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@@ -34,116 +34,6 @@ namespace SpellConfig
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}
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-namespace SRSLPraserHelpers
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-{
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- static int XYToHex(int x, int y)
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- {
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- return x + 17 * y;
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- }
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-
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- static int XYToHex(std::pair<int, int> xy)
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- {
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- return XYToHex(xy.first, xy.second);
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- }
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-
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- static int hexToY(int battleFieldPosition)
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- {
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- return battleFieldPosition/17;
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- }
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-
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- static int hexToX(int battleFieldPosition)
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- {
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- int pos = battleFieldPosition - hexToY(battleFieldPosition) * 17;
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- return pos;
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- }
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-
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- static std::pair<int, int> hexToPair(int battleFieldPosition)
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- {
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- return std::make_pair(hexToX(battleFieldPosition), hexToY(battleFieldPosition));
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- }
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-
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- //moves hex by one hex in given direction
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- //0 - left top, 1 - right top, 2 - right, 3 - right bottom, 4 - left bottom, 5 - left
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- static std::pair<int, int> gotoDir(int x, int y, int direction)
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- {
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- switch(direction)
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- {
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- case 0: //top left
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- return std::make_pair((y%2) ? x-1 : x, y-1);
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- case 1: //top right
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- return std::make_pair((y%2) ? x : x+1, y-1);
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- case 2: //right
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- return std::make_pair(x+1, y);
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- case 3: //right bottom
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- return std::make_pair((y%2) ? x : x+1, y+1);
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- case 4: //left bottom
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- return std::make_pair((y%2) ? x-1 : x, y+1);
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- case 5: //left
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- return std::make_pair(x-1, y);
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- default:
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- throw std::runtime_error("Disaster: wrong direction in SRSLPraserHelpers::gotoDir!\n");
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- }
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- }
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-
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- static std::pair<int, int> gotoDir(std::pair<int, int> xy, int direction)
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- {
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- return gotoDir(xy.first, xy.second, direction);
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- }
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-
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- static bool isGoodHex(std::pair<int, int> xy)
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- {
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- return xy.first >=0 && xy.first < 17 && xy.second >= 0 && xy.second < 11;
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- }
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-
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- //helper function for std::set<ui16> CSpell::rangeInHexes(unsigned int centralHex, ui8 schoolLvl ) const
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- static std::set<ui16> getInRange(unsigned int center, int low, int high)
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- {
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- std::set<ui16> ret;
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- if(low == 0)
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- {
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- ret.insert(center);
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- }
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-
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- std::pair<int, int> mainPointForLayer[6]; //A, B, C, D, E, F points
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- for(auto & elem : mainPointForLayer)
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- elem = hexToPair(center);
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-
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- for(int it=1; it<=high; ++it) //it - distance to the center
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- {
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- for(int b=0; b<6; ++b)
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- mainPointForLayer[b] = gotoDir(mainPointForLayer[b], b);
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-
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- if(it>=low)
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- {
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- std::pair<int, int> curHex;
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-
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- //adding lines (A-b, B-c, C-d, etc)
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- for(int v=0; v<6; ++v)
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- {
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- curHex = mainPointForLayer[v];
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- for(int h=0; h<it; ++h)
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- {
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- if(isGoodHex(curHex))
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- ret.insert(XYToHex(curHex));
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- curHex = gotoDir(curHex, (v+2)%6);
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- }
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- }
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-
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- } //if(it>=low)
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- }
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-
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- return ret;
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- }
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-}
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-
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-
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-///ISpellMechanics
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-ISpellMechanics::ISpellMechanics(CSpell * s):
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- owner(s)
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-{
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-
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-}
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-
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///CSpell::LevelInfo
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CSpell::LevelInfo::LevelInfo()
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:description(""),cost(0),power(0),AIValue(0),smartTarget(true),range("0")
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@@ -281,104 +171,7 @@ ui32 CSpell::calculateHealedHP(const CGHeroInstance* caster, const CStack* stack
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std::vector<BattleHex> CSpell::rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes) const
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{
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- using namespace SRSLPraserHelpers;
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-
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- std::vector<BattleHex> ret;
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-
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- if(id == SpellID::FIRE_WALL || id == SpellID::FORCE_FIELD)
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- {
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- //Special case - shape of obstacle depends on caster's side
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- //TODO make it possible through spell_info config
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-
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- BattleHex::EDir firstStep, secondStep;
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- if(side)
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- {
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- firstStep = BattleHex::TOP_LEFT;
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- secondStep = BattleHex::TOP_RIGHT;
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- }
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- else
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- {
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- firstStep = BattleHex::TOP_RIGHT;
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- secondStep = BattleHex::TOP_LEFT;
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- }
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-
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- //Adds hex to the ret if it's valid. Otherwise sets output arg flag if given.
