash when hero get level and has less than two sec. skills to choose between
|
|
|
+* added keybindings for components in selection window (eg. for treasure chest dialog): 1, 2, and so on. Selection dialog can be closed with Enter key
|
|
|
+* proper handling of custom portraits of heroes
|
|
|
+* fixed problems with non-hero/town defs not present in def list but present on map (occurring probably only in case of def substitution in map editor)
|
|
|
+* fixed crash when there was no hero available to hire for some player
|
|
|
+* fixed problems with 1024x600 screen resolution
|
|
|
+* updating blockmap/visitmap of randomized objects
|
|
|
+* fixed crashes on loading maps with flag all mines/dwelling victory condition
|
|
|
+* further fixes for leveling-up (stability and identical offered skills bug)
|
|
|
+* splitting window allows to rebalance two stack with the same creatures
|
|
|
+* support for numpad keyboard
|
|
|
+* support for timed events
|
|
|
+
|
|
|
+### ADVENTURE INTERFACE:
|
|
|
+* added "Next hero" button functionality
|
|
|
+* added missing path arrows
|
|
|
+* corrected centering on hero's position
|
|
|
+* recalculating hero path after reselecting hero
|
|
|
+* further changes in pathfinder making it more like original one
|
|
|
+* orientation of hero can't be change if movement points are exhausted
|
|
|
+* campfire, borderguard, bordergate, questguard will be accessible from the top
|
|
|
+* new movement cost calculation algorithm
|
|
|
+* fixed sight radious calculation
|
|
|
+* it's possible to stop hero movement
|
|
|
+* faster minimap refreshing
|
|
|
+* provisional support for "Save" button in System Options Window
|
|
|
+* it's possible to revisit object under hero by pressing Space
|
|
|
+
|
|
|
+### BATTLES:
|
|
|
+* partial support for battle obstacles
|
|
|
+* only one spell can be casted per turn
|
|
|
+* blocked opening sepllbook if hero doesn't have a one
|
|
|
+* spells not known by hero can't be casted
|
|
|
+* spell books won't be placed in War Machine slots after battle
|
|
|
+* attack is now possible when hex under cursor is not displayed
|
|
|
+* glowing effect of yellow border around creatures
|
|
|
+* blue glowing border around hovered creature
|
|
|
+* made animation on battlefield more smooth
|
|
|
+* standing stacks have more static animation
|
|
|
+* probably fixed problem with displaying corpses on battlefield
|
|
|
+* fixes for two-hex creatures actions
|
|
|
+* fixed hero casting spell animation
|
|
|
+* corrected stack death animation
|
|
|
+* battle settings will be remembered between battles
|
|
|
+* improved damage calculation formula
|
|
|
+* correct handling of flying creatures in battles
|
|
|
+* a few tweaks in battle path/available hexes calculation (more of them is needed)
|
|
|
+* amounts of units taking actions / being an object of actions won't be shown until action ends
|
|
|
+* fixed positions of stack queue and battle result window when resolution is != 800x600
|
|
|
+* corrected duration of frenzy spell which was incorrect in certain cases
|
|
|
+* corrected hero spell casting animation
|
|
|
+* better support for battle backgrounds
|
|
|
+* blocked "save" command during battle
|
|
|
+* spellbook displays only spells known by Hero
|
|
|
+* New spells supported:
|
|
|
+* * Mirth
|
|
|
+* * Sorrow
|
|
|
+* * Fortune
|
|
|
+* * Misfortune
|
|
|
+
|
|
|
+### TOWN INTERFACE:
|
|
|
+* cannot build more than one capitol
|
|
|
+* cannot build shipyard if town is not near water
|
|
|
+* Rampart's Treasury requires Miner's Guild
|
|
|
+* minor improvements in Recruitment Window
|
|
|
+* fixed crash occurring when clicking on hero portrait in Tavern Window, minor improvements for Tavern Window
|
|
|
+* proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
|
|
|
+* fixed blinking resdatabar in town screen when buying (800x600)
|
|
|
+* fixed horde buildings displaying in town hall
|
|
|
+* forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
|
|
|
+
|
|
|
+### PREGAME:
|
|
|
+* added scrolling scenario list with mouse wheel
|
|
|
+* fixed mouse slow downs
|
|
|
+* cannot select heroes for computer player (pregame)
|
|
|
+* no crash if uses gives wrong resolution ID number
|
|
|
+* minor fixes
|
|
|
+
|
|
|
+### OBJECTS:
|
|
|
+* windmill gives 500 gold only during first week ever (not every month)
|
|
|
+* After the first visit to the Witch Hut, right-click/hover tip mentions the skill available.
