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void SDLImage::draw(SDL_Surface *where, int posX, int posY, Rect *src, unsigned char rotation) const
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void SDLImage::draw(SDL_Surface *where, int posX, int posY, Rect *src, unsigned char rotation) const
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Rect sourceRect(margins.x, margins.y, surf->w, surf->h);
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Rect sourceRect(margins.x, margins.y, surf->w, surf->h);
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