There is two exceptions: - Hero start movement from guarded tile. - Hero that embarking into boat that standing on guarded tile. In other cases future movement is impossible.
@@ -318,8 +318,6 @@ bool CPathfinder::isMovementAfterDestPossible()
return true; // For now we'll always allow transit for teleporters
if(useEmbarkCost && options.useEmbarkAndDisembark)
return true;
- if(isDestinationGuarded() && !isSourceGuarded())
- return true; // Can step into a hostile tile once
break;
case EPathfindingLayer::AIR: