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Merge branch 'master' into 'develop'

Ivan Savenko 1 år sedan
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3d39963a1c

+ 5 - 0
.github/workflows/github.yml

@@ -183,6 +183,11 @@ jobs:
         distribution: 'temurin'
         java-version: '11'
 
+    # a hack to build ID for x64 build in order for Google Play to allow upload of both 32 and 64 bit builds
+    - name: Bump Android x64 build ID
+      if: ${{ matrix.platform == 'android-64' }}
+      run: perl -i -pe 's/versionCode (\d+)/$x=$1+1; "versionCode $x"/e' android/vcmi-app/build.gradle
+
     - name: Build Number
       run: |
         source '${{github.workspace}}/CI/get_package_name.sh'

+ 4 - 4
AI/BattleAI/BattleExchangeVariant.cpp

@@ -921,7 +921,7 @@ std::vector<const battle::Unit *> BattleExchangeEvaluator::getOneTurnReachableUn
 
 			ReachabilityInfo unitReachability = reachabilityIter != reachabilityCache.end() ? reachabilityIter->second : turnBattle.getReachability(unit);
 
-			bool reachable = unitReachability.distances[hex] <= radius;
+			bool reachable = unitReachability.distances.at(hex) <= radius;
 
 			if(!reachable && unitReachability.accessibility[hex] == EAccessibility::ALIVE_STACK)
 			{
@@ -931,7 +931,7 @@ std::vector<const battle::Unit *> BattleExchangeEvaluator::getOneTurnReachableUn
 				{
 					for(BattleHex neighbor : hex.neighbouringTiles())
 					{
-						reachable = unitReachability.distances[neighbor] <= radius;
+						reachable = unitReachability.distances.at(neighbor) <= radius;
 
 						if(reachable) break;
 					}
@@ -981,7 +981,7 @@ bool BattleExchangeEvaluator::checkPositionBlocksOurStacks(HypotheticBattle & hb
 			for(BattleHex hex = BattleHex::TOP_LEFT; hex.isValid(); hex = hex + 1)
 			{
 				bool enemyUnit = false;
-				bool reachable = unitReachability.distances[hex] <= unitSpeed;
+				bool reachable = unitReachability.distances.at(hex) <= unitSpeed;
 
 				if(!reachable && unitReachability.accessibility[hex] == EAccessibility::ALIVE_STACK)
 				{
@@ -993,7 +993,7 @@ bool BattleExchangeEvaluator::checkPositionBlocksOurStacks(HypotheticBattle & hb
 
 						for(BattleHex neighbor : hex.neighbouringTiles())
 						{
-							reachable = unitReachability.distances[neighbor] <= unitSpeed;
+							reachable = unitReachability.distances.at(neighbor) <= unitSpeed;
 
 							if(reachable) break;
 						}

+ 12 - 0
ChangeLog.md

@@ -70,6 +70,18 @@
 * Added support for HotA bank building from Factory
 * Added support for HotA-style 8th creature in town
 
+# 1.5.6 -> 1.5.7
+
+* Fixed game freeze if player is attacked in online multiplayer game by another player when he has unread dialogs, such as new week notification
+* Fixed possible game crash after being attacked by enemy with artifact that blocks spellcasting
+* Fixed heroes on map limit game setting not respected when moving hero from town garrison.
+* Add workaround to fix possible crash on attempt to start previously generated random map that has players without owned heroes or towns
+* Fixed crash on right-clicking spell icon when receiving unlearnable spells from Pandora
+* Fixed possible text overflow in match information box in online lobby
+* Fixed overlapping text in lobby login window
+* Fixed excessive removal of open dialogs such as new week or map events on new turn
+* Fixed objects like Mystical Gardens not resetting their state on new week correctly
+
 # 1.5.5 -> 1.5.6
 
 ### Stability

+ 10 - 6
client/CPlayerInterface.cpp

@@ -203,6 +203,11 @@ void CPlayerInterface::playerEndsTurn(PlayerColor player)
 	{
 		makingTurn = false;
 		closeAllDialogs();
+
+		// remove all pending dialogs that do not expect query answer
+		vstd::erase_if(dialogs, [](const std::shared_ptr<CInfoWindow> & window){
+						   return window->ID == QueryID::NONE;
+					   });
 	}
 }
 
@@ -619,9 +624,7 @@ void CPlayerInterface::battleStartBefore(const BattleID & battleID, const CCreat
 {
 	movementController->onBattleStarted();
 
-	//Don't wait for dialogs when we are non-active hot-seat player
-	if (LOCPLINT == this)
-		waitForAllDialogs();
+	waitForAllDialogs();
 }
 
 void CPlayerInterface::battleStart(const BattleID & battleID, const CCreatureSet *army1, const CCreatureSet *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2, BattleSide side, bool replayAllowed)
@@ -644,9 +647,7 @@ void CPlayerInterface::battleStart(const BattleID & battleID, const CCreatureSet
 		cb->registerBattleInterface(autofightingAI);
 	}
 
