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nullkiller2: revert NK2AI_TRACE_LEVEL to 0 for merge in develop

Mircea TheHonestCTO hai 3 semanas
pai
achega
3c7abd988e
Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      AI/Nullkiller2/Pathfinding/AINodeStorage.h

+ 1 - 1
AI/Nullkiller2/Pathfinding/AINodeStorage.h

@@ -12,7 +12,7 @@
 
 #define NK2AI_PATHFINDER_TRACE_LEVEL 0
 constexpr int NK2AI_GRAPH_TRACE_LEVEL = 0; // To actually enable graph visualization, enter `/vslog graph` in game chat
-#define NK2AI_TRACE_LEVEL 2
+#define NK2AI_TRACE_LEVEL 0
 
 #include "../../../lib/pathfinder/CGPathNode.h"
 #include "../../../lib/pathfinder/INodeStorage.h"