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@@ -6,29 +6,59 @@ All parameters but type are optional.
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``` javascript
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{
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+ // Type of the bonus. See Bonus Types for full list
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"type": "BONUS_TYPE",
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+
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+ // Subtype of the bonus. Function depends on bonus type.
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"subtype": 0,
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+
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+ // Value of the bonus. Function depends on bonus type.
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"val" : 0,
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+
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+ // Describes how this bonus is accumulated with other bonuses of the same type
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"valueType": "VALUE_TYPE",
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+
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+ // Additional info that bonus might need. Function depends on bonus type.
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"addInfo" : 0, // or [1, 2, ...]
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+ // How long this bonus should be active until removal.
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+ // May use multiple triggers, in which case first event will remove this bonus
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"duration" : "BONUS_DURATION", //or ["BONUS_DURATION1", "BONUS_DURATION2", ...]"
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+
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+ // How long this bonus should remain, in days or battle turns (depending on bonus duration)
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"turns" : 0,
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+ // TODO
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"targetSourceType" : "SOURCE_TYPE",
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+
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+ // TODO
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"sourceType" : "SOURCE_TYPE",
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+
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+ // TODO
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"sourceID" : 0,
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+
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+ // TODO
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"effectRange" : "EFFECT_RANGE",
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+ // TODO
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"limiters" : [
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"PREDEFINED_LIMITER", optional_parameters (...), //whhich one is preferred?
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{"type" : LIMITER_TYPE, "parameters" : [1,2,3]}
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],
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+ // TODO
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"propagator" : ["PROPAGATOR_TYPE", optional_parameters (...)],
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+
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+ // TODO
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"updater" : {Bonus Updater},
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+
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+ // TODO
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"propagationUpdater" : {Bonus Updater, but works during propagation},
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+
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+ // TODO
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"description" : "",
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+
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+ // TODO
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"stacking" : ""
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}
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```
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@@ -47,44 +77,8 @@ All parameters but type are optional.
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## Subtype resolution
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All string identifiers of items can be used in "subtype" field. This allows cross-referencing between the mods and make config file more readable.
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-
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-### Available prefixes
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-
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-- creature.
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-- artifact.
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-- skill:
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-``` javascript
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- "pathfinding", "archery", "logistics", "scouting", "diplomacy",
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- "navigation", "leadership", "wisdom", "mysticism", "luck",
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- "ballistics", "eagleEye", "necromancy", "estates", "fireMagic",
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- "airMagic", "waterMagic", "earthMagic", "scholar", "tactics",
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- "artillery", "learning", "offence", "armorer", "intelligence",
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- "sorcery", "resistance", "firstAid"
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-```
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-
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-- resource:
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-``` javascript
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- "wood", "mercury", "ore", "sulfur", "crystal", "gems", "gold", "mithril"
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-```
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-
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-- hero.
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-- faction.
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-- spell.
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-- primarySkill
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-``` javascript
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- "attack", "defence", "spellpower", "knowledge"
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-```
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-
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-- terrain:
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-``` javascript
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- "dirt", "sand", "grass", "snow", "swamp", "rough", "subterra", "lava", "water", "rock"
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-```
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-
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-- spellSchool
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-```javascript
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-"any", "fire", "air", "water", "earth"
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-```
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-
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+See [Game Identifiers](Game_Identifiers.md) for full list of available identifiers
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+
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### Example
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``` javascript
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