|
@@ -11,7 +11,7 @@
|
|
|
"vcmi.adventureMap.monsterThreat.levels.8" : "挑战性的",
|
|
|
"vcmi.adventureMap.monsterThreat.levels.9" : "压倒性的",
|
|
|
"vcmi.adventureMap.monsterThreat.levels.10" : "致命的",
|
|
|
- "vcmi.adventureMap.monsterThreat.levels.11" : "无法取胜",
|
|
|
+ "vcmi.adventureMap.monsterThreat.levels.11" : "无法取胜的",
|
|
|
"vcmi.adventureMap.monsterLevel" : "\n\n%TOWN%LEVEL级%ATTACK_TYPE生物",
|
|
|
"vcmi.adventureMap.monsterMeleeType" : "近战",
|
|
|
"vcmi.adventureMap.monsterRangedType" : "远程",
|
|
@@ -301,7 +301,7 @@
|
|
|
"vcmi.battleOptions.queueSizeNoneButton.help": "不显示回合顺序指示器",
|
|
|
"vcmi.battleOptions.queueSizeAutoButton.help": "根据游戏的分辨率自动调整回合顺序指示器的大小(游戏处于高度低于700像素的分辨率时,使用小,否则使用大)",
|
|
|
"vcmi.battleOptions.queueSizeSmallButton.help": "设置回合顺序指示器为小",
|
|
|
- "vcmi.battleOptions.queueSizeBigButton.help": "设置次寻条为大尺寸(无法在游戏高度像素低于700时生效)",
|
|
|
+ "vcmi.battleOptions.queueSizeBigButton.help": "设置回合顺序指示器为大尺寸(无法在游戏高度像素低于700时生效)",
|
|
|
"vcmi.battleOptions.animationsSpeed1.hover": "",
|
|
|
"vcmi.battleOptions.animationsSpeed5.hover": "",
|
|
|
"vcmi.battleOptions.animationsSpeed6.hover": "",
|
|
@@ -381,7 +381,7 @@
|
|
|
"vcmi.heroWindow.openBackpack.hover" : "开启宝物背包界面",
|
|
|
"vcmi.heroWindow.openBackpack.help" : "用更大的界面显示所有获得的宝物",
|
|
|
"vcmi.heroWindow.sortBackpackByCost.hover" : "按价格排序",
|
|
|
- "vcmi.heroWindow.sortBackpackByCost.help" : "将行囊里的宝物按价格排序。.",
|
|
|
+ "vcmi.heroWindow.sortBackpackByCost.help" : "将行囊里的宝物按价格排序。",
|
|
|
"vcmi.heroWindow.sortBackpackBySlot.hover" : "按装备槽排序",
|
|
|
"vcmi.heroWindow.sortBackpackBySlot.help" : "将行囊里的宝物按装备槽排序。",
|
|
|
"vcmi.heroWindow.sortBackpackByClass.hover" : "按类型排序",
|