-	//Don't wait for dialogs when we are non-active hot-seat player
-	if (LOCPLINT == this)
-		waitForAllDialogs();
+	waitForAllDialogs();
 
 	BATTLE_EVENT_POSSIBLE_RETURN;
 }
@@ -1760,6 +1761,9 @@ void CPlayerInterface::artifactDisassembled(const ArtifactLocation &al)
 
 void CPlayerInterface::waitForAllDialogs()
 {
+	if (!makingTurn)
+		return;
+
 	while(!dialogs.empty())
 	{
 		auto unlockInterface = vstd::makeUnlockGuard(GH.interfaceMutex);

+ 3 - 0
client/globalLobby/GlobalLobbyLoginWindow.cpp

@@ -68,7 +68,10 @@ GlobalLobbyLoginWindow::GlobalLobbyLoginWindow()
 		onLoginModeChanged(0); // call it manually to disable widgets - toggleMode will not emit this call if this is currently selected option
 	}
 	else
+	{
 		toggleMode->setSelected(1);
+		onLoginModeChanged(1);
+	}
 
 	filledBackground->setPlayerColor(PlayerColor(1));
 	inputUsername->setCallback([this](const std::string & text)

+ 1 - 1
client/globalLobby/GlobalLobbyWidget.cpp

@@ -286,5 +286,5 @@ GlobalLobbyMatchCard::GlobalLobbyMatchCard(GlobalLobbyWindow * window, const Glo
 		opponentDescription.replaceNumber(matchDescription.participants.size());
 	}
 
-	labelMatchOpponent = std::make_shared<CLabel>(5, 30, FONT_SMALL, ETextAlignment::CENTERLEFT, Colors::YELLOW, opponentDescription.toString());
+	labelMatchOpponent = std::make_shared<CLabel>(5, 30, FONT_SMALL, ETextAlignment::CENTERLEFT, Colors::YELLOW, opponentDescription.toString(), 120);
 }

+ 2 - 2
client/widgets/CComponent.cpp

@@ -233,7 +233,7 @@ std::string CComponent::getDescription() const
 			return description;
 		}
 		case ComponentType::SPELL:
-			return CGI->spells()->getById(data.subType.as<SpellID>())->getDescriptionTranslated(data.value.value_or(0));
+			return CGI->spells()->getById(data.subType.as<SpellID>())->getDescriptionTranslated(std::max(0, data.value.value_or(0)));
 		case ComponentType::MORALE:
 			return CGI->generaltexth->heroscrn[ 4 - (data.value.value_or(0)>0) + (data.value.value_or(0)<0)];
 		case ComponentType::LUCK:
@@ -293,7 +293,7 @@ std::string CComponent::getSubtitle() const
 			return CGI->artifacts()->getById(data.subType.as<ArtifactID>())->getNameTranslated();
 		case ComponentType::SPELL_SCROLL:
 		case ComponentType::SPELL:
-			if (data.value < 0)
+			if (data.value.value_or(0) < 0)
 				return "{#A9A9A9|" + CGI->spells()->getById(data.subType.as<SpellID>())->getNameTranslated() + "}";
 			else
 				return CGI->spells()->getById(data.subType.as<SpellID>())->getNameTranslated();

+ 6 - 0
debian/changelog

@@ -4,6 +4,12 @@ vcmi (1.6.0) jammy; urgency=medium
 
  -- Ivan Savenko <[email protected]>  Fri, 30 Aug 2024 12:00:00 +0200
 
+vcmi (1.5.7) jammy; urgency=medium
+
+  * New upstream release
+
+ -- Ivan Savenko <[email protected]>  Mon, 26 Aug 2024 12:00:00 +0200
+
 vcmi (1.5.6) jammy; urgency=medium
 
   * New upstream release

+ 1 - 1
docs/Readme.md

@@ -1,7 +1,7 @@
 [![VCMI](https://github.com/vcmi/vcmi/actions/workflows/github.yml/badge.svg?branch=develop&event=push)](https://github.com/vcmi/vcmi/actions/workflows/github.yml?query=branch%3Adevelop+event%3Apush)
 [![Github Downloads](https://img.shields.io/github/downloads/vcmi/vcmi/1.5.0/total)](https://github.com/vcmi/vcmi/releases/tag/1.5.0)
-[![Github Downloads](https://img.shields.io/github/downloads/vcmi/vcmi/1.5.5/total)](https://github.com/vcmi/vcmi/releases/tag/1.5.5)
 [![Github Downloads](https://img.shields.io/github/downloads/vcmi/vcmi/1.5.6/total)](https://github.com/vcmi/vcmi/releases/tag/1.5.6)
+[![Github Downloads](https://img.shields.io/github/downloads/vcmi/vcmi/1.5.7/total)](https://github.com/vcmi/vcmi/releases/tag/1.5.7)
 [![Github Downloads](https://img.shields.io/github/downloads/vcmi/vcmi/total)](https://github.com/vcmi/vcmi/releases)
 
 # VCMI Project

+ 1 - 0
launcher/eu.vcmi.VCMI.metainfo.xml

@@ -91,6 +91,7 @@
 	<launchable type="desktop-id">vcmilauncher.desktop</launchable>
 	<releases>
 		<release version="1.6.0" date="2024-08-30" type="development"/>
+		<release version="1.5.7" date="2024-08-26" type="stable"/>
 		<release version="1.5.6" date="2024-08-04" type="stable"/>
 		<release version="1.5.5" date="2024-07-17" type="stable"/>
 		<release version="1.5.4" date="2024-07-12" type="stable"/>

+ 1 - 1
lib/battle/CBattleInfoCallback.cpp

@@ -1051,7 +1051,7 @@ ReachabilityInfo CBattleInfoCallback::makeBFS(const AccessibilityInfo &accessibi
 		if(isInObstacle(curHex, obstacles, checkParams))
 			continue;
 
-		const int costToNeighbour = ret.distances[curHex.hex] + 1;
+		const int costToNeighbour = ret.distances.at(curHex.hex) + 1;
 
 		for(BattleHex neighbour : BattleHex::neighbouringTilesCache[curHex.hex])
 		{

+ 21 - 20
lib/gameState/CGameState.cpp

@@ -303,6 +303,27 @@ void CGameState::initNewGame(const IMapService * mapService, bool allowSavingRan
 		std::unique_ptr<CMap> randomMap = mapGenerator.generate();
 		progressTracking.exclude(mapGenerator);
 
+		// Update starting options
+		for(int i = 0; i < randomMap->players.size(); ++i)
+		{
+			const auto & playerInfo = randomMap->players[i];
+			if(playerInfo.canAnyonePlay())
+			{
+				PlayerSettings & playerSettings = scenarioOps->playerInfos[PlayerColor(i)];
+				playerSettings.compOnly = !playerInfo.canHumanPlay;
+				playerSettings.castle = playerInfo.defaultCastle();
+				if(playerSettings.isControlledByAI() && playerSettings.name.empty())
+				{
+					playerSettings.name = VLC->generaltexth->allTexts[468];
+				}
+				playerSettings.color = PlayerColor(i);
+			}
+			else
+			{
+				scenarioOps->playerInfos.erase(PlayerColor(i));
+			}
+		}
+
 		if(allowSavingRandomMap)
 		{
 			try
@@ -332,26 +353,6 @@ void CGameState::initNewGame(const IMapService * mapService, bool allowSavingRan
 		}
 
 		map = randomMap.release();
-		// Update starting options
-		for(int i = 0; i < map->players.size(); ++i)
-		{
-			const auto & playerInfo = map->players[i];
-			if(playerInfo.canAnyonePlay())
-			{
-				PlayerSettings & playerSettings = scenarioOps->playerInfos[PlayerColor(i)];
-				playerSettings.compOnly = !playerInfo.canHumanPlay;
-				playerSettings.castle = playerInfo.defaultCastle();
-				if(playerSettings.isControlledByAI() && playerSettings.name.empty())
-				{
-					playerSettings.name = VLC->generaltexth->allTexts[468];
-				}
-				playerSettings.color = PlayerColor(i);
-			}
-			else
-			{
-				scenarioOps->playerInfos.erase(PlayerColor(i));
-			}
-		}
 
 		logGlobal->info("Generated random map in %i ms.", sw.getDiff());
 	}

+ 1 - 0
lib/rewardable/Info.cpp

@@ -339,6 +339,7 @@ void Rewardable::Info::configureRewards(
 void Rewardable::Info::configureObject(Rewardable::Configuration & object, vstd::RNG & rng, IGameCallback * cb) const
 {
 	object.info.clear();
+	object.variables.values.clear();
 
 	configureVariables(object, rng, cb, parameters["variables"]);
 

+ 4 - 3
server/CGameHandler.cpp

@@ -2759,10 +2759,11 @@ bool CGameHandler::garrisonSwap(ObjectInstanceID tid)
 	}
 	else if (town->garrisonHero && !town->visitingHero) //move hero out of the garrison
 	{
-		//check if moving hero out of town will break 8 wandering heroes limit
-		if (getHeroCount(town->garrisonHero->tempOwner,false) >= 8)
+		int mapCap = VLC->settings()->getInteger(EGameSettings::HEROES_PER_PLAYER_ON_MAP_CAP);
+		//check if moving hero out of town will break wandering heroes limit
+		if (getHeroCount(town->garrisonHero->tempOwner,false) >= mapCap)
 		{
-			complain("Cannot move hero out of the garrison, there are already 8 wandering heroes!");
+			complain("Cannot move hero out of the garrison, there are already " + std::to_string(mapCap) + " wandering heroes!");
 			return false;
 		}