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unitBonuses.addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::NEGATE_ALL_NATURAL_IMMUNITIES, Bonus::OTHER, 0, 0, 0));
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unitBonuses.addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::NEGATE_ALL_NATURAL_IMMUNITIES, Bonus::OTHER, 0, 0, 0));
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