|
|
|
+* New objects supported:
|
|
|
+* * Prison
|
|
|
+* * Magic Well
|
|
|
+* * Faerie Ring
|
|
|
+* * Swan Pond
|
|
|
+* * Idol of Fortune
|
|
|
+* * Fountain of Fortune
|
|
|
+* * Rally Flag
|
|
|
+* * Oasis
|
|
|
+* * Temple
|
|
|
+* * Watering Hole
|
|
|
+* * Fountain of Youth
|
|
|
+* * support for Redwood Observatory
|
|
|
+* * support for Shrine of Magic Incantation / Gesture / Thought
|
|
|
+* * support for Sign / Ocean Bottle
|
|
|
+
|
|
|
+### AI PLAYER:
|
|
|
+* Minor improvements and fixes.
|
|
|
+
|
|
|
+# 0.64 -> 0.7 (Feb 01 2009)
|
|
|
+
|
|
|
+### GENERAL:
|
|
|
+* move some settings to the config/settings.txt file
|
|
|
+* partial support for new screen resolutions
|
|
|
+* it's possible to set game resolution in pregame (type 'resolution' in the console)
|
|
|
+* /Data and /Sprites subfolders can be used for adding files not present in .lod archives
|
|
|
+* fixed crashbug occurring when hero levelled above 15 level
|
|
|
+* support for non-standard screen resolutions
|
|
|
+* F4 toggles between full-screen and windowed mode
|
|
|
+* minor improvements in creature card window
|
|
|
+* splitting stacks with the shift+click
|
|
|
+* creature card window contains info about modified speed
|
|
|
+
|
|
|
+### ADVENTURE INTERFACE:
|
|
|
+* added water animation
|
|
|
+* speed of scrolling map and hero movement can be adjusted in the System Options Window
|
|
|
+* partial handling r-clicks on adventure map
|
|
|
+
|
|
|
+### TOWN INTERFACE:
|
|
|
+* the scroll tab won't remain hanged to our mouse position if we move the mouse is away from the scroll bar
|
|
|
+* fixed cloning creatures bug in garrisons (and related issues)
|
|
|
+
|
|
|
+### BATTLES:
|
|
|
+* support for the Wait command
|
|
|
+* magic arrow *really* works
|
|
|
+* war machines support partially added
|
|
|
+* queue of stacks narrowed
|
|
|
+* spell effect animation displaying improvements
|
|
|
+* positive/negative spells cannot be cast on hostile/our stacks
|
|
|
+* showing spell effects affecting stack in creature info window
|
|
|
+* more appropriate coloring of stack amount box when stack is affected by a spell
|
|
|
+* battle console displays notifications about wait/defend commands
|
|
|
+* several reported bugs fixed
|
|
|
+* new spells supported:
|
|
|
+* * Haste
|
|
|
+* * lightning bolt
|
|
|
+* * ice bolt
|
|
|
+* * slow
|
|
|
+* * implosion
|
|
|
+* * forgetfulness
|
|
|
+* * shield
|
|
|
+* * air shield
|
|
|
+* * bless
|
|
|
+* * curse
|
|
|
+* * bloodlust
|
|
|
+* * weakness
|
|
|
+* * stone skin
|
|
|
+* * prayer
|
|
|
+* * frenzy
|
|
|
+
|
|
|
+### AI PLAYER:
|
|
|
+* Genius AI (first VCMI AI) will control computer creatures during the combat.
