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@@ -1869,7 +1869,7 @@ bool CGameHandler::moveHero( ObjectInstanceID hid, int3 dst, ui8 teleporting, bo
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{
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obj->onHeroLeave(h);
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}
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- this->getTilesInRange(tmh.fowRevealed, h->getSightCenter()+(tmh.end-tmh.start), h->getSightRadious(), h->tempOwner, 1);
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+ this->getTilesInRange(tmh.fowRevealed, h->getSightCenter()+(tmh.end-tmh.start), h->getSightRadius(), h->tempOwner, 1);
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};
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auto doMove = [&](TryMoveHero::EResult result, EGuardLook lookForGuards,
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@@ -2736,7 +2736,7 @@ bool CGameHandler::buildStructure( ObjectInstanceID tid, BuildingID requestedID,
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FoWChange fw;
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fw.player = t->tempOwner;
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fw.mode = 1;
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- getTilesInRange(fw.tiles, t->getSightCenter(), t->getSightRadious(), t->tempOwner, 1);
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+ getTilesInRange(fw.tiles, t->getSightCenter(), t->getSightRadius(), t->tempOwner, 1);
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sendAndApply(&fw);
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if(t->visitingHero)
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@@ -5822,11 +5822,11 @@ void CGameHandler::changeFogOfWar(int3 center, ui32 radius, PlayerColor player,
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auto p = gs->getPlayer(player);
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for (auto h : p->heroes)
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{
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- getTilesInRange(observedTiles, h->getSightCenter(), h->getSightRadious(), h->tempOwner, -1);
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+ getTilesInRange(observedTiles, h->getSightCenter(), h->getSightRadius(), h->tempOwner, -1);
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}
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for (auto t : p->towns)
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{
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- getTilesInRange(observedTiles, t->getSightCenter(), t->getSightRadious(), t->tempOwner, -1);
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+ getTilesInRange(observedTiles, t->getSightCenter(), t->getSightRadius(), t->tempOwner, -1);
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}
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for (auto tile : observedTiles)
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vstd::erase_if_present (tiles, tile);
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