@@ -156,7 +156,9 @@ BattleAction CStupidAI::activeStack( const CStack * stack )
}
else
{
+ assert(enemiesUnreachable.size());
const EnemyInfo &ei= *std::min_element(enemiesUnreachable.begin(), enemiesUnreachable.end(), boost::bind(isCloser, _1, _2, boost::ref(dists)));
+ assert(ei.s);
if(distToNearestNeighbour(ei.s->position, dists) < GameConstants::BFIELD_SIZE)
return goTowards(stack, ei.s->position);