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Replaced some usages of void * with more clear CPack *

Ivan Savenko 1 年之前
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392c360f88
共有 5 个文件被更改,包括 18 次插入18 次删除
  1. 6 6
      client/Client.cpp
  2. 2 2
      lib/gameState/CGameState.cpp
  3. 1 1
      lib/serializer/BinaryDeserializer.h
  4. 3 3
      server/CGameHandler.cpp
  5. 6 6
      server/CVCMIServer.cpp

+ 6 - 6
client/Client.cpp

@@ -59,8 +59,8 @@ template<typename T> class CApplyOnCL;
 class CBaseForCLApply
 {
 public:
-	virtual void applyOnClAfter(CClient * cl, void * pack) const =0;
-	virtual void applyOnClBefore(CClient * cl, void * pack) const =0;
+	virtual void applyOnClAfter(CClient * cl, CPack * pack) const =0;
+	virtual void applyOnClBefore(CClient * cl, CPack * pack) const =0;
 	virtual ~CBaseForCLApply(){}
 
 	template<typename U> static CBaseForCLApply * getApplier(const U * t = nullptr)
@@ -72,13 +72,13 @@ public:
 template<typename T> class CApplyOnCL : public CBaseForCLApply
 {
 public:
-	void applyOnClAfter(CClient * cl, void * pack) const override
+	void applyOnClAfter(CClient * cl, CPack * pack) const override
 	{
 		T * ptr = static_cast<T *>(pack);
 		ApplyClientNetPackVisitor visitor(*cl, *cl->gameState());
 		ptr->visit(visitor);
 	}
-	void applyOnClBefore(CClient * cl, void * pack) const override
+	void applyOnClBefore(CClient * cl, CPack * pack) const override
 	{
 		T * ptr = static_cast<T *>(pack);
 		ApplyFirstClientNetPackVisitor visitor(*cl, *cl->gameState());
@@ -89,12 +89,12 @@ public:
 template<> class CApplyOnCL<CPack>: public CBaseForCLApply
 {
 public:
-	void applyOnClAfter(CClient * cl, void * pack) const override
+	void applyOnClAfter(CClient * cl, CPack * pack) const override
 	{
 		logGlobal->error("Cannot apply on CL plain CPack!");
 		assert(0);
 	}
-	void applyOnClBefore(CClient * cl, void * pack) const override
+	void applyOnClBefore(CClient * cl, CPack * pack) const override
 	{
 		logGlobal->error("Cannot apply on CL plain CPack!");
 		assert(0);

+ 2 - 2
lib/gameState/CGameState.cpp

@@ -59,7 +59,7 @@ template <typename T> class CApplyOnGS;
 class CBaseForGSApply
 {
 public:
-	virtual void applyOnGS(CGameState *gs, void *pack) const =0;
+	virtual void applyOnGS(CGameState *gs, CPack * pack) const =0;
 	virtual ~CBaseForGSApply() = default;
 	template<typename U> static CBaseForGSApply *getApplier(const U * t=nullptr)
 	{
@@ -70,7 +70,7 @@ public:
 template <typename T> class CApplyOnGS : public CBaseForGSApply
 {
 public:
-	void applyOnGS(CGameState *gs, void *pack) const override
+	void applyOnGS(CGameState *gs, CPack * pack) const override
 	{
 		T *ptr = static_cast<T*>(pack);
 

+ 1 - 1
lib/serializer/BinaryDeserializer.h

@@ -315,7 +315,7 @@ public:
 	void ptrAllocated(const T *ptr, ui32 pid)
 	{
 		if(smartPointerSerialization && pid != 0xffffffff)
-			loadedPointers[pid] = (void*)ptr; //add loaded pointer to our lookup map; cast is to avoid errors with const T* pt
+			loadedPointers[pid] = static_cast<void*>(ptr); //add loaded pointer to our lookup map; cast is to avoid errors with const T* pt
 	}
 
 	template<typename Base, typename Derived> void registerType(const Base * b = nullptr, const Derived * d = nullptr)

+ 3 - 3
server/CGameHandler.cpp

@@ -82,7 +82,7 @@ template <typename T> class CApplyOnGH;
 class CBaseForGHApply
 {
 public:
-	virtual bool applyOnGH(CGameHandler * gh, CGameState * gs, void * pack) const =0;
+	virtual bool applyOnGH(CGameHandler * gh, CGameState * gs, CPack * pack) const =0;
 	virtual ~CBaseForGHApply(){}
 	template<typename U> static CBaseForGHApply *getApplier(const U * t=nullptr)
 	{
@@ -93,7 +93,7 @@ public:
 template <typename T> class CApplyOnGH : public CBaseForGHApply
 {
 public:
-	bool applyOnGH(CGameHandler * gh, CGameState * gs, void * pack) const override
+	bool applyOnGH(CGameHandler * gh, CGameState * gs, CPack * pack) const override
 	{
 		T *ptr = static_cast<T*>(pack);
 		try
@@ -116,7 +116,7 @@ template <>
 class CApplyOnGH<CPack> : public CBaseForGHApply
 {
 public:
-	bool applyOnGH(CGameHandler * gh, CGameState * gs, void * pack) const override
+	bool applyOnGH(CGameHandler * gh, CGameState * gs, CPack * pack) const override
 	{
 		logGlobal->error("Cannot apply on GH plain CPack!");
 		assert(0);

+ 6 - 6
server/CVCMIServer.cpp

@@ -31,8 +31,8 @@ template<typename T> class CApplyOnServer;
 class CBaseForServerApply
 {
 public:
-	virtual bool applyOnServerBefore(CVCMIServer * srv, void * pack) const =0;
-	virtual void applyOnServerAfter(CVCMIServer * srv, void * pack) const =0;
+	virtual bool applyOnServerBefore(CVCMIServer * srv, CPack * pack) const =0;
+	virtual void applyOnServerAfter(CVCMIServer * srv, CPack * pack) const =0;
 	virtual ~CBaseForServerApply() {}
 	template<typename U> static CBaseForServerApply * getApplier(const U * t = nullptr)
 	{
@@ -43,7 +43,7 @@ public:
 template <typename T> class CApplyOnServer : public CBaseForServerApply
 {
 public:
-	bool applyOnServerBefore(CVCMIServer * srv, void * pack) const override
+	bool applyOnServerBefore(CVCMIServer * srv, CPack * pack) const override
 	{
 		T * ptr = static_cast<T *>(pack);
 		ClientPermissionsCheckerNetPackVisitor checker(*srv);
@@ -59,7 +59,7 @@ public:
 			return false;
 	}
 
-	void applyOnServerAfter(CVCMIServer * srv, void * pack) const override
+	void applyOnServerAfter(CVCMIServer * srv, CPack * pack) const override
 	{
 		T * ptr = static_cast<T *>(pack);
 		ApplyOnServerAfterAnnounceNetPackVisitor applier(*srv);
@@ -71,13 +71,13 @@ template <>
 class CApplyOnServer<CPack> : public CBaseForServerApply
 {
 public:
-	bool applyOnServerBefore(CVCMIServer * srv, void * pack) const override
+	bool applyOnServerBefore(CVCMIServer * srv, CPack * pack) const override
 	{
 		logGlobal->error("Cannot apply plain CPack!");
 		assert(0);
 		return false;
 	}
-	void applyOnServerAfter(CVCMIServer * srv, void * pack) const override
+	void applyOnServerAfter(CVCMIServer * srv, CPack * pack) const override
 	{
 		logGlobal->error("Cannot apply plain CPack!");
 		assert(0);