|
|
|
+
|
|
|
+### OBJECTS:
|
|
|
+* Guardians property for resources is handled
|
|
|
+* support for Witch Hut
|
|
|
+* support for Arena
|
|
|
+* support for Library of Enlightenment
|
|
|
+
|
|
|
+And a lot of minor fixes
|
|
|
+
|
|
|
+# 0.63 -> 0.64 (Nov 01 2008)
|
|
|
+
|
|
|
+### GENERAL:
|
|
|
+* sprites from /Sprites folder are handled correctly
|
|
|
+* several fixes for pathfinder and path arrows
|
|
|
+* better handling disposed/predefined heroes
|
|
|
+* heroes regain 1 mana point each turn
|
|
|
+* support for mistycisim and intelligence skills
|
|
|
+* hero hiring possible
|
|
|
+* added support for a number of hotkeys
|
|
|
+* it's not possible anymore to leave hero level-up window without selecting secondary skill
|
|
|
+* many minor improvements
|
|
|
+
|
|
|
+* Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
|
|
|
+* * woggaladriel -> vcmiainur
|
|
|
+* * wogoliphaunt -> vcminoldor
|
|
|
+* * wogshadowfax -> vcminahar
|
|
|
+* * wogeyeofsauron -> vcmieagles
|
|
|
+* * wogisengard -> vcmiformenos
|
|
|
+* * wogsaruman -> vcmiistari
|
|
|
+* * wogpathofthedead -> vcmiangband
|
|
|
+* * woggandalfwhite -> vcmiglorfindel
|
|
|
+
|
|
|
+### ADVENTURE INTERFACE:
|
|
|
+* clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one
|
|
|
+* slowed map scrolling
|
|
|
+* blocked scrolling adventure map with mouse when left ctrl is pressed
|
|
|
+* blocked map scrolling when dialog window is opened
|
|
|
+* scholar will be accessible from the top
|
|
|
+
|
|
|
+### TOWN INTERFACE:
|
|
|
+* partially done tavern window (only hero hiring functionality)
|
|
|
+
|
|
|
+### BATTLES:
|
|
|
+* water elemental will really be treated as 2 hex creature
|
|
|
+* potential infinite loop in reverseCreature removed
|
|
|
+* better handling of battle cursor
|
|
|
+* fixed blocked shooter behavior
|
|
|
+* it's possible in battles to check remeaining HP of neutral stacks
|
|
|
+* partial support for Magic Arrow spell
|
|
|
+* fixed bug with dying unit
|
|
|
+* stack queue hotkey is now 'Q'
|
|
|
+* added shots limit
|
|
|
+
|
|
|
+# 0.62 -> 0.63 (Oct 01 2008)
|
|
|
+
|
|
|
+### GENERAL:
|
|
|
+* coloured console output, logging all info to txt files
|
|
|
+* it's possible to use other port than 3030 by passing it as an additional argument
|
|
|
+* removed some redundant warnings
|
|
|
+* partially done spellbook
|
|
|
+* Alt+F4 quits the game
|
|
|
+* some crashbugs was fixed
|
|
|
+* added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
|
|
|
+* magical hero are given spellbook at the beginning
|
|
|
+* added initial secondary skills for heroes
|
|
|
+
|
|
|
+### BATTLES:
|
|
|
+* very significant optimization of battles
|
|
|
+* battle summary window
|
|
|
+* fixed crashbug occurring sometimes on exiting battle
|
|
|
+* confirm window is shown before retreat
|
|
|
+* graphic stack queue in battle (shows when 'c' key is pressed)
|
|
|
+* it's possible to attack enemy hero
|
|
|
+* neutral monster army disappears when defeated
|
|
|
+* casualties among hero army and neutral creatures are saved
|
|
|
+* better animation handling in battles
|
|
|
+* directional attack in battles
|
|
|
+* mostly done battle options (although they're not saved)
|
|
|
+* added receiving exp (and leveling-up) after a won battle
|
|
|
+* added support for archery, offence and armourer secondary abilities
|
|
|
+* hero's primary skills accounted for damage dealt by creatures in battle
|
|
|
+
|
|
|
+### TOWNS:
|
|
|
+* mostly done marketplace
|
|
|
+* fixed crashbug with battles on swamps and rough terrain
|
|
|
+* counterattacks
|
|
|
+* heroes can learn new spells in towns
|
|
|
+* working resource silo
|
|
|
+* fixed bug with the mage guild when no spells available
|
|
|
+* it's possible to build lighthouse
|
|
|
+
|
|
|
+### HERO WINDOW:
|
|
|
+* setting army formation
|
|
|
+* tooltips for artifacts in backpack
|
|
|
+
|
|
|
+### ADVENTURE INTERFACE:
|
|
|
+* fixed bug with disappearing head of a hero in adventure map
|
|
|
+* some objects are no longer accessible from the top
|
|
|
+* no tooltips for objects under FoW
|
|
|
+* events won't be shown
|
|
|
+* working Subterranean Gates, Monoliths
|
|
|
+* minimap shows all flaggable objects (towns, mines, etc.)
|
|
|
+* artifacts we pick up go to the appropriate slot (if free)
|
|
|
+
|
|
|
+# 0.61 -> 0.62 (Sep 01 2008)
|
|
|
+
|
|
|
+### GENERAL:
|
|
|
+* restructured to the server-client model
|
|
|
+* support for heroes placed in towns
|
|
|
+* upgrading creatures
|
|
|
+* working gaining levels for heroes (including dialog with skill selection)
|
|
|
+* added graphical cursor
|
|
|
+* showing creature amount in the creature info window
|
|
|
+* giving starting bonus
|
|
|
+
|
|
|
+### CASTLES:
|
|
|
+* icon in infobox showing that there is hero in town garrison
|
|
|
+* fort/citadel/castle screen
|
|
|
+* taking last stack from the heroes army should be impossible (or at least harder)
|
|
|
+* fixed reading forbidden structures
|
|
|
+* randomizing spells in towns
|
|
|
+* viewing hero window in the town screen
|
|
|
+* possibility of moving hero into the garrison
|
|
|
+* mage guild screen
|
|
|
+* support for blacksmith
|
|
|
+* if hero doesn't have a spell book, he can buy one in a mage guild
|
|
|
+* it's possible to build glyph of fear in fortress
|
|
|
+* creatures placeholders work properly
|
|
|
+
|
|
|
+### ADVENTURE INTERFACE:
|
|
|
+* hopefully fixed problems with wrong town defs (village/fort/capitol)
|
|
|
+
|
|
|
+### HERO WINDOW:
|
|
|
+* bugfix: splitting stacks works in hero window
|
|
|
+* removed bug causing significant increase of CPU consumption
|
|
|
+
|
|
|
+### BATTLES:
|
|
|
+* shooting
|
|
|
+* removed some displaying problems
|
|
|
+* showing last group of frames in creature animation won't crash
|
|
|
+* added start moving and end moving animations
|
|
|
+* fixed moving two-hex creatures
|
|
|
+* showing/hiding graphic cursor
|
|
|
+* a part of using graphic cursor
|
|
|
+* slightly optimized showing of battle interface
|
|
|
+* animation of getting hit / death by shooting is displayed when it should be
|
|
|
+* improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles.
|
|
|
+* minor optimizations
|
|
|
+
|
|
|
+### PREGAME:
|
|
|
+* updates settings when selecting new map after changing sorting criteria
|
|
|
+* if sorting not by name, name will be used as a secondary criteria
|
|
|
+* when filter is applied a first available map is selected automatically
|
|
|
+* slider position updated after sorting in pregame
|
|
|
+
|
|
|
+### OBJECTS:
|
|
|
+* support for the Tree of knowledge
|
|
|
+* support for Campfires
|
|
|
+* added event message when picking artifact
|
|
|
+
|
|
|
+# 0.6 -> 0.61 (Jun 15 2008)
|
|
|
+
|
|
|
+### IMPROVEMENTS:
|
|
|
+* improved attacking in the battles
|
|
|
+* it's possible to kill hostile stack
|
|
|
+* animations won't go in the same phase
|
|
|
+* Better pathfinder
|
|
|
+* "%s" substitutions in Right-click information in town hall
|
|
|
+* windmill won't give wood
|
|
|
+* hover text for heroes
|
|
|
+* support for ZSoft-style PCX files in /Data
|
|
|
+* Splitting: when moving slider to the right so that 0 is left in old slot the army is moved
|
|
|
+* in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
|
|
|
+* stack at the limit of unit's range can now be attacked
|
|
|
+* range of unit is now properly displayed
|
|
|
+* battle log is scrolled down when new event occurs
|
|
|
+* console is closed when application exits
|
|
|
+
|
|
|
+### BUGFIXES:
|
|
|
+* stack at the limit of unit's range can now be attacked
|
|
|
+* good background for the town hall screen in Stronghold
|
|
|
+* fixed typo in hall.txt
|
|
|
+* VCMI won't crash when r-click neutral stack during the battle
|
|
|
+* water won't blink behind shipyard in the Castle
|
|
|
+* fixed several memory leaks
|
|
|
+* properly displaying two-hex creatures in recruit/split/info window
|
|
|
+* corrupted map file won't cause crash on initializing main menu
|
|
|
+
|
|
|
+# 0.59 -> 0.6 (Jun 1 2008)
|
|
|
+
|
|
|
+* partially done attacking in battles
|
|
|
+* screen isn't now refreshed while blitting creature info window
|
|
|
+* r-click creature info windows in battles
|
|
|
+* no more division by 0 in slider
|
|
|
+* "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
|
|
|
+* fixed estate problems
|
|
|
+* fixed blinking mana vortex
|
|
|
+* grail increases creature growths
|
|
|
+* new pathfinder
|
|
|
+* several minor improvements
|
|
|
+
|
|
|
+# 0.58 -> 0.59 (May 24 2008 - closed, test release)
|
|
|
+
|
|
|
+* fixed memory leak in battles
|
|
|
+* blitting creature animations to rects in the recruitment window
|
|
|
+* fixed wrong creatures def names
|
|
|
+* better battle pathfinder and unit reversing
|
|
|
+* improved slider ( #58 )
|
|
|
+* fixed problems with horde buildings (won't block original dwellings)
|
|
|
+* giving primary skill when hero get level (but there is still no dialog)
|
|
|
+* if an upgraded creature is available it'll be shown as the first in a recruitment window
|
|
|
+* creature levels not messed in Fortress
|
|
|
+* war machines are added to the hero's inventory, not to the garrison
|
|
|
+* support for H3-style PCX graphics in Data/
|
|
|
+* VCMI won't crash when is unable to initialize audio system
|
|
|
+* fixed displaying wrong town defs
|
|
|
+* improvements in recruitment window (slider won't allow to select more creatures than we can afford)
|
|
|
+* creature info window (only r-click)
|
|
|
+* callback for buttons/lists based on boost::function
|
|
|
+* a lot of minor improvements
|
|
|
+
|
|
|
+# 0.55 -> 0.58 (Apr 20 2008 - closed, test release)
|
|
|
+
|
|
|
+### TOWNS:
|
|
|
+* recruiting creatures
|
|
|
+* working creature growths (including castle and horde building influences)
|
|
|
+* towns give income
|
|
|
+* town hall screen
|
|
|
+* building buildings (requirements and cost are handled)
|
|
|
+* hints for structures
|
|
|
+* updating town infobox
|
|
|
+
|
|
|
+### GARRISONS:
|
|
|
+* merging stacks
|
|
|
+* splitting stacks
|
|
|
+
|
|
|
+### BATTLES:
|
|
|
+* starting battles
|
|
|