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- auto addIfValid = [&](BattleHex hex)
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- {
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- if(hex.isValid())
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- ret.push_back(hex);
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- else if(outDroppedHexes)
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- *outDroppedHexes = true;
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- };
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-
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- ret.push_back(centralHex);
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- addIfValid(centralHex.moveInDir(firstStep, false));
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- if(schoolLvl >= 2) //advanced versions of fire wall / force field cotnains of 3 hexes
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- addIfValid(centralHex.moveInDir(secondStep, false)); //moveInDir function modifies subject hex
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-
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- return ret;
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- }
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-
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-
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- std::string rng = getLevelInfo(schoolLvl).range + ','; //copy + artificial comma for easier handling
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-
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- if(rng.size() >= 1 && rng[0] != 'X') //there is at lest one hex in range
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- {
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- std::string number1, number2;
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- int beg, end;
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- bool readingFirst = true;
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- for(auto & elem : rng)
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- {
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- if(std::isdigit(elem) ) //reading number
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- {
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- if(readingFirst)
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- number1 += elem;
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- else
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- number2 += elem;
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- }
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- else if(elem == ',') //comma
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- {
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- //calculating variables
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- if(readingFirst)
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- {
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- beg = atoi(number1.c_str());
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- number1 = "";
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- }
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- else
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- {
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- end = atoi(number2.c_str());
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- number2 = "";
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- }
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- //obtaining new hexes
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- std::set<ui16> curLayer;
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- if(readingFirst)
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- {
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- curLayer = getInRange(centralHex, beg, beg);
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- }
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- else
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- {
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- curLayer = getInRange(centralHex, beg, end);
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- readingFirst = true;
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- }
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- //adding abtained hexes
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- for(auto & curLayer_it : curLayer)
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- {
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- ret.push_back(curLayer_it);
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- }
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-
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- }
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- else if(elem == '-') //dash
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- {
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- beg = atoi(number1.c_str());
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- number1 = "";
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- readingFirst = false;
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- }
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- }
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- }
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-
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- //remove duplicates (TODO check if actually needed)
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- range::unique(ret);
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- return ret;
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+ return mechanics->rangeInHexes(centralHex,schoolLvl,side,outDroppedHexes);
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}
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std::set<const CStack* > CSpell::getAffectedStacks(const CBattleInfoCallback * cb, ECastingMode::ECastingMode mode, PlayerColor casterColor, int spellLvl, BattleHex destination, const CGHeroInstance * caster) const
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@@ -769,7 +562,11 @@ void CSpell::setupMechanics()
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break;
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case SpellID::CHAIN_LIGHTNING:
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mechanics = new ChainLightningMechanics(this);
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- break;
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+ break;
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+ case SpellID::FIRE_WALL:
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+ case SpellID::FORCE_FIELD:
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+ mechanics = new WallMechanics(this);
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+ break;
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default:
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if(isRisingSpell())
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mechanics = new SpecialRisingSpellMechanics(this);
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