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CCreatureAnim::CCreatureAnim(int x, int y, std::string name, ui8 flags, ECreatureAnimType type):
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CCreatureAnim::CCreatureAnim(int x, int y, std::string name, ui8 flags, ECreatureAnimType type):
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CShowableAnim(x, y, name, flags, 100, size_t(type)) // H3 uses 100 ms per frame, irregardless of battle speed settings
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CShowableAnim(x, y, name, flags, 100, size_t(type)) // H3 uses 100 ms per frame, irregardless of battle speed settings
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