+* displaying terrain, animations of heroes, units, grid, range of units, battle menu with console, amounts of units in stacks
|
|
|
+* leaving battle by pressing flee button
|
|
|
+* moving units in battles and displaying their ranges
|
|
|
+* defend command for units
|
|
|
+
|
|
|
+### GENERAL:
|
|
|
+* a number of minor fixes and improvements
|
|
|
+
|
|
|
+# 0.54 -> 0.55 (Feb 29 2008)
|
|
|
+
|
|
|
+* Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod (but it's still experimental)
|
|
|
+* randomization quantity of creatures on the map
|
|
|
+* fix of Pandora's Box handling
|
|
|
+* reading disposed/predefined heroes
|
|
|
+* new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
|
|
|
+* more detailed logs
|
|
|
+* reported problems with hero flags resolved
|
|
|
+* heroes cannot occupy the same tile
|
|
|
+* hints for most of creature generators
|
|
|
+* some minor stuff
|
|
|
+
|
|
|
+# 0.53b -> 0.54 (Feb 23 2008 - first public release)
|
|
|
+* given hero is placed in the town entrance
|
|
|
+* some objects such as river delta won't be blitted "on" hero
|
|
|
+* tiles under FoW are inaccessible
|
|
|
+* giving random hero on RoE maps
|
|
|
+* improved protection against hero duplication
|
|
|
+* fixed starting values of primary abilities of random heroes on RoE/AB maps
|
|
|
+* right click popups with infoboxes for heroes/towns lists
|
|
|
+* new interface coloring (many thanks to GrayFace ;])
|
|
|
+* fixed bug in object flag's coloring
|
|
|
+* added hints in town lists
|
|
|
+* eliminated square from city hints
|
|
|
+
|
|
|
+# 0.53 - 0.53b (Feb 20 2008)
|
|
|
+
|
|
|
+* added giving default buildings in towns
|
|
|
+* town infobox won't crash on empty town
|
|
|
+
|
|
|
+# 0.52 - 0.53 (Feb 18 2008):
|
|
|
+
|
|
|
+* hopefully the last bugfix of Pandora's Box
|
|
|
+* fixed blockmaps of generated heroes
|
|
|
+* disposed hero cannot be chosen in scenario settings (unless he is in prison)
|
|
|
+* fixed town randomization
|
|
|
+* fixed hero randomization
|
|
|
+* fixed displaying heroes in preGame
|
|
|
+* fixed selecting/deselecting artifact slots in hero window
|
|
|
+* much faster pathfinder
|
|
|
+* memory usage and load time significantly decreased
|
|
|
+* it's impossible to select empty artifact slot in hero window
|
|
|
+* fixed problem with FoW displaying on minimap on L-sized maps
|
|
|
+* fixed crashbug in hero list connected with heroes dismissing
|
|
|
+* mostly done town infobox
|
|
|
+* town daily income is properly calculated
|
|
|
+
|
|
|
+# 0.51 - 0.52 (Feb 7 2008):
|
|
|
+
|
|
|
+* [feature] giving starting hero
|
|
|
+* [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
|
|
|
+* [feature] picked artifacts are added to hero's backpack
|
|
|
+* [feature] possibility of choosing player to play
|
|
|
+* [bugfix] ZELP.TXT file *should* be handled correctly even it is non-english
|
|
|
+* [bugfix] fixed crashbug in reading defs with negativ left/right margins
|
|
|
+* [bugfix] improved randomization
|
|
|
+* [bugfix] pathfinder can't be cheated (what caused errors)
|
|
|
+
|
|
|
+# 0.5 - 0.51 (Feb 3 2008):
|
|
|
+
|
|
|
+* close button properly closes (same does 'q' key)
|
|
|
+* two players can't have selected same hero
|
|
|
+* double click on "Show Available Scenarios" won't reset options
|
|
|
+* fixed possible crashbug in town/hero lists
|
|
|
+* fixed crashbug in initializing game caused by wrong prisons handling
|
|
|
+* fixed crashbug on reading hero's custom artifacts in RoE maps
|
|
|
+* fixed crashbug on reading custom Pandora's Box in RoE maps
|
|
|
+* fixed crashbug on reading blank Quest Guards
|
|
|
+* better console messages
|
|
|
+* map reading speed up (though it's still slow, especially on bigger maps)
|
|
|
+
|
|
|
+# 0.0 -> 0.5 (Feb 2 2008 - first closed release):
|
|
|
+
|
|
|
+* Main menu and New game screens
|
|
|
+* Scenario selection, part of advanced options support
|
|
|
+* Partially done adventure map, town and hero interfaces
|
|
|
+* Moving hero
|
|
|
+* Interactions with several objects (mines, resources, mills, and